Underrail Forum
Underrail => Suggestions => Topic started by: redgoesfastfastfastfast on July 09, 2021, 11:57:35 pm
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On Hard+ post Depot A enemies in optional areas should be able to rarely spawn with better gear like ~Q120+ gear, armor piercing rounds, sturdy vests, anatomically aware scopes, and energy edge emitters (I don't mean electroshock) with a higher chance for higher difficulties.
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thats not that easy, giving better gear to enemies will make crafting less viable.Enemies become stronger not from gear directly but by giving them more skill and feats
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It would be nice if enemies spawned with certain types of better gear, like melee bandits spawning with tabis or gun bandits spawning with detection goggles. Riot gear bandits would also be a neat addition, or bandits with emp grenades or other specialized equipment. Crafting builds can craft 130+ quality stuff by the mid game, so it probably wouldn’t upset the game balance too much if enemies spawned with special components like rapid reloads or nanocomposite plates on tac vests. Gear quality should be based on the enemies level, with higher level enemies more frequently having advanced components on their weapons. While it might let the player access some nicer equipment early game, that benefit is outweighed now that human enemies are deadlier and tougher.
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It wouldn't make crafting less viable, you can still make way better gear. Also on my build which is strapped for points (two weapon skills along with hacking lockpicking and pickpocketing) I was still able to craft ~q130 stuff by level 16 so it shouldn't affect player gear quality by too much.