Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PepperHawkins

Pages: [1]
1
Builds / Re: Psi Pistol Build/Theorycrafting/Questions
« on: July 25, 2020, 08:21:51 pm »
Its been a while and I didn't think this thread will get some comments, I have played with someone else build and gathered more knowledge for this game. I think the main thing about building a proper build is general knowledge of features for later game. As regards for future theory crafting would be, End game Features and their synergies with said weapons and other abilities. Thats where my knowledge (And many other peoples) falters.

Currently I am using Vokair's(Sorry if I spelled your name wrong, I currently don't have your tab open) build just to see if I am missing something when it comes to beating depot a (Which is my game killer) and from messing around with that build for about 20 hours I have learned much much more than I have ever learned coming into this game with barely any knowledge. And from what I learned is the power of Perception, Dexerity, and Agility. Thus learning about those mechanics put me in a creative build limbo where as I would like to start trying EVERYTHING out.

(Heres the build I have been using. Its a sniper/pistol build except I am trying to use it without the use of psi until I get more familiar with the mechanics, required stats to run a successful build and what not. https://underrail.info/build/?HgUICAMNAwbCnUsAAADCncKdTTpLPmVlMDdlAAAAOAAAABcBMToeRjV-K8KHM0soAlswwrXCpOKnjAPip74I4rGWBN-_ )

My question being, As for running a proper build. What kind of feats should any build look for ( I am focusing on feats mainly because from my point of view seems to be more important than anything else)

Also, Thank you for the responses and feedback.

2
Builds / Psi Pistol Build/Theorycrafting/Questions
« on: July 21, 2020, 10:19:49 pm »
Hello All,

So after hours, days, weeks, of exploring this forum I have realized a few things. Metathermics and thought control, or the combination of, is not used often. The reason why, I could not find. So I thought to bring it upon myself (As someone who have been punished many times in depot) to try to theorycraft a build involving Mechanical Pistols and using Thought Control for potential CC and BiLocation (I saw it once in the Pillars, I was annoyed and intrigued) and Metathermics for minor buffs and AOE potential of Pyrokinetic Stream (As well as the fear effect). Now, I have limited knowledge of the game so I decided to try and make a build using the character builder. I saw that it was difficult to create due to the limited amount of feats that I thought I was able to obtain in making this build.

My overall goal was to make a sneaky (Or not sneaky, I am just experimenting here) speedy pistol build some cc and aoe capabilities using things that is not used often. I tend to steer away from persuasion and any other social abilities. I will try melee builds and such in another playthrough. At the moment I am trying to play as what the core player should be. I am open and willing to hear everyone out on the build and have an open conversation about it as well as how miserable of a job I did.

Gameplay will be involving using stealth to get in a opportunistic location depending on map and High Value Targets and use metathermic and thought control to the best of the situation and pepper everything down with high ap pistol shots.  Perhaps pistols can be ruled out and subbed with SubMachine Guns, or even tweak the stats to involve assault rifiles instead.

https://underrail.info/build/?HgMGBwMMCgXCoAAAAG7Cm3hkWgAAZDwAAGl4AMKgAAAAACsnwoN_HiQoAS5bLD0cMyFywqTCtd-_


Pages: [1]