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Messages - TheLastRoyalPhoenix

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Builds / Re: The Psi-Juggernaut
« on: April 08, 2020, 04:38:47 am »
Sorry for taking a bit to write this, but if you have not started yet, here is my advice. The feats are in order that I would suggest taking them. You have some wiggle room with 10, 18, 24, and 30. The rest are pretty important but you can replace them if you want. For stats, meet every final stat but Con when creating your character, so |7 3 3 Con 3 10 7|. As you level up, pump up con. For skills go for hacking, lockpicking, TC, PK, MT, persuasion, and mercantile first. Make sure to to have enough in TM to get the psycho-temporal acceleration feat. All the crafting skills should come later as that is when you get the few crafting feats for the build. As far as gear, go for psy beetle regen vest. The most important thing I would say is crafting for the build in the end game. You can make great gear, but meds really make the build. Make sure to farm the Foundry mine for bladdling eyes. Other than that, I'd change the build in removing specs from jugg to last stand length. I hope this was not written too late for you.

http://underrail.info.tm/build/?AQcDAwcDCgcAAAAAAAAADw8AAAAAAA8ADw8PAA8AD1AOK9-_

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Builds / Re: The Psi-Juggernaut
« on: April 01, 2020, 03:01:00 am »
http://underrail.info.tm/build/?HgcDAw0DCgcAAAAAAAAASl8AAGRuM0tkwqDCoMKgRzEAS1AOLBQqZS5mIVUfwofChGLCssK4KSvCncKubRps4qGHAuKitQLiqaIJ4qyDAt-_

This is another update to the build. This build is the best case scenario for damage reduction feats: high con, a shield that blocks some damage and lets some through, and extremely high hp. Despite all this, I genuinely am convinced that conditioning and stoicism are a waste and could be better used. This frees up some feats from the original build. LoC and Empowered are definite choices, especially replacing mantra also, but this leaves 1 extra feat. So I think I am going to take doctor as this is build that could make use of it, but it is one that can be cut if there is a better option. Thoughts are appreciated.

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Builds / Re: The Psi-Juggernaut
« on: March 30, 2020, 08:49:18 pm »
Thanks for the tip. I somehow forgot that LoC existed. As far as mantra and the empowered feats, I would rather cut mantra for LoC and not take an empowered. I have never used one so I am unable to speak on their effectiveness, but I have used LoC and it is worth the trade.

Here is an updated build for anyone interested:
http://underrail.info.tm/build/?HgcDAw0DCgcAAAAAAAAASl8AAFRnLEtZcMKgwqDCoDEAS1AILBQqZVXChyFmXy4fwoTCsmIpK8Kdwq5tGmziorUC4qmiBuKrhgXirIMC378

Also, if you had any ideas for what to cut in place for an empowerment however, I would love to see which feat and why.

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Builds / The Psi-Juggernaut
« on: March 30, 2020, 07:22:24 pm »
http://underrail.info.tm/build/?HgcDAw0DCgcAAAAAAAAASl8AAFRnLEtZcMKgwqDCoDEASytQCCwUKmVVwodmXy4fwoRiKcKyworCncKubRps4qK1AuKpogbiq4YF4qyDAt-_

I've created this build because I've seen a few psychosis builds and they all seem to play the same. They all maximize damage through crits and are effectively glass cannons as a result. That is fine and a valid way to play. However, builds like that play on the knife's edge. They require a lot of prior knowledge of the game to be used enjoyably and most new players can not really use them for a first playthrough. Most crit psi builds rely on dropping everything turn 1 before anyone can get a shot on them by having obscene damage. This build takes the opposite approach. The damage from crits is decent but not insane. Most psi crit builds go overboard with damage for the expressed purpose of getting through dominating difficulty enemies. Now we can have a discussion on the merits of the dominating difficulty on another thread, but this is an attempt to make a fun build for normal difficulty that someone new or old could pick up and have a fun time. I admit that build is not efficient and probably never will be. You can not really beat a build that runs around at 1% hp finishing the final boss in one round for efficiency. However, I suppose my entire point is to make a fun build that works. I am uploading this so that others may see it, use it, and/or tweak the skill points and feats to be better used. I am not an expert player, but I am not a complete newbie so the build should at least be functional in theory. All advice is welcomed.

P.S. This was built for oddity xp. I prefer to build it this way because: 1. Loot is love, loot is life 2. A lot of builds are just not valid for oddity because wasting points in non-necessary skills like lockpicking, hacking, and persuasion are not efficient for classic xp.

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