Author Topic: Fetid Marsh as a melee  (Read 1519 times)

haze1103

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Fetid Marsh as a melee
« on: November 01, 2020, 12:15:13 pm »
Does land-to-water pathing seem broken to anyone else? Often, serpents won't try to attack me, even though they're a mid-range and nothing seems to be blocking their view. They'll even abandon combat right in your face. And once they get into a tile right next to the land, it feels pretty random whether or not my spear will even reach them - spears have extended melee range, so I think it's more of a visibility obstruction than being out of range

Having to use grenades for everyone battle sucks, especially for this area, where you're going to wake up 3 nests, 6 other snakes, and about 8 buried crabs

haze1103

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Re: Fetid Marsh as a melee
« Reply #1 on: November 01, 2020, 01:30:23 pm »
Better question, am I missing out on much if I just skip the marsh entirely?

HulkOSaurus

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Re: Fetid Marsh as a melee
« Reply #2 on: November 01, 2020, 02:03:33 pm »
Better question, am I missing out on much if I just skip the marsh entirely?

Nope.

Next time you might want to consider Versatility :).

harperfan7

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Re: Fetid Marsh as a melee
« Reply #3 on: November 01, 2020, 06:30:32 pm »
The marsh has one real purpose:  getting to the hospital potentially without aggroing the pirates, if you're not a stealthy character. 

The marsh has several unique oddities, one unique item, and some decent loot. 

There are two ways to get through it:
1.  stealth, preferably with high agility
2.  the right set of armor + drugs, and lots of reliable ranged AoE damage
*eurobeat intensifies*

haze1103

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Re: Fetid Marsh as a melee
« Reply #4 on: November 01, 2020, 06:44:15 pm »
I don't really want to skip oddities. I get 127 stealth from just gear, 167 with the device, so I'll give the stealth approach a shot.