Author Topic: Why does everyone and thier mom know bilocation?  (Read 1558 times)

Guehlfirf

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Why does everyone and thier mom know bilocation?
« on: February 17, 2022, 06:33:30 am »
Isn't it strange given how the only way for a player character to learn it is through silent isle trip?

Tytyger

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Re: Why does everyone and thier mom know bilocation?
« Reply #1 on: February 17, 2022, 09:55:19 am »
there is random mentors

Guehlfirf

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Re: Why does everyone and thier mom know bilocation?
« Reply #2 on: February 17, 2022, 02:52:10 pm »
In theory. But the experience on learning it feel special doesn't it?
There is also a psionic rat which uses bilocation because it lives near similar pillars.
Maybe those pillars are a hot spot for aspiring thought controllers?

Barry

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Re: Why does everyone and thier mom know bilocation?
« Reply #3 on: February 17, 2022, 08:33:42 pm »
Yea man I wish it was rarer, when you get hit by it the fight might as well be over.

ShoggothWhisperer

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Re: Why does everyone and thier mom know bilocation?
« Reply #4 on: February 18, 2022, 04:25:33 pm »
You can be taught some psi abilities, but the advanced ones take too long for the trainers to be willing to teach you. Likely a few people learned bilocation from Silent Isle, and then passed down that technique to others until most TC psi users know it.

Easy

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Re: Why does everyone and thier mom know bilocation?
« Reply #5 on: February 18, 2022, 11:14:13 pm »
It's so widely known by TC enemies because it's a super annoying ability, of course. Just be thankful they don't all have EMP grenades too.

Guehlfirf

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Re: Why does everyone and thier mom know bilocation?
« Reply #6 on: February 19, 2022, 03:59:35 am »
I actually would like to see enemies use emp other than coil spiders

Zeem

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Re: Why does everyone and thier mom know bilocation?
« Reply #7 on: February 19, 2022, 07:00:10 am »
Muties in Abandoned Waterways Facility and Protectorate Shock troops use EMPs, plus there are a few other enemies that do it too.

beyond.wudge

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Re: Why does everyone and thier mom know bilocation?
« Reply #8 on: February 19, 2022, 08:04:58 am »
Because it's an indie game and making assets was hard.  At least, that's my take on it.  There are some developer posts about how the creative infrastructure wasn't there until recently to quickly make new abilities with the appropriate graphics.  At the time, it probably made sense to create as many different kinds of enemies as possible with what was working in the game and benefited the people who were playing it back then.
« Last Edit: February 19, 2022, 08:06:59 am by beyond.wudge »