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Messages - Styg

Pages: [1] 2 3 ... 146
1
Bugs / Re: Sap and Skaerders
« on: Today at 09:19:16 am »
Oops. It was their immunity to poison that granted them immunity to sap.

Fixed for the next update.

2
Bugs / Re: Switching belts
« on: Today at 09:11:22 am »
I remember looking into this before and it's not trivial to fix and could potentially cause other bugs, so I let it be.

3
Bugs / Re: Map zoom glitch
« on: May 20, 2024, 02:53:07 pm »
It seems bugged while completely zoomed out. I'll have to disable this level of zoom as I don't have the time to mess around with the renderer.

4
Bugs / Re: Scrapperac Daze interactions
« on: May 20, 2024, 10:42:38 am »
Fixed the self-daze triggering on ranged attack and extended its duration to 2 turns.

5
Bugs / Re: Minor combat path finding color bug
« on: May 20, 2024, 10:02:42 am »
But you do actually have movement points, it's just that they are not shown. Hmm... arguably maybe you shouldn't get movement points because of kneecap shot, but I think I'm going to allow it for now and just fix the UI.

6
Bugs / Re: Psi-somatic Agent icon problem
« on: May 20, 2024, 09:04:31 am »
Fixed for the next update.

7
Bugs / Re: Hostile force fields
« on: May 17, 2024, 09:45:10 am »
Forcefield is a sort of a special type of opponent and I cannot just change it to a passive one (like rocks) without breaking the AI. In order to change this minor annoyance, I would have to make some finnicky changes to the AI and risk breaking it. I think I'll leave it like this for now and then maybe come back to it at a later point.

As I understand, the forcefield itself does not keep you in combat if you damage it, it's in combination with nearby enemies. Correct?

8
Bugs / Re: [1.0.0.5] Ironhead warehouse
« on: May 17, 2024, 09:27:02 am »
Could not reproduce. Do you have a save where this happens consistently?

9
Fixed for the next update.

10
Bugs / Re: Rifle barrel retractor
« on: May 16, 2024, 01:53:14 pm »
Same issue with Crossbow Super String.
Fixed for the next update.

11
Fixed for the next update.

12
Fixed for the next update.

13
Bugs / Re: Mordre doesn't react to gas
« on: May 15, 2024, 08:37:19 am »
There are also no consequences in killing him this way.
If you don't consider going to hell an important consequence, I guess.

14
Bugs / Re: Full screen bug when using the steam deck
« on: May 15, 2024, 08:36:23 am »
No, it's fine. I'll need some time to look into it as I don't actually have a dock and it's not easy to get a hold of one in these parts.

15
Bugs / Re: Full screen bug when using the steam deck
« on: May 14, 2024, 09:37:45 am »
We're talking about docked deck right?

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