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Messages - neonesis

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31
Discussions / Re: How did you find out about this game?
« on: August 25, 2012, 06:07:45 pm »
I honestly can't remember. It might have been on Rock Paper Shotgun... but I am not sure.

Then I started spreading the word on all forums I contribute to.

32
General / Re: Crossbow Bolts?
« on: August 25, 2012, 06:06:09 pm »
Also, I would like to say that the quest with hunting a rat hound for its tissue sample is a little bit confusing - I had no idea whether one petryfing shot was enough, or if I had to kill the creature using only these bolts. Or maybe only the killing shot counts?

33
General / Re: First impressions, suggestions.
« on: August 24, 2012, 04:24:58 pm »
Quote
Right now, if creature dies behind a wall, you have no way to check if it left any remains

You can actually hold down Tab to highlight all interactable items in the area. This lets you loot things that are blocked by walls. I agree though, it needs to be made a bit more straightforward.
Oh. Didn't know that... This is alpha, I'm sure this will be told better to the player when a proper tutorial is introduced :>
 
Also, does is allow to attack creatures behind walls? If so, great, but then, when I'm sneaking and have clear shot, it requires me to:

1. Press F, to get to abilities.
2. Choose aimed shot/normal attack/any other one
3. Press TAB.
4. Click at the creature.

All this while the creature is moving, and can detect me. Tedious at times.

34
General / Re: First impressions, suggestions.
« on: August 24, 2012, 03:58:54 pm »
Couple more things after 3 hours playing:

- Near-character transparency and attack-mode outline - BIG THINGS. Right now, if creature dies behind a wall, you have no way to check if it left any remains, or to pick them up. Right now, if a creature is behind a wall, you have no option to attack it (while sneaking, for example). These things need to be changed - I found it very annoying, having clear shot while sneaking, but being unable to do so.

- Quest with picking up package from barracks - I spent tons of time, looking for "barracks" in all levels of the SGS, and failed. I found it accidentally, while going to GMS compound. So, either specify where the barracks are during dialog, or change the level description to "Underrail Exit & SGS Barracks".

- Ventilation shafts are inconsistent - I have found a crowbar during the mission in caves, but none of the ventilation shafts was openable/usable. The first ones that were, I found at GMS compound.
If this is intentional, at least give player some explanation for it, for example by throwing some text like "This ventilation shaft looks like it has been reinforced to prevent it from opening."

- For some reason, I find trading interface and mechanics clunky. Maybe adding a some kind inidicator, how much value in money you have to offer to trader to make the deal would work.

And that's about it :>

35
Bugs / Re: Cannot start new game.
« on: August 24, 2012, 01:06:21 am »
Enabling compability mode activates the administrative rights anyway, and the rights are the problem here. Application simply cannot create files in Program Files without having special rights to do so. Even you cannot do it, without temporarily raising your rights to administrative.

36
General / First impressions, suggestions.
« on: August 23, 2012, 02:17:31 pm »
Overall, I'm stunned by the level of polish that this game presents, even in the state of alpha. The music does quite good job at creating the atmosphere, and it very much reminds me of days of Fallout 1.

The art style and graphics are also good, although I hope there will be some more variation in color schemes, because after some time I got little fed up of "station-style" theme.

Skills are good, I'm already divided which ones to choose as my main, so that's definitely a good thing :)

Attributes, nothing bad here, except that I don't think you should have Agility and Dexterity. I understand the difference between them, but that just doesn't make them differ enough for role-playing purposes. I'd rather just have Agility, without Dexterity. Everything else is fine.

Game perfomance is perfect, I was afraid that running it in 1920x1080 on 1.65 GHz (dual-core though) processor may cause a few hiccups, but I was happily surprised with constant 60 FPS (that's how it looks like, since there is no direct FPS counter, and I wasn't using FRAPS or any other FPS-showing software).

Minor problems:
- IMHO, space key should close all open windows, such as statistics, inventory, et cetera. It's just very convenient way of doing this, so that you don't have to close each individual window with different keys.

- the in-game log should not prevent you from scrolling the map. Right now, if you move your mouse to the egde of the screen where the log is, the map will not scroll. I think the best solution is to block scrolling while log is open, and unblock it when the log is closed. Also it'd be very convenient if the log would display the last message, even when closed. I want to see if'd hit this monster, but I don't want to see all the messages.

- quest with shooting range is a little bit confusing. You have to shoot ten shots at one session, and you have limited ammo. I actually did the shots before I initiated the right dialog option with Gorsky, so my quest didn't advance, and I actually run of of ammo, trying to complete it. I had to buy some, and try it again, to make it work.

That's all for now, I will definitely do more extensive testing (I only got to the caves yet) tonight.

Looking great though!

37
Bugs / Cannot start new game.
« on: August 23, 2012, 12:55:15 pm »
As in title - just downloaded UR, installed w/o problems, started the application, and after clicking "New Game", nothing happens. The button is still orange, the music is still playing, but cursor dissappears, and there is no disk or CPU activity. Window doesn't react to any keyboard or mouse activity i.e. nothing changes. Happens every time, regardless of resolution (first I changed it to 1920x1080, then stayed with the default, it didn't seem to save).

Specs:
Windows 7 Home Premium 32-bit
AMD E-450 APU
4 GB DDR3 RAM
Radeon 6320 324 MB VRAM

I couldn't find a log file, is there any?

EDIT: Also, after around a minute or two, window goes into "Not responding" state, that's after trying to use keyboard or mouse (Esc, enter, space, mouse buttons, etc.).

EDIT2: It seems like running it with administrative rights makes it work. Do you create save file when you create a new character? If so, that's a file access rights problem for 100%. Maybe write saves in %APPDATA% ?

38
Announcements / Re: Alpha Demo is Out!
« on: August 23, 2012, 11:58:26 am »
Downloading now, can't wait to get my hands on it!

39
General / Re: Exciting!
« on: August 20, 2012, 01:44:11 pm »
Well, any approximate demo-release date ^^ ? We're all waiting :>

40
Other Games / Re: What games are you playing?
« on: August 18, 2012, 06:35:26 pm »
Mostly indie games, and a few older AAA titles:

- Starfarer
- Path of Exile
- Torchlight (waiting for the 2nd one)
- The Elder Scrolls IV: Oblivion
- Braid (from time to time, to indulge myself in the music and art)
- Machinarium (finished it many times)
- Botanicula (in the middle of it)

I love RPGs. And I love post-apocalyptic themes.

41
Announcements / Re: Public alpha demo
« on: August 17, 2012, 02:12:14 pm »
Well, it's not your usual netbook, it has quite powerful GPU, RAM, and full resolution (1366x768, but I use external monitor with 1280x1024), but CPU is its real bottleneck. Anyway, we'll see, I'm going to buy UR regardless of performance on this particular machine.

42
Announcements / Re: Public alpha demo
« on: August 17, 2012, 01:25:46 pm »
Looking forward to it!

Also, any info on performance? I'm wondering specifically if my 1.65 GHz APU in HP Netbook is capable of running UnderRail with at least 25+ frames per second.

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