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Messages - Crows

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46
Builds / A build centered on the PSI Crab Carapace
« on: June 21, 2020, 05:31:51 pm »
Inspired by a post about the PSI Crab Carapace, I decided to try and design an entire build for it. Looking for advice!

Given that the carapace gives you PSI regen but is heavier than an emotional burden, an ideal build would be A) high strength, B) obviously a PSI user, and C) willing to deal with an armor penalty that would make grown men cry.

This is my first attempt at FISTO, the Crab Fucker:

https://underrail.info/build/?HgoIBgcDBwUAHgDCoB4AAEs8OQBabgA5bgDCoMKgRiMATCsoOWlODRYULsKHwogSB0MGVVTCtsKewq7CnMKtwqDfvw

Basic equipment:

Aluminized Galvanic/Bio PSI Tac Vest
Reinforced Infused Heartbreaker/Sea Wyrm Boots
Muffled Uni-PSI Headband or Shaded Galvanic Helmet
Efficient Low/Low or Low/Med Shield
Gloves (never built a brawler before, so I'm not sure which is best)


In particular, I'm debating:

1) taking 5 points out of DEX (dropping Grenadier) to allocate them to STR/WILL for better damage

2) taking 3 points out of AGI (dropping Sprint - relying entirely on Contraction to close gaps) and allocating those points to CON (Thick Skull seems really useful)

47
General / Re: Stealing from Ray's Shop
« on: June 17, 2020, 04:24:13 pm »
Expedition quests pay very, very well. You can also sell jetski parts for ludicrous charons

48
Pretty impressive, right?

And OP, are you still stuck?

49
General / Re: Stealing from Ray's Shop
« on: June 17, 2020, 03:51:12 pm »
I dunno man, I'm struggling with the Charon grind - Dominating is brutal on sale prices, more than I expected.

50
General / Re: Stealing from Ray's Shop
« on: June 17, 2020, 04:29:51 am »
You can do one of two things:

1) You can in fact sell jetskis to Ray, although you'll need a way to get them there and he won't buy the junkers.

2) A much easier, although somewhat slower way is to just strip out parts from jetskis and sell them directly. I'm not sure if he can afford some of the high end parts on difficulties other than Dominating - some of the engines sell for 120K.

51
Bugs / Re: Report spelling/grammar errors
« on: June 12, 2020, 03:28:34 pm »
When you talk to the Ferryman about the natives, your dialogue option is "About the Sourmerbaren..." - shouldn't be a U there.

52
General / Re: How do you get harland to open the underpassage gate
« on: June 12, 2020, 06:55:25 am »
Did you... talk to Harland? Do you remember what he said?

He's not opening the gate, because the passages are filled with Lurkers and I'm assuming he'd rather not get stabbed.

53
Suggestions / Some changes to W2C bullets
« on: June 11, 2020, 07:54:05 pm »
This will probably be a very unpopular suggestion, but I think W2C should be nerfed a bit to give them a specific role. For example, JHP have an interesting niche as soft-but-large target killers - Hunchback Mutants, for example - but W2C are a strict upgrade over regular bullets, only limited by how many you can make or buy.

I think if W2C lost 5-10% of their damage, possibly in exchange for another 5% or so penetration, their role as the anti-tin cans and robot munition would be a little clearer.

54
Suggestions / Make siding with the Scrappers more appealing
« on: June 09, 2020, 07:13:54 am »
Between the gang showdown, Protectorate debate, and access to a decent merchant, the Eels are more interesting story-wise and the rewards are better. It would be nice if there were a reason to side with the Scrappers - perhaps Gort could improve his stock, for example.

55
Suggestions / Adding a broad "noise" category for weapons.
« on: June 08, 2020, 01:03:38 am »
It's pretty intuitive to draw enemies' attention with explosives and gunshots, but if I recall correctly, different guns have different noise levels. I'm not sure whether there's actually a material difference between the noise from shooting a pistol versus a shotgun, but if there is, it would be nice to know. I was thinking something very simple, like impact speed - silent, quiet (PSI?), loud, very loud.

56
Suggestions / Re: Lack of availability for high quality paddings
« on: June 08, 2020, 12:53:59 am »
This would be really nice, even if it's locked behind a mercantile gate. Trying to find galvanic padding above q80-90 is really, really tough, even with all the special merchandise unlocked.

57
Bugs / "Sticky" area behind receptionist at Health Center.
« on: June 01, 2020, 08:10:21 pm »
When I enter the door to the Receptionist's kiosk in the Lemurian Health Center, there is some odd behavior as I try to open up the cabinet on the left. My character gets stuck on what I believe is the second tile from the door, and I have to click move a couple times to dislodge him. It feels similar to when I get stuck on an NPC every so often, but this sticky behavior happens consistently at this one spot.

58
General / Re: How useful is Riot Gear?
« on: May 09, 2020, 10:53:39 pm »
When do you think you *need* melee defense? I'd imagine Depot A, possibly Foundry and some parts of the Black Sea (but by then ideally you can keep things at arm's length).

I'm going to assume that's also a no to Ballistics, which is huge shame because that +3 threshold would be doing double duty for shooting and melee. I remember thinking it was the coolest feat too - felt like I was invincible in GMS!

59
General / How useful is Riot Gear?
« on: May 09, 2020, 10:19:13 pm »
I'm playing a PSI-hybrid: Sniper/SMG + Metathermics, with enough TM and PK to get to Stasis and Forcefield respectively. I've been waffling back and forth between the standard beetle tac vest and riot gear (no shield), which was buffed since the last time I played. The buffs seem really nice - double mech resistance/threshold from melee and a free +2 threshold base seem great - but I'm not sure if it'll make me tankier than the huge DT bump I can get from a nice beetle carapace. I'm only running 3 CON on Hard, so maybe my health is too low to worry about surviving melee attacks?

Is it potentially worth picking up Ballistics on Riot Gear?

Also, on an unrelated note, does anyone know what the scaling is for metal plate reinforcement on boots? I have steel plates and some Ancient Rathound leather at similar quality (~100), and the Leather boots + steel reinforcement have better defenses than the pure steel boots with the same armor penalty.

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