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