Underrail Forum

Underrail => Bugs => Topic started by: WeiJayTan on March 12, 2024, 04:56:18 pm

Title: Base Intelligence, Effective Intelligence and the High Technicalities Feat.
Post by: WeiJayTan on March 12, 2024, 04:56:18 pm
I've tried taking a Hypercerebrix Pill while wielding an Energy Pistol and having the High Technicalities feat, but I noticed on the combat stats screen that the damage counter doesn't change. Is it a hidden change, or is it that the feat only works with BASE Intelligence, and does not work with any boosts?

An example I've seen where stat boosts will not work is the Jawbone Crossbow. 7 base strength is required to gain it's on hit effects, and boosts will not work for that.
Title: Re: Base Intelligence, Effective Intelligence and the High Technicalities Feat.
Post by: ben on March 12, 2024, 08:53:40 pm
The damage increase from intelligence in the high technicalities feat is hidden.
It is based on effective intelligence, and not base intelligence. So foods and drugs can also improve damage.
I have tested and confirmed this.

The value you see in combat status (for guns) should be derived from the formula:
Base Damage * (1 + 0.7 * Effective Guns Skill / 100)

And the other damage modifiers from feats are applied later.