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Messages - harperfan7

Pages: [1] 2 3 ... 88
1
General / Anybody know how to craft this gun?
« on: Today at 09:13:12 am »
How do you get a scope on a pistol?

2
Bugs / Re: Report spelling/grammar errors
« on: Today at 05:11:56 am »
unnecessary space in his line

3
General / Re: Custom Portraits
« on: May 03, 2024, 12:44:41 am »
Somebody should make some balaclava and psi-headband portraits, and maybe some for the unique headgears (cyclops, bioscrubber, etc).

4
Builds / Re: Optimal non-psi hammer build
« on: April 28, 2024, 05:08:49 pm »
Forgot to say:  items are listed in the pic.  Also the feats aren't set in stone; for instance if you want the crit feats sooner, take em.

5
Builds / Optimal non-psi hammer build
« on: April 28, 2024, 06:07:06 am »
https://underrail.info/build/?Hg0HBwoDAwMAcwDCoB4AAGwAAADCkcKFTl19AAAAAFwwQzkmLWMWTgg8VVBgGR9iwrZUS8OO4qGHBOKijAPioo0D4qOTBd--

I posted this in Hammer Wizard's hammer bible thread, but I think it deserves its own thread.  It's been known forever that some mp boosts ignore armor penalty, like sprint and contraction.  What was not widely known was that hit & run would ignore armor penalty when refunding those boosts (thanks to Peet for this discovery).  Now we have a consistent way for a 95% ap tank to move around the battlefield.  This build is essentially a full tungsten tank but it has the ability to move from enemy to enemy without wasting action points.  Jumping bean and the drifter tattoo provide some mp when sprint is on cooldown. 

Another thing that's somewhat recent is spiked hammers and the way the damage from spikes is calculated.  Basically, each spike gets bonus damage from certain sources (most notably Super Slam).  Quake is your off-hand weapon, because it can proc opportunist via daze, but also because it dazes as an AoE.  An AoE daze is superb; not only does it make enemies slower and have less ability to attack on their turn, it boosts your own damage.  The AoE also does some decent damage of its own.  So you want a spiked tichrome hammer in one hand, and Quake in the other.  The spiked hammer can be poisoned, and quake can have blasting caps and CACs.  Also, since you'll spend a good deal of combat dazed yourself due to Thick Skull, you'll be happy to know that a tichrome hammer (17 ap) and Quake (18ap) can be used once each for 35 ap. 

I played through most of the game with a 3 dex 10 agi version of this (for strider and blitz) and it was great, but I definitely felt the lack of escape artist.  With its addition, I feel its perfect.  Strider and blitz were nice to have but not necessary at all.  You don't need maxed strength since you aren't using any of the big boy hammers, and with taste for blood and opportunist, your damage is plenty good enough.  The serrated blades on your armor will sometimes proc a bleed on your enemies, allowing you to get tfb started (but you also get a stack whenever you kill somebody, so it was already a decent choice for hammers), and with nail-bombs you can jumpstart it basically instantly if you want. 

Some people will scoff at grenadier, but since we're only using it for nail-bombs and flashbangs, I don't feel its egregious.  If you still can't stand it, take trigger happy so you can win initiative a decent amount of the time or at least not go dead last.

6
Suggestions / n16 refurbish suggestion
« on: April 26, 2024, 11:55:46 am »
Since the n16 refurbish is a lame duck; its just a frame and some money for some extra damage and a +5% precision bonus (and the magazine becomes curved for some reason), I had a genius idea and I can't believe I didn't think of it sooner.  With heavy duty installed, the refurbish could add an m203 ("n203" I guess) to the rifle and give it an option in the invoker to fire its single loaded grenade.  M203's are 40mm.  Not sure what all parts it would need; a short 40mm barrel for sure.  The holes in the handguard are kino btw and should be added to the guns icon.

7
I imagine if you're sneaking through a hostile grey army base, it would help, especially at the magatzin gate if youre hacking it.  In Arke, you can't kill the cameras and the patrols are endless, so there as well.  I could see it helping in the nexus a bit, but I dont have a specific example. 

I think its one of those things where if you dont mind savescumming (or metagaming), you wont see the point.

8
Bugs / Re: Rig raid solo bug
« on: April 25, 2024, 08:26:17 pm »
 :'(

9
Bugs / Rig raid solo bug
« on: April 25, 2024, 02:21:59 am »
If you destroy the sonar on your own, you still only get 2 exp.  Is the third exp locked behind the persuasion check with the captain?

10
Bugs / Minor map oversight
« on: April 24, 2024, 09:25:39 pm »
Post DC; they probably would have cleaned up these corpses/flare by now.

11
Bugs / Gunslinger bugs
« on: April 24, 2024, 08:56:19 pm »
When we got back to upper underrail, gunslinger gave me back "all the things I gave him", but not the stacks of grenades I gave him but he never used, and he gave me his own tacvest and goggles (I never gave him any weapons, armor, headgear, etc). 

Separate from that, he attacks from stealth even though when I talk to him the option says "engage enemies on sight".  If he's attacking from stealth on his own it should say "don't engage enemies". 

While I'm at it, even if he has bandages he often won't heal himself if he's somewhat wounded, but that's not a big deal because you can just use bandages on him yourself.  I think there should be an option to tell him to charge his shield because he often lets it stay pretty depleted.  Also, an option to "stay *right* here" would be nice; there were a couple times where he'd wander off into trouble on his own.

12
Suggestions / Robot dog oddity drop rate is too low
« on: April 24, 2024, 12:45:24 pm »
On dominating, I killed all patrols (including psychophract ones), several random checkpoint groups, all static placement groups/cleared all the maps, and I only got one oddity from one type of dog and none from the other.  Probably saw 12-15 skulljacks for comparison.

13
Bugs / Re: Report spelling/grammar errors
« on: April 22, 2024, 05:48:03 am »
"equipment"

14
Bugs / Robot dogs not immune to caltrops
« on: April 22, 2024, 04:16:31 am »
I figure they are supposed to be.

15
Bugs / Re: Report spelling/grammar errors
« on: April 18, 2024, 07:45:22 pm »
.

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