Underrail Forum

Underrail => Bugs => Topic started by: Ein Axt on December 19, 2015, 02:32:38 am

Title: [1.0.0.0] Bug - Crashing using crossbow with Concussive Shots feat
Post by: Ein Axt on December 19, 2015, 02:32:38 am
Hi. I went through the first quest activating the 5 outposts while killing rathounds. No crash so far until I got to level 4 picking up Concussive Shots feat fighting psi-beetles. Now it crashes randomly. I restarted my computer hoping it would somehow fix the problem, and it did.. For a while. Now I'm killing more rathounds and the game is crashing with no error randomly.

The crash happens right after I click a critter to shoot. Any fix on this?

I'm on Windows 7.
Visual C++ 2015
XNA 4.0
.NET framework 4.5

If that helps.
Title: Re: [1.0.0.0] Bug - Crashing using crossbow with Concussive Shots feat
Post by: Ein Axt on December 19, 2015, 03:51:09 am
Is this it?

System.ArgumentNullException: Value cannot be null.
Parameter name: source
   at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   at a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   at au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   at b5k.ahc()
   at b39.o(bmq A_0)
   at b59.a()
   at b59.ny(TimeSpan A_0, TimeSpan A_1)
   at b39.g(TimeSpan A_0, TimeSpan A_1)
   at bpf.a(TimeSpan A_0, TimeSpan A_1)
   at akc.a(aj8 A_0)
   at a54.g4(aj8 A_0)
   at als.g4(aj8 A_0)
   at d7.a(aj8 A_0)
   at aav.Update(GameTime gameTime)
   at gr.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bb2.a(String[] A_0)
Title: Re: [1.0.0.0] Bug - Crashing using crossbow with Concussive Shots feat
Post by: Styg on December 19, 2015, 11:07:24 am
There's a bug with Concussive shots that crashes the game. It'll be fixed soon. Avoid using that feat in the meantime.
Title: Re: [1.0.0.0] Bug - Crashing using crossbow with Concussive Shots feat
Post by: Styg on December 19, 2015, 11:12:42 am
The issue has been fixed on Steam. GOG version will have to wait till Monday, I'm afraid.
Title: Re: [1.0.0.0] Bug - Crashing using crossbow with Concussive Shots feat
Post by: Ein Axt on December 19, 2015, 06:02:36 pm
Thanks. I'm gonna roll another character for now I guess.
Title: Re: [1.0.0.0] Bug - Crashing using crossbow with Concussive Shots feat
Post by: cabled on December 21, 2015, 10:36:20 pm
let us know when its been pushed to gog? i'll go find something else to do in the meantime. crashes getting annoying haha
Title: Re: [1.0.0.0] Bug - Crashing using crossbow with Concussive Shots feat
Post by: Styg on December 23, 2015, 10:53:09 am
let us know when its been pushed to gog? i'll go find something else to do in the meantime. crashes getting annoying haha

Should be up on GOG now.
Title: Re: [1.0.0.0] Bug - Crashing using crossbow with Concussive Shots feat
Post by: cabled on December 25, 2015, 12:18:54 am
woot thanks styx. now to wait for 1.0.0.3 haha
Title: Re: [1.0.0.0] Bug - Crashing using crossbow with Concussive Shots feat
Post by: Styg on December 25, 2015, 12:05:35 pm
woot thanks styx. now to wait for 1.0.0.3 haha

This bug was fixed in 1.0.0.1. You don't have to wait for 1.0.0.3. ;)