Underrail Forum
Underrail => General => Topic started by: xammurapi on January 19, 2016, 07:05:44 am
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When I first saw this place, I was very glad to be able to study in detail the entire underworld. Unfortunately, it was impossible to do so.
(https://i.imgur.com/MNybG7t.png)
So I made my own concept of the 3d map.
web application http://vaultcrawl.ru/umap3d/
mirror http://solid.hol.es/umap3d
Standalone Windows build https://bitbucket.org/march80/umap3d/downloads/umap3d_win.7z
Just download, unzip and run uMap3d.exe. Internet connection is not necessary.
Controls: Hold down the right mouse button to move (WASD or ↑↓←→) and look around.
Сlick on a block to see a screenshot of the relevant location.
Current version: 0.076 (http://underrail.com/forums/index.php?topic=1918.msg14650#msg14650)
map overview:
(http://vaultcrawl.ru/gif/SouthUnderrail.gif)
zone outline:
(http://vaultcrawl.ru/gif/outline.gif)
screenshot:
(https://pp.vk.me/c633121/v633121185/1fa10/LTOttIlSZ2o.jpg) (http://vaultcrawl.ru/umap3d/)
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Well its just a vague map, i made this asset in a hour or so as its just a flavor thing. Your map is awesome, really nice idea, maybe put a black skydome and the moving around is a bit wanky, but thats maybe because of my browser.
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Well its just a vague map, i made this asset in a hour or so as its just a flavor thing.
The moment I saw a table with holographic map was the most exciting moment of my stay in the Oculus. :)
maybe put a black skydome
Actually, my first idea was to use a special shader that would allow us to observe what is inside them - like the NPC or any special or hidden places, but then I had some difficulties with the compilation and general appearance turned out not very "underground".
at first it was like:
(https://i.imgur.com/21wsSBf.png)
I wanted it to be more like a map in the movie Resident Evil 1 (by the way: trains, huge underground complexes, mutated inbreds and evil mega-corporation that makes inhumane research, everything that we love ;D)
https://www.youtube.com/watch?v=KDKO4Z5g-s8&feature=youtu.be&t=15
(https://i.imgur.com/mmtXNg2.png) (https://www.youtube.com/watch?v=KDKO4Z5g-s8&feature=youtu.be&t=15)
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This is awesome! 8)
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Docking together different parts of the map is harder than I thought ...
(https://i.imgur.com/SGsH1Qe.png)
By the way, anyone can tell, what is this place?
(https://i.imgur.com/0QPJVGL.png)
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I think for such 3D map you should really focus on usability - eg, make a good zoom/rotation by default, add keyboard support, easy rotation (maybe 90 degrees rotation), etc. Basically try using it yourself - it should take little time and effort to see the overview of some areas, so it will be appealing for other players :)
Don't use right mouse button pressing, as it conflicts with some popular browser extensions like FireGestures.
One of the features I would've really liked in such 3D map is a level-filter (lower underrail, underpassages, caves, etc.) so you can easily switch between various levels in 2D-ish fashion :)
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By the way, anyone can tell, what is this place?
I think it is an area accessible during the Protectorate questline (Find Hephaestus Research (http://www.underrail.com/wiki/index.php?title=Find_Hephaestus_Research))
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Underral 3D map v0.02
http://solid.hol.es/umap3d/
currently Firefox is the most stable browser to work with the application.
List of changes:
- Pictures are now loaded directly from the wiki (via proxy). Note, that many images in the wiki are outdated, so they do not look as beautiful as in the game.
- Map expanded: partly added Underpassages
- Graphic design changed to the "Green hologram"
- Further blocks disappear at a distance of over 40 meters.
- After downloading the preview immediately loaded image of higher resolution (640 * 480)
- Added loading animation.
- Blocks which are under the UI elements are no longer selectable.
- Changed the page template, download progress has become more informative.
- Added support of network, users can see each other, but do not interact (I do not know why I did it, but let it be :))
Known bugs:
- Sometimes the download stops on the message "Peer connected".
- If you click on between the blocks too quickly, you can download a picture that does not match the block.
- When the panel is turned off, the picture is not updated.
- control problems in Opera.
(http://cs633717.vk.me/v633717530/13e04/_ScjTEtfBjM.jpg)
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add keyboard support, easy rotation (maybe 90 degrees rotation), etc.
Don't use right mouse button pressing, as it conflicts with some popular browser extensions like FireGestures.
Very good suggestion, I will certainly try to implement it in the future!
One of the features I would've really liked in such 3D map is a level-filter (lower underrail, underpassages, caves, etc.) so you can easily switch between various levels in 2D-ish fashion :)
Yeah, I thought about it too. I think it will be possible to allocate blocks in different layers and areas so that they can be turned on / off / highlighted.
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Underral 3D map v0.03
http://solid.hol.es/umap3d/
currently Firefox is the most stable browser to work with the application.
