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Messages - Fenix

Pages: 1 ... 34 35 [36] 37 38 ... 73
526
Bugs / Re: My usual bunch of glitches\bugs.
« on: October 06, 2017, 04:39:33 am »
All 3 pipes are like that.

527
Bugs / Re: My usual bunch of glitches\bugs.
« on: October 06, 2017, 03:14:07 am »
Not  sure if I reported it before - you can talk to JKK boss as soo as you have access to second floor, you need only to open door in stealth. Maybe not a bug.

528
Bugs / Re: My usual bunch of glitches\bugs.
« on: October 06, 2017, 01:02:19 am »
Can't reach for these two wardrobes.

529
Bugs / Re: medical fumble in SGS morgue dialogue
« on: October 05, 2017, 11:16:35 pm »
Well, if modern medcine has effeciveness of 80% - which I fairly doubt, then half of it come from placebo effect.
As for homeopathy, it cure things that actual medcine has troubles to cure.

530
General / Re: Chemical/energy pistols
« on: October 05, 2017, 12:43:26 pm »
This debate inspired me too . . .

. . . keep rolling pure psi-based Southgater :p

That's a my boy!  :D

531
General / Re: Chemical/energy pistols
« on: October 04, 2017, 11:12:58 pm »
Crawler poison can help with living target, not sure but cave ear could extend stun to 3 turns.
But yeah, grenades look more potent.

532
Bugs / Re: medical fumble in SGS morgue dialogue
« on: October 04, 2017, 10:40:24 am »
On a side note, isn't homeopathy as a whole basically just... placebo?
With such placebo effectiveness I have different question - isn't official medicine a placebo effect too?

533
General / Re: Chemical/energy pistols
« on: October 04, 2017, 08:42:15 am »
Yep, it relied on feat that add AP on kill. Not sure, but it possibly utilised even Force Emission.
Hybridized and OP as fuck, to the point Ihad absolutely no interest in playing it.

534
General / Re: Chemical/energy pistols
« on: October 04, 2017, 06:10:31 am »
What about poison then? Or high mechanically resistant targets recieve no damage at all?

Aslo, I remeber I saw build on rutracker thread about Underrail, that was tremendously OP, it was mix of melee and throwing (before it was nerfed), that build could kill  6 enemies in one turn I think, or even more.

535
General / Re: Chemical/energy pistols
« on: October 03, 2017, 03:21:38 am »
belial12 made a interesting points about chem pistols, so in my eyes they goes from "completely useless" to "actually worth to try", thanks you.

536
Bugs / Re: My usual bunch of glitches\bugs.
« on: October 02, 2017, 10:29:20 am »
Repair glitch.

537
Bugs / Re: My usual bunch of glitches\bugs.
« on: October 02, 2017, 10:27:34 am »
Not sure what happened, but looks like my char persuaded Gorge (HC city bar) to tell about his son with 0 Persuation skill, while I can't do that with a character with ~100 skill.

First pic is near HR bar, where the chasm.
Second is at Iron smashers base.

538
General / Re: Mayor of Foundry is annoyed
« on: October 01, 2017, 11:30:47 am »
Lol, what a jerk.

539
General / Mayor of Foundry is annoyed
« on: September 30, 2017, 02:46:51 am »
Well, as guy who used to solveall problems with hammer, I said to the crows that they need to elect new mayot, this is stupid one.
No he don't want to talk to me.

I wonder if I can lose experience points because of this?
Hm???

Not going to change anything, just curious.

540
General / Re: Super Slam feat question
« on: September 30, 2017, 02:43:15 am »
Do...do you even know how math works?
Yes. I hit 200 instead of 100 with Balor Hammer, thus when I miss I lose more.

Quote
Erm, unless your crossbow build had PER less than 7, then this build will be even worse at this. I mean you've got both PER and AGI that is less than that of a crossbow guy with 10 AGI.
10 Per 10 Agi - and detection is more important than stealth.

Quote
He is just using his AP for that. Deducing from his reply he has time for 1 taser attack and one regular attack between two enemies.
50 AP - 3 hammer bashes or 2 bashes and taser and moving, 70 AP - more bashing and taser stun.

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It's just his arguments are contradictory to what he is doing and i'm trying to make sense of this.
It's just you don't know game well enough, so sense won't coming.

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7 PER is not max)
With Snooping it is maxed for secrets, and with Paranoia it is even better than 10 Per without it for stealth vs stealth.

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Actually, while it can't be used to retreat, it can be used to move between enemies after killing them, and often it actually can be used to position yourself more favorably at the end of the turn. It is especially useful if you start your combat form stealth.
It is not a mandatory.

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