Author Topic: Suggestions for Junkyard after finishing up 1.6.0  (Read 1646 times)

Major_Blackhart

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Suggestions for Junkyard after finishing up 1.6.0
« on: February 24, 2013, 06:06:40 pm »
I was wondering if there would be eventually a chance for the PC to either join with the Scrappers or the Black Eels gang, or perhaps get a way for the underrail nation (whatever it's called, can't remember) to annex them, perhaps negotiate a stable trade route between the Junkyard and the Southrail station.
Also, are you planning on giving the fellow found in Depot A (the dangerous junkyard) any quests of some sort? Maybe convince him to rejoin the junkyard community as well if the char's persuasion is high enough.
Overall, loved the feel of the place. Very different from the clean, hospital like south station.
Perhaps you could work out something else as well, like the leaders of the two gangs want you to do bounty work for them, clearing out mutants of an area so that gang could take it over and have the resources. Something fun like that, maybe something else that could change the dynamics of the junkyard power structure.

Styg

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Re: Suggestions for Junkyard after finishing up 1.6.0
« Reply #1 on: February 25, 2013, 12:53:04 am »
I was wondering if there would be eventually a chance for the PC to either join with the Scrappers or the Black Eels gang, or perhaps get a way for the underrail nation (whatever it's called, can't remember) to annex them, perhaps negotiate a stable trade route between the Junkyard and the Southrail station.

There's something of the sort in the works for a future release.