List of changes:
- Pictures are now loaded directly from the wiki and cached in the browser.
- Map expanded:
- Camp Hathor
- Rathound King Lair
- Caves
- Junkyard
- GMS Compaund
- South Rail Outpost
Fixes:
- Fixed image of the Raider Base location http://www.underrail.com/wiki/index.php?title=File:Cv14.png
- Fixed image of the Lower Underrail Area 7 near SGS location http://www.underrail.com/wiki/index.php?title=File:Lu-a7.png
Known bugs:
- Image of the Lower Underrail Area 6 near Rail Crossing location http://www.underrail.com/wiki/index.php?title=File:Lu-b6.png is loaded incorrectly
- Image of the Mushroom Cove Northwest location http://www.underrail.com/wiki/index.php?title=File:MushroomCoveNW.png is loaded incorrectly
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Underral 3D map v0.04
(http://s020.radikal.ru/i714/1602/4d/7479b6577410t.jpg) (http://s020.radikal.ru/i714/1602/4d/7479b6577410.png)
http://solid.hol.es/umap3d/
currently Firefox is the most stable browser to work with the application.
List of changes:
- New images loading system
- When the block is selected, pressing it again selects the next block underneath
- Locations names
- Locations highlighting system
- Map expanded:
- Warehouse Block Beta
- Junkyard Free Drones Base
Fixes:
- Fixed the bug that caused incorrect showing locations when switching between the blocks was done faster than the image downloads
- Fixed the bug that caused incorrect showing locations if the UI was switched off
- Some map fixes
Known bugs:
- Sometimes it is impossible to select a block
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Dude, your work is outstanding (also I'm on Opera-XP and failed to use it). Thanks anyway!
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Dude, your work is outstanding (also I'm on Opera-XP and failed to use it). Thanks anyway!
Thank you!
It's strange, it seems I have some problems with the hosting. The page can not be opened by any browser.
I'm testing another provider, try this address http://vaultcrawl.ru/umap3d/
I tested it in Opera version 35.0, everything works (though control still hangs a little).
If that does not work, I think it will be possible to make a stand-alone version for you that can be run from the hard disk.
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It shows "you need browser that support WebGL".
Off-line version would be good stuff.
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It shows "you need browser that support WebGL".
Yes, I got this message too, but when you press ok, it works.
Off-line version would be good stuff.
This application can not be "off-line" because the images are downloaded over the Internet.
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Underral 3D map v0.05
http://vaultcrawl.ru/umap3d/
currently Firefox is the most stable browser to work with the application.
List of changes:
- Camera clipping range decreased for performance reasons
- New, faster hosting
- Transitions blocks no longer interfere with the allocation of the blocks under them
- Zones highlighting system
- Map expanded:
- Foundry
- Crystal Caves and Foundry mines
- RailCrossing
- LowerUnderrail
- Underpassages
- the lower two floor of the CoreCity
Fixes:
(http://vaultcrawl.ru/gif/showZone.gif)
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you know what would be cool, if instead a free camera, the camera is fixed at a isometric camera, and with right clicking you can pan around on a flat plane
every height level should have his own color so you can differ what is up and what down.
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you know what would be cool, if instead a free camera, the camera is fixed at a isometric camera, and with right clicking you can pan around on a flat plane
every height level should have his own color so you can differ what is up and what down.
I invested a lot of time to develop a new menu. Soon it will be able to activate, deactivate, change the color and make the transition to the desired unit for each layer, zone and area of the map.
This was harder than it seemed at first. =)
Now I'm already halfway to the end of this stage.
(https://i.imgur.com/kJrb00M.png)
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Looks fantastic! Great work :D
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Underral 3D map v0.06
Youtube video
(https://youtu.be/LINcW0xRI8M)
http://vaultcrawl.ru/umap3d/
currently Firefox is the most stable browser to work with the application.
List of changes:
- Camera view range increased
- New map menu
- The network is disabled
- Map expanded:
- Upper Underrail (without Institute)
- Core City
Fixes:
- Some map fixes
- Fixed a bug that sometimes caused the inability to select a block
(https://pp.vk.me/c633121/v633121185/1fa1a/gnUElu2dkpU.jpg)
(https://pp.vk.me/c633121/v633121185/1fa10/LTOttIlSZ2o.jpg)
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This sounds pretty cool.
I haven't had a chance to check it out yet, but I was wondering - do you need to go online out to a web location to use this map?
Or is it something that can be downloaded and used locally?
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Dayum, this shite is bazungolf 8) .
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I was wondering - do you need to go online out to a web location to use this map?
Or is it something that can be downloaded and used locally?
I have not yet planned to make a fully autonomous standalone application.
Perhaps in the future, when the map will be finished.
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Doesn't work for me. I will wait until you make it standalone.
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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Very nice job!
This map is awesome
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Keep it up with the great progress you are making!
Looking better and better!
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Doesn't work for me. I will wait until you make it standalone.
