Underrail Forum
Underrail => General => Topic started by: dddmemaybe on September 22, 2021, 01:50:00 am
-
All of the other ap -x reductions happen last after %reductions for ap weapons. But, at the same time Bullet Time is a buff state. Does anyone know if Bullet time lowers your weapon's ap costs before the flat reduction from Gunslinger, or After?
For example if your pistol after dexterity and RR and everything is 15 ap, if Bullet Time is calc'ed first(no spec points) it's: 15 x 0.7 = 10.5(11?) -3 gunslinger = 8 ap. But, if Gunslinger's -3 happens first, it's 15- 3 = 12 x 0.7 = 8.4 (9?), 9 ap? I don't have a high level pistol build on-hand to check myself.
-
It was fixed to do it AFTER all other reductions and calculations.
Fixed the bug that would cause Bullet Time to incorrectly modify AP cost by being applied prior to Gunslinger
-
The order is as follows, using .44' and 14 dex as example:
32 AP base cost
1. Rapid reloader: 20% less AP, rounded UP: 26AP
2. Dex reduction: (14 - 5) * 3% less AP, rounded DOWN: 18AP
3. Gunslinger: -3 AP: 15AP
4. Bullet Time (max spec): 50% less AP, rounded DOWN: 7AP
5. Point Shot / Rapid Fire: 50% / 150% base AP cost, rounded DOWN: 3AP / 10AP
-
Oh I see. Thanks for all the info. :D ;)