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Messages - haze1103

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121
General / About to do Deep Caverns for the first time
« on: November 05, 2020, 07:42:02 pm »
Despite having had like, 3-4 playthroughs that got pretty late game, I'm now for the first time at the end of a playthrough that managed to complete all the content, Expedition included, outside of Deep Caverns.

My build is Spear + Riot Armor shield, with Three-Pointer and Grenadier for grenades. I have 112 chemistry and 130 biology, without workbenches.

Without going too much into spoiler territory, is there anything I would regret bringing with me into DC? My typical adventuring gear weights 150, and I can carry up to 250, so I can bring about 100 kilos worth of spare resources. If I go into this with a full inventory, am I just going to be weighted down until I can find a place to settle?

I was thinking of bringing a stock of spare Mk 4 and Mk 5 grenades, lots of electronics repair kits (my two spears are electric and energy), maybe some plasma grenades, and some of the rarer biology resources (I assume there's nothing to make Hypercerebrix or other Expedition drugs down there).


122
General / Re: Fetid Marsh as a melee
« on: November 01, 2020, 06:44:15 pm »
I don't really want to skip oddities. I get 127 stealth from just gear, 167 with the device, so I'll give the stealth approach a shot.

123
General / Re: Fetid Marsh as a melee
« on: November 01, 2020, 01:30:23 pm »
Better question, am I missing out on much if I just skip the marsh entirely?

124
General / Fetid Marsh as a melee
« on: November 01, 2020, 12:15:13 pm »
Does land-to-water pathing seem broken to anyone else? Often, serpents won't try to attack me, even though they're a mid-range and nothing seems to be blocking their view. They'll even abandon combat right in your face. And once they get into a tile right next to the land, it feels pretty random whether or not my spear will even reach them - spears have extended melee range, so I think it's more of a visibility obstruction than being out of range

Having to use grenades for everyone battle sucks, especially for this area, where you're going to wake up 3 nests, 6 other snakes, and about 8 buried crabs

125
Builds / Re: Total beginner looking for a juggernaut build
« on: October 30, 2020, 01:49:15 pm »
@harperfan7 Damn, Intimidation seems really good on STR builds now. Did you try it on DOMINATING?

126
General / Re: AI Scrambler
« on: October 30, 2020, 12:03:09 pm »
Unlike the other CoreTech exclusives, I've never seen scramblers while pickpocketing techies

127
General / Re: Core City location near your house and Puzzle
« on: October 26, 2020, 01:03:16 am »
From some other discussions I've found, the Coretech PTN2 seems to be related to a randomly generated Waterways quest. It seems to be possible to have the item but not the quest related to it

128
General / Re: Something you wish was different or added to the game?
« on: October 24, 2020, 05:30:57 pm »
I wish Lockpicking, Hacking, and Pickpocketing weren't associated so much with Oddities. In many cases, whether or not you will pick those skills at all will depend on what xp system you're using.
I'd love to see many oddities removed or duplicated from those skills and put on other skill checks in dungeons (ex: more oddities behind PER or STR checks, or more oddities behind Mercantile or Speech, etc...)

I don't mind if some skills have more oddities than others, but the current balance is just too stacked toward the "thieving" skills.

129
General / Re: Ethans medallion
« on: October 24, 2020, 05:23:21 pm »
Some of his dialog actually hints at what the medallion is for.

Remember that a master Time Manipulator needs a lot of experience, and users of such psi may experience time differently

130
General / Re: Fixing jack's questline?
« on: October 21, 2020, 03:33:30 pm »
You'll do better next playthrough  :)

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