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Messages - Manator

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General / Re: Sledgehammer build
« on: February 05, 2016, 07:07:24 am »
Hey, Wildan, thank you so much for such thoughtful and detailed explanation. Some really nice tips and  ideas you have there. I will definitely try a no-psi build, because already played one, but your second build also looks very interesting :)

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I absolutely loved this game up to faceless invasion into University, but I must say I'm disappointed with DC.
Mushroom forest. Empty and pointless area with constantly respawning mobs, which have tons of hp and resists with no point to kill them, because at this moment your character is already max or almost max lvl. Same thing for those earth worms. Empty area with just one thing to acquire. Thank God I had enough stealth just to skip them all and just get what I need. I liked power station despite fact I had to spent entire evening there trying to figure, what the hell I'm doing here etc. etc.  I think difficulty is a bit over the roof compared with previous game areas.
Oh and if someone could enlighten me what the hell is with fishing quest? You can catch your last fish and turn in quest only when you almost beaten game? What's the point?

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General / Re: Sledgehammer build
« on: February 04, 2016, 07:43:12 am »
I've finished game once with stealthy sniper psi and it was breeze. Looking forward for some more challenge and would really interested to play pure melee/heavy armor/sledgehammer build. Your second build looks pretty interesting, Wildan, but may I have some questions about it. How would you manage to avoid all these traps, especially these annoying coil spider's,  with such low perception and zero investment into trap skill? You've mentioned stealth plays important role for this build, and I do agree stealth is awesome, but I simply cannot see how would you use stealth if you use heavy armor most times. Should I plan to use particular secondary weapon, because I found it very difficult to progress at early stages with sledgehammer when you can perform only two or even one attack per turn :/
Some tips would be appreciated.

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