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Messages - mercy

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16
General / Re: So, is the game officially *done*?
« on: September 06, 2016, 01:10:01 pm »
Excellent news!

17
General / Re: So, is the game officially *done*?
« on: August 27, 2016, 11:02:02 am »
Bump! We want an announcement for a new Underrail update!  :)

18
Suggestions / Re: Bigger fonts for verbose log & messages over characters
« on: December 22, 2015, 06:54:22 pm »
These nicely readable fonts were a good design choice. I'm buying. Thank You, epeli!

19
General / Re: Big Fonts: Are they in? Can I buy Underrail already?
« on: December 22, 2015, 06:52:44 pm »
Thank You Fenix, I'm buying!

20
General / Big Fonts: Are they in? Can I buy Underrail already?
« on: December 22, 2015, 01:58:52 pm »
Anybody please, would you be so kind and post here a screenshot of Underrail in its current state with the largest fonts enabled, near 1280x1024 resolution?  So I can see, if I can buy the game now or have to continue to ask Styg to make fonts a little bit bigger.

Thank You for your kindness!

21
Suggestions / Bigger fonts for verbose log & messages over characters
« on: December 12, 2015, 12:51:34 pm »
Styg, if you implement bigger fonts for the lower left verbose log and for the hit, etc.. messages appearing over the characters, I will buy your game.

Increase the dialogue fonts shown in the trailer by one size and set that size for everything, inventory tooltips, lower left corner verbose log and combat messages over the characters.

You need people be able to see your written story and item & combat infos in order to enjoy the game. You are also a merchant and might understand:
more sales = better for your business.

The little fonts shown in the trailer were not exactly a good design idea.   If your game runs in 1024x768  and because of your font rendering the fonts look a lot BIGGER in that lower resolution and well readable, unlike the blurry mess most Unity games create in low-res, then OK.

22
Development Log / Re: Dev Log #43: Closed Beta Testing; Release Date
« on: December 07, 2015, 06:36:46 pm »
Underrail is the king! Underrail easily beats Fallout4, Pillars of Eternity, Darkest Dungeon and Shadowrun Hong Kong in my book, so most much hyped RPGs, which turned out to be bland and boring.

23
Development Log / Re: Dev Log #42: Updating Old Areas
« on: November 13, 2015, 10:59:12 am »
Styg you are doing an amazing work with your team. This game will surely be a huge success on Steam. Just time the release date so no major RPGs come out and Underrail will be a classic!

24
Development Log / Re: Dev Log #41: Noise System; Vacation
« on: August 17, 2015, 03:22:07 pm »
Looks fantastic! Also your team has done a colossal work.

25
Announcements / Re: Underrail on Steam Greenlight [Now greenlit!]
« on: August 29, 2013, 07:45:30 am »
Congratulations Styg! I wish you a HUGE financial success and a well enhanced Underrail, new graphics, new sounds, heap of new maps, the ability to hire additional artist, programmers, animators, anything you deem necessary!

This is very good news! I'm looking forward for a full featured Underrail Deluxe!

26
Development Log / Re: Dev Log #9: Importing Characters and More Crafting
« on: December 21, 2012, 11:54:35 am »
Acid Gun is great! Really good idea is the Diablo-esque start new game with a developed character. There are a lot of people, who love to cheat and the best game design revolves around giving players the freedom of choice, that allows cheating ingame - using developer-given tools [secret loots, secret areas, designed exploits] and tactical possibilities, like start a new game with an existing character.

Also cheating is like robbing banks in Fallout and Arcanum. Robbing a warehouse at a specific time, when there are least  guards or the guards attention are drawn away by player action.

Good to see you Styg progressing with Underrail. Hope it gets Greenlighted and you make a lot of money to make your dreams & plans a reality!

27
Discussions / Re: Do you believe in UFO?
« on: November 21, 2012, 09:56:34 pm »
@maheusz: You look at it from the cookie-perspective. Topic is sweet, looks nice, is in a glass walled refrigerator waiting to be gobbled up, like your favorite cake.

In reality there is a lot of good books around based on more or less accurate research, which tell you that the aliens don't need to "analyze the human civilization". They created laboratories aeons ago in a lot of places. Like this human civilization did. One of their lab rats species are us, they are constantly creating new mazes for us on the Lab-table  - this world is one such maze - and they - to us the totally aliens - watch us plus make us feel pain of all kinds and feed from our pain / psychic energy.

People conveniently lie themselves that the above theory is ridiculous - laughing this away. At the same time people are constantly being fed upon and drained, because one of the best disguise for the aliens is human ignorance. So most of us, lab rats don't notice our slave-masters and we humans think we are lords of this planet. Where as several (more or less) sober researchers show us that humans are only cattle.

We eat cattle, the aliens are holding us as cattle in similar way or us human-chickens on a farm (we-chickens named Earth) and feeding upon us.

Human scientists do not so much analyze rat or cattle civilization, they experiment on them and in case of cattle, they are food. Lunch.

So are humans lunch for the aliens. We are neanderthals compared to the tech of UFOs seen in the skies and in waters.

Not really a cute, convenient topic to talk about, when you think about what humans are doing to cattle, pigs and chicken.. We just do the same as aliens are doing to us.

The crazy "experts" just mud the waters. There are serious books around, like Taken, The Threat, John Keels books, The Varo edition of Jessups book is excellent material, UFO's and the National Security State and other down to earth books, High Strangeness from Jadczyk, The Flying Saucers are Real by Keyhoe, the description of the biggest American event in 2500 Strand, etc..

Problem is these real accounts are not so much fun anymore. The cookie flavor quickly disappears.

28
Discussions / Re: Do you believe in UFO?
« on: November 14, 2012, 07:30:02 pm »
I have to believe, i saw UFO ships or flying things at day and night. :) Also a lot more times i saw regular human made flying planes, satellites / space station  at night so i could compare the night sky traffic - what is possible for human-made tech during flight, how our things fly, then it was super easy to deduct, what is not publicly available / UFO technology.

Nothing really life-changing, until they come too close, i guess. :DDD Cattle possibly doesn't care about fly-overs, but it is certainly troubled when being attacked by whoever uses those super-hi-tech cutters and blood-drainers the reports talk about. So i think is with us humans too.  Lot of ignorance going on nowadays, people are too occupied with being Serious and Life, people are tired, etc.. Until the UFO comes too close, breaching the human "personal boundary".  :-\

29
Development Log / Re: Dev Log #7: More Quests and Feats
« on: November 14, 2012, 07:22:39 pm »
You are pushing ahead. Commendable!

I worry that after beginning the development of my own game for real, i will lose interest.

30
Development Log / Re: Dev Log #5: Improving Crossbow Play
« on: October 14, 2012, 09:11:05 am »
Your game is good as you design it. There are too few games like this. The last one - sort of indie-ish, not known world-wide - i remember was Neuro Hunter from Mediaart.
http://en.wikipedia.org/wiki/Neuro_Hunter

I wrote a review of this excellent sci-fi RPG at the time.
Screenshots:
http://hardwired.hu/g.php?idgs=469&img=9197
Review:
http://hardwired.hu/art.php?id=29

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