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Messages - hilf

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31
Suggestions / Don't unequip items newly equipped belt can hold
« on: November 20, 2021, 09:43:59 am »
Now when i have a belt with extra utility slots equipped and switch it to other belt that also sports extra slots the game will remove items from slots granted by my equipped belt no matter if the new belt can hold them or not. E.g.:

i have 2 slots +1 from trapper's belt and 3 utility items equipped;
i swap traper's belt to doctor's pouch;
my 3rd item gets removed from the belt so the 3rd utility slot is now empty;

It'd be great if the game was unequipping items only after the new belt is equipped so the 3rd item from my example would still be equipped.

32
Bugs / I can assault Rathound King after making a truce
« on: November 16, 2021, 06:34:22 pm »
I made a truce with RH king as usual but when i talk to Edgar to report my success i can also say "I've met rathound king" which will lead to assaulting his lair with Hathorians (or choosing one of 2 other options). Edgar behaves as if we never talked about RH king before.

Save:
https://www.dropbox.com/s/1e3gccw2vodr4to/HathorRHKingBug.zip?dl=1

33
Builds / Re: grug want shotgunnah
« on: November 09, 2021, 05:34:19 pm »
Put first 5 spec points into 6th Shell - it will make it twice as strong (+66% to damage output instead of +33%).

34
Suggestions / Re: Several proposals for chemical / energy weapons
« on: July 12, 2021, 11:30:57 am »
Attachments for chemical guns are at experimental stage of development as explained in the description of [spoiler warning] the unique chemical pistol.

35
Hi and sorry for the late reply. I don't visit these forums often.

On the Easy difficulty the keypad code is given seperately from the rest of the encoded text, below "and here's the keypad code:" line. I'll add it to the original message.



36
Suggestions / Feat idea: Vial Juggler.
« on: March 24, 2021, 02:08:04 pm »
Reduces AP cost of throwing vials by X and reload cost of chemical pistols by Y.
Requires Z Dexterity and, i don't know, V Throwing/Guns/Chemistry.

Chemical pistols could use more feats. I've chosen reload cost because neither that nor their ammo capacity can be affected by anything.

37
Suggestions / Re: I tried shock shuriken's I want MORE
« on: March 24, 2021, 01:39:17 pm »
An EMP throwing... thing. Mostly for dealing damage to Expedition bots as they resist electro. Electromagnetic Discharger is already there.
I'm not sure how powerful its stun duration and energy drainage should be. I guess it'd need to be playtested.

38
Development Log / Re: Dev Log #69: Crossing the Styx
« on: February 26, 2021, 12:27:25 pm »
Do shurikens count as throwing knives?
Will we be able to throw other vial types?

39
Bugs / Re: Some bugs
« on: February 25, 2021, 08:01:58 pm »

Industrial Bots are immune to nets and Acidic Entanglement, but I can apply Cryostasis to them and use Execute.

They're immune to immobilization. Freeze is something else.

40
Bugs / Turn-based mode cooldown immune to pause.
« on: February 20, 2021, 08:20:16 am »
Cooldown of turn-based mode is not paused when the game menu (ESC) is opened.

41
General / Re: Stuck on mutagen puzzle: Need helping hand please
« on: February 02, 2021, 05:11:45 pm »
Answer:    Io-2, Solis-1, Helicon-1, Ovid-1, Io-1, Echo-2 (highlight and enlarge).

42
Suggestions / Re: Psi-related suggestions
« on: September 28, 2020, 02:09:56 pm »
A tiny suggestion not worth its own thread:
Remove 'reserves' from Cerebral Trauma's description.

Quote
Increases the base damage of your Neural Overload psi ability by 20%. Also, whenever it lands it reduces all target's psi point reserves by 10% of their maximum psi points.

43
General / Re: New Waterway persuasion check *spoilers*
« on: August 24, 2020, 06:00:01 am »
I needed to increase my Persuasion to 95 to pass it. My reward was a shotgun (not unique).

44
General / Re: Need help with Expedition music puzzle? Try my Decipher.
« on: August 10, 2020, 08:03:00 am »
GENETIC_ONE_INTERVENTION
RIME_SIX_OF_THE_SECURITY_MARINE

If you only got those 2 lines of output you might be experiencing same issue as abu.
Do you have key lines like this
Quote
Key *: [context.global_xpbl_encryptedString1_key]
Key *: [context.global_xpbl_encryptedString2_key]
?

As epeli suggested it might be a bug.

45
Bugs / Re: Abandoned waterway facility rocks bug
« on: August 09, 2020, 05:09:10 am »
Rocks block path for jet skis that aren't tanky enough to resist them. They have the same function as slopes which can't be used by a ski that's too heavy/slow.

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