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
I saw this problem once on a computer with four gigabytes of RAM and Firefox. Before the app was running, too many tabs were open in the browser. Thus, after closing tabs, the application could start normally.
When compiling the applications, 256 MB is selected by default for it to work, I found that, although it is not enough to load ALL the pictures of ALL locations (which requires considerable time and patience :-), that will be enough for normal use. Hmm. I can not say anything definite yet, I need more information. Perhaps there is some way to control memory, I will try to examine this question.
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One little thing: The areas you marked as "Lower Caves" (lux zones) are mostly on the same vertical level as Lower Underrail (lu). Only lux-c# zones appear to be below Lower Underrail: there's a vertical connection between lu-c9 and lux-c6 near Hecate Research Outpost, but all other connections between lu and lux are on the same plane.
The lux zones are simply identified as Caves in-game, but lux probably stands for Lower Underrail extension. I called them Lower Underrail caves on the wiki to avoid mix-ups with the Caves (cv) layer where Junkyard and Camp Hathor are.
To be honest, I completely misunderstood the idea. The Lower Caves are not implemented yet in my map. And what is the "vertical level"?
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Underral 3D map v0.067
Webgl build http://vaultcrawl.ru/umap3d/
currently Firefox is the most stable browser to work with the application.
Windows build (outdated) http://vaultcrawl.ru/umap3dpatch/patcher/build.7z
Just download, unzip and run Launcher.exe. The launcher will download the application umap3d.exe and in the future will update it to the latest version. Keep in mind that this is a standalone, but not offline version. Internet connection is still required.
List of changes:
- Standalone windows build
- Map expanded:
- Lower Underrail Caves
- Dark metro tunnels
Fixes:
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Gave it bit of a test and uploaded one of the missing screenshots (lux-a6x, next to hephaestus) to wiki. How often does it check for new screenshots?
in fact, I still have not changed the code so MediaWiki API is still not used to download the files, so that the refresh rate - the manual mode. Well , I already did it.
And by the way, Oculus screenshots didn't load. They're on the wiki and should match zone filenames as we discussed. Also, if you want to display Oculus exterior as well, you can point the outside zone to lux-wa.png instead of lux-wa_1.png.
fixed.
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Underral 3D map v0.074
Webgl build http://vaultcrawl.ru/umap3d/
Windows build (outdated) http://vaultcrawl.ru/umap3dpatch/patcher/build.7z
List of changes:
- The new system of selection and targeting.
- Home location is selected by default and highlighted in blue.
- The camera focused on home location by default.
- List of locations opened by default.
- Donate button
- Map expanded:
- Free drones bas
- Silent Island
- Forsaken Island
- Deep Caverns!
Fixes:
(https://pp.vk.me/c636031/v636031185/1d10f/YtiWX-rqaGA.jpg)(https://pp.vk.me/c636031/v636031185/1d0fd/wP3lYMw4MKU.jpg)(https://pp.vk.me/c636031/v636031185/1d106/qdeE8Ga5sdU.jpg)
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See if you can match the Hanging Rat elevator with its other end in Deep Caverns (dc-tw).
Yes, I also thought that it was the same Elevator shaft. However, they are very far from each other, they cannot be connected without the intermediate connection locations, which, in turn, does not exist.
(https://i.gyazo.com/thumb/200/_2a1e7e4cc47f0ce56a8cdac2ccb20004-png.jpg) (https://i.gyazo.com/b8885c7757e176ea23789fb77b3f34e5.png)
PS. The "LowerCaves" are above Caves and probably above Underpassages as well. Look at the GMS exits to see how they are laid out.
why in this case they are called the "Lower caves"? ;) In this sense, my view of the topology is more logical, isn't it?
I always imagined the dungeon so that with increasing depth the origin of the cavities becomes more natural than artificial.
In any case, I think the arrangement of the layers is not so important. Because moving between them is not wasting time and no other game resource. What is important is the location of the blocks relative to the transitions in other blocks at the same level, it's important for navigation.
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why in this case they are called the "Lower caves"?
Because that's the name *you* gave them. :P Both are simply "Caves" in-game.
You're absolutely right, I had deluded himself into. I remembered how it was. I just added the names from the Wiki, the following was Lower_Underrail_caves, it won't fit in the box menu item and it looked almost like Lower_Underrail, so I shortened the name, leaving the first word, the way it differed from the Сaves. So I came up with this name, though not consciously. :o
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Windows standalone build was updated to version 0.076 https://bitbucket.org/march80/umap3d/downloads/umap3d_win.7z
just download and un7zip it.
All screenshots of locations baked in to the app so that the map can now work without an internet connection, and screenshots are displayed almost instantly. The new version comes without the updater because I ran out of quotas for disk usage on the hosting, and the new version takes up about 300 megabytes.
Also fixed some map errors: the Institute had an extra location, deep mushroom forest, and block warehouses in deep caves could incorrectly show some screenshots.