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General / Re: XP scaling on classic mode
« on: January 23, 2014, 09:10:15 pm »
The are not diminishing return on kills. The amount of XP you get per kill is only dependent on the yours and target's level.
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I found another one, but i don't know what to create with it.any sugestions?
Traders buy mine/grenade cases as medicine components. (only tested it with items from old saves though)
Crafting should always be keeping you ahead of the curve since you are investing your points into it.
Please assume a full psi user needs all the 3 psi abillities, it needs 10 will to star
I'm fairly confident that the new system will not allow you to do this and eliminate the psi user based form of combat early on making full psi users not being worth much...
I think you are missing te point. Let's say I've just reached the junkyard after getting the quest to go there. I get there, find the components to make a gun... They are all much higher skill than I can use. Now let's say I have all teh components and they are exactly of the skill level that I have in crafting. Whatever I craft the merchant will have much better version. In fact so much better there isn't even a base for comparison... That is were we are getting here. If we grab on components of the exact level we can craft nd then go to the merchant, the merchant just sells better weapons or armor altogether. Even if you add something rare that gives it some sort of bonus. The weapon base damage or the armor base defense is still going to be much lesser than what you can buy relativelly to what you can craft even if the components you have are exactly on the same skill level as you are.
I can understand that Styg but let me put it in this perspective. How worth is it going to be to add a very rare component to a gun (assuming you even have the skill to put it on the gun if it's something that rare) if at the end of the day the gun's damage is going to be that much inferior to the damage of a gun that the merchant sells me?
Melle + heavy armor doesn't goes well with psi, it's uust a grab that specific psi to use mellee at 3 squares distance. That isn't what I'd call a psi build, it has a minimal psi assistence and it isn't even because the abillity is that good, it's mostly flavor as the abillity only gives you a little bit of range in punches but gives you no bonus to damage or anything else. then again wouldn't make sense to give bonus because for that it would be dependent on your psi skill and if you're going heavy str based forget having a high psi bonus.
As for most builds having a limited amount of resources at the start... well true, but here's the thing. If I build a mellee guy, money won't be too much of an issue early on. If I buld a guy that uses guns, money will be an issue early one, but it will allow me to keep up with the expenses on bullets. If I make a psi guy I just will not have enough psi early on to get me through all battles because the boosters are very expensive and the psi reserves are incredibly small and non regenerative. You just hurt a lot in the beggining to make a psi based character because you nearly cannot use psi at all and instead have to use whatever secondary weapon you are okish at. You can still get through it I have no doubt, but you are severelly gimped by comparison to any other kind of build.
1st post
Died. I picked load menu to pick one of previous saves (I was obviosly lost looking for GMG compound) and all had black preview screens. Look kinda strange so I picked one of them and dang... error, save corrupted. Luckly last save load worked and I was back in the game. Unfortunately during area transition I had error with autosaving.
I think I will wait with next playthrough.
Cheers!
EDIT: To precise things: Game on steam with y-day update.
EDIT2: New update I saw is on steam. Is it safe to start game? Maybe my saves are needed? And I have noticed transitionerror*.log in saves folder.