Author Topic: Melee skill and stats  (Read 881 times)

Zzealot

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Melee skill and stats
« on: August 26, 2019, 01:40:43 am »
I really like the melee builds in this game, tried a many of it, and now there are machetes with spears.

So, I think something needs to be changed in the melee skill bonuses from the stats. Just dont understand logic why a character with a machete with stats of 10 STR and 10 DEX has much less melee skill than a character with 5 STR and 15 DEX, or vice versa.

I suggest a different dependence on the both stats for each weapon types, for example:

For Daggers              20%* STR 80% DEX
For Sledgehammers   80% STR 20% DEX
Spears                      60/40
Machetes                  50/50
Fists                         50/50

*percentage of the current bonus

Accordingly, a small penalty to the skill if one of the parameters is less than four.

Something like that. I think its logical, a bit less minmaxing is also good.

I understand that this may require a change of stats for many types of enemies in whole game, but may its possible to apply change only for PC?

p.s. my english definitely not perfect, sry :)
« Last Edit: August 26, 2019, 02:38:25 am by Zzealot »

Zzealot

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Re: Melee skill and stats
« Reply #1 on: August 26, 2019, 01:46:13 am »
BTW, Crit damage bonus for STR also sounds good, even if for this you have to slightly reduce the base crit melee damage.
« Last Edit: August 26, 2019, 02:25:40 am by Zzealot »