Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 16bitAindo

Pages: [1]
1
General / Re: How to fish?
« on: June 19, 2013, 10:04:41 pm »
To fish you have to plant the rod in place and then click on it once. Once you have done that you need to wait for the rod to move up and down as if there is something tugging on the line. When this happens just click on the rod again to reel it in. Do remember that you can't find fish in all of the places you can cast your rod.

2
General / Re: Info seeking for Wiki.....
« on: May 31, 2013, 11:18:53 pm »
That looks great. Keeps things simple if nothing else :). Thanks for filling it out as well. I'll try and fill out the descriptions for each grenade when I get the chance.

3
General / Re: Info seeking for Wiki.....
« on: May 31, 2013, 08:06:07 am »
Hey epeli, I was working on Hand Grenades and became a little stick when trying to show how to craft it's variations. The 'item info box' is great for the description but 'Blueprint info box' isn't really applicable as there are no actual blueprints for the variations. I was wondering if you knew how I could make something simple like way the recipe is shown in the crafting screen? I just need something like this.....


4
General / Info seeking for Wiki.....
« on: May 30, 2013, 02:42:06 pm »
I'm working on the Wiki at the moment but there are little bits and pieces of information I am missing to complete some my entries. Figured I would ask here in the hope someone else has the information I need.

I need to find out the types of poisons available from the 'Extract Humour' Blueprint. Only one I have so far is Burrower poison. Anyone else know of some poisons?

5
I would imagine it means that the Psi required to use a particular skill will be reduced.

6
General / Re: A Question or Two
« on: May 27, 2013, 09:39:18 pm »
Fraps might take screenshots. I'll give it a try now and post back.

EDIT: Yup, FRAPS takes screenshots perfectly. Other programs similar to FRAPS will probably do the trick as well.

7
Suggestions / Re: Traps
« on: May 27, 2013, 09:37:49 pm »
Ok. I'll make a new character at some point and test it out.

8
Suggestions / Re: Traps
« on: May 27, 2013, 09:29:06 pm »
Is there currently any way to respec a character?

9
General / Re: Under Rail Wiki
« on: May 27, 2013, 09:24:01 pm »
I'm in, thanks Styg.

10
Suggestions / Re: Traps
« on: May 27, 2013, 09:07:15 pm »
Ah so it could well be that my skill is not quite high enough to receive the trap. Thanks for the reply Styg.

11
General / Re: Underrail wiki?
« on: May 27, 2013, 05:53:41 pm »
Could I have an account with the same name as I have on the forums please?

12
General / Under Rail Wiki
« on: May 27, 2013, 05:26:30 pm »
I'm really interested in helping out with the Wiki but it's not something I have done before. I'm trying to find somewhere to register so that I can edit things but all I can find is 'Log In'. Can someone point me in the right direction please?  :P

EDIT: I found the registration page but apparently I have to be an admin to register....

EDIT 2: Found a post by Styg saying that I need to request an account in the wiki topic and I have done so. I also sent a PM.

13
Suggestions / Re: Traps
« on: May 26, 2013, 09:44:27 pm »
Just checked and you 100% do not receive the disarmed trap unless it was a trap you set down yourself.

14
Suggestions / Traps
« on: May 25, 2013, 12:50:04 pm »
I put 55 points into traps so that I could disarm them. I was expecting the mine to be added to my inventory in all honesty or at least retrieve some of the parts.

I'm suggesting the following in regards to traps.

- The disarmed trap should be added to your inventory or you should be able to retrieve some of the parts.
- Traps would be more viable as a weapon of choice if you could move over your own traps without setting them off. Perhaps allowing you to traverse your own traps while in stealth mode.....
- Another nice addition to traps might be to give the player the ability to plant an explosive on a target while pickpocketing them. The success would be determined by your pickpocket skill but would allow you to kill someone without surrounding NPC's knowing the player was responsible.

15
General / Re: Respawning - Pickpocketing Inventories
« on: May 25, 2013, 12:38:20 pm »
You could also lower the quality of items and amount of money that spawns in general and then add the possibility that on rare occasions more money or better items could appear.

Pages: [1]