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Messages - Ein Axt

Pages: [1]
1
Bugs / Re: Zone Transition Fail
« on: December 26, 2015, 02:32:43 am »
This is getting out of hand. I'm getting this error message every 2-3 zones. It makes the game unplayable.

2
Bugs / Zone Transition Fail
« on: December 26, 2015, 01:11:20 am »
I've been getting a lot of these lately. Started when I went down the Deep Caverns.

System.Exception: Failed to save game 'autosave'. Exception: System.IO.IOException: The directory is not empty.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
   at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
   at bef.ac5(String A_0, Boolean A_1, Boolean A_2) ---> System.IO.IOException: The directory is not empty.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
   at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
   at bef.ac5(String A_0, Boolean A_1, Boolean A_2)
   --- End of inner exception stack trace ---
   at cez.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
   at bef.ac5(String A_0, Boolean A_1, Boolean A_2)
   at nf.cz(aj8 A_0)
   at zq.g(aj8 A_0)
   at ba6.cz(aj8 A_0)
   at zq.g(aj8 A_0)

3
Bugs / Re: Crash when using TNT in Gauntlet
« on: December 22, 2015, 06:52:31 am »
It seems that if I plant the TNT farther away from the rocks it doesn't crash.

4
Bugs / Crash when using TNT in Gauntlet
« on: December 22, 2015, 06:48:33 am »
There's a room where you get 10 TNT charges inside one of the two lockers at the start of the level. When I use the TNT to blow up those rocks I just crash.

System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at yu..ctor()
   at abh.c()
   at an0..ctor(cgh A_0, a17 A_1, amz A_2)
   at cgh.ajs(a17 A_0, amz A_1)
   at bf3.a(bw4 A_0)
   at bf3.a()
   at bf3.ahc()
   at b39.o(bmq A_0)
   at bpf.age(at0 A_0, b97 A_1)
   at aie.a(a28 A_0, Double A_1)
   at bnw.bu(bmw A_0, bmw A_1, Dictionary`2 A_2)
   at bw4.a(a0g A_0, Boolean A_1)
   at bw4.a(Object A_0, bi7 A_1)
   at bya.a(a0g A_0, wj A_1, Boolean A_2)
   at ci4.a(a0g A_0)
   at byj.a.a(bw4 A_0, Single A_1)
   at byj.a.kn(bux A_0, Point A_1, Single A_2)
   at n6.a()
   at n6.a(Double A_0)
   at n6.ny(TimeSpan A_0, TimeSpan A_1)
   at b39.g(TimeSpan A_0, TimeSpan A_1)
   at bpf.a(TimeSpan A_0, TimeSpan A_1)
   at akc.a(aj8 A_0)
   at a54.g4(aj8 A_0)
   at als.g4(aj8 A_0)
   at d7.a(aj8 A_0)
   at aav.Update(GameTime gameTime)
   at gr.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bb2.a(String[] A_0)

5
Thanks. I'm gonna roll another character for now I guess.

6
Is this it?

System.ArgumentNullException: Value cannot be null.
Parameter name: source
   at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   at a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   at au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   at b5k.ahc()
   at b39.o(bmq A_0)
   at b59.a()
   at b59.ny(TimeSpan A_0, TimeSpan A_1)
   at b39.g(TimeSpan A_0, TimeSpan A_1)
   at bpf.a(TimeSpan A_0, TimeSpan A_1)
   at akc.a(aj8 A_0)
   at a54.g4(aj8 A_0)
   at als.g4(aj8 A_0)
   at d7.a(aj8 A_0)
   at aav.Update(GameTime gameTime)
   at gr.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bb2.a(String[] A_0)

7
Bugs / [1.0.0.0] Bug - Crashing using crossbow with Concussive Shots feat
« on: December 19, 2015, 02:32:38 am »
Hi. I went through the first quest activating the 5 outposts while killing rathounds. No crash so far until I got to level 4 picking up Concussive Shots feat fighting psi-beetles. Now it crashes randomly. I restarted my computer hoping it would somehow fix the problem, and it did.. For a while. Now I'm killing more rathounds and the game is crashing with no error randomly.

The crash happens right after I click a critter to shoot. Any fix on this?

I'm on Windows 7.
Visual C++ 2015
XNA 4.0
.NET framework 4.5

If that helps.

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