Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Zetor

Pages: [1]
1
General / Low-tech build viability (no crafting / hacking / lockpicking)
« on: January 02, 2016, 05:00:19 pm »
Hey all,

So after playing several different builds at different stages of the game (including DC), I've noticed that all of them seem to have something in common: maxed lockpicking/hacking/traps and at least 2 maxed crafting skills as well (usually 3 or even 4 depending on build).

The question is, then: is it possible to create a build that has NONE of these skills? Which archetypes could make a build like this work, considering the implications (no access to a lot of loot containers in the game, inability to disarm traps, can't craft any uber gear and rare consumables...) and remain viable throughout the entire game?

So far my vague concept is a tri-spec psion with throwing for backup... it checks out on paper, and the abundance of skill points could be used well on talky skills thanks to high will. Another option would be a diplomatic gunslinger praying to Tchort daily for good shop inventories, maybe.


Has anyone played around with craft-less / hack-less builds and have any insight / experience to share? Thanks!

Pages: [1]