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Bugs / Re: Mordre doesn't react to gas
« on: May 15, 2024, 12:19:14 am »
This is not a bug. Mordre is in an uncontrolled zone.
(See here: https://www.stygiansoftware.com/wiki/index.php?title=Zone_Control )
Gas grenades and caltrops can be used without triggering hostilities. Enemies that take damage from these items or traps will not trace it back to you.
But since you have brought up this issue, i will expand on it with two related issues, which the devs can consider fixing:
1. Mordre and SGS Guards in outposts do not attempt to disarm gas grenades (while many other NPCS do)
I am unsure how it is decided which NPCs try to disarm gas grenades, and which do not.
2. A non-hostile NPC can be interrupted while disarming a gas grenade, simply by clicking on him to initiate a dialogue. (for example when gassing Wyatt in Depot A)
I presume the same issue would also occur with bear traps instead of gas grenades.
(See here: https://www.stygiansoftware.com/wiki/index.php?title=Zone_Control )
Gas grenades and caltrops can be used without triggering hostilities. Enemies that take damage from these items or traps will not trace it back to you.
But since you have brought up this issue, i will expand on it with two related issues, which the devs can consider fixing:
1. Mordre and SGS Guards in outposts do not attempt to disarm gas grenades (while many other NPCS do)
I am unsure how it is decided which NPCs try to disarm gas grenades, and which do not.
2. A non-hostile NPC can be interrupted while disarming a gas grenade, simply by clicking on him to initiate a dialogue. (for example when gassing Wyatt in Depot A)
I presume the same issue would also occur with bear traps instead of gas grenades.