Jesus. way to sperg out. Sorry I struck a nerve there buddy.
Drop the condescending tone and take a breath. Not everyone has been engrossed in this game since it was playable.
So, Styg intends for 150% to be what is considered a normal HP amount for balancing purposes and the difficulties are not labeled as they are to be more appealing to a wide audience.
Thanks for understanding. Sorry if my tone offended you, it's nothing personal. This dumb >150% thing is all my fault, that's what haunts me. Sometimes the consequences of the most insignificant dumb mistakes I've made piss me off to no end.
So yes, 150% compared to NPC health formula. It's the baseline HP so it really should've been called 100%, like the difficulty selection screen does, to avoid this confusion. Ah well, too late to fix that now. Comparing against NPC HP makes even less sense now that DOMINATING has its own NPC health modifiers as well.
I should take a moment to note that other difficulty settings on normal are the defaults as well:
- Healing consumable power/cooldown values are defaults as defined in the items.
- The NPC AI used on normal is the old standard AI, before Styg started changing AI behavior by difficulty.
- The combat encounters on normal went mostly untouched when he started changing those for each difficulty.
- The trading values are old default.
The only difficulty setting that normal changes from old default values is zone transition AP cost. It used to be free across all difficulties. Now it's 0/25/40/40 AP.
Normal really is the design baseline. I'm not making this shit up to argue. I just want to set the facts straight, to fix misunderstandings I've ultimately caused.
Now, a question.
If you thought that the difficulties were labeled as they are to be more appealing to a wide audience, why did you make suggestion with the intent of making the game less appealing? I'm going to stand by my earlier words: Please, leave the dumb and pointless difficulty elitism elsewhere.
I've never even done a DOMINATING run, even with over 300 hours in the game. I don't care what difficulty someone plays on. Want to play on Easy? Whatever man, you bought the game play it however you want. I am not trying to be elitist (my name is not helping me here).
My understanding was that the difficulty descriptions were a hold-over from the game's early days and indeed were labeled as such to be more appealing. There is the disconnect in what the game was apparently balanced around and used as a baseline (150%), and what I thought was the "actual" baseline (100%). I also did not want to make the game less appealing, I would like for Underrail to do as well as it can. With these misunderstandings cleared up, I no longer stand by the original suggestion.
Difficulty is of course relative and I probably shouldn't call Easy babymode. If someone can enjoy the game on Easy, more power to them.