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Suggestions / Re: Blackmoor's Money Suggestions
« on: April 29, 2013, 02:18:30 am »How far in the game are you, blackmoor?Hello, LazyMonk.
Money stops being an issue, for most players, after the GMS compound quest.
Characters that are more dependent on equipment may have a rougher time at the beginning of the game, but overall the economy isn't too harsh on the player.
I'm at the end of the Alpha main plot with a jack-of-all-trades, meaning my characters needs to do a lot of shopping in addition to basic survival supplies. I realize the game is about being smart with resources and not taking a single hypo or bullet for granted. In my experience money isn't any easier to get later in the game, but that's a matter of opinion. This thread is merely a collection of suggestions I thought of during my play through.
Being able to steal money or items back was one of the funnest bartering mechanics from Planescape Torment, Baldur's Gate and Fallout. These classic RPGs are the giant shoulders that Underrail stands on. I merely leave this thread as a reminder and hope that the monetary system as a whole is expanded and has added depth in the future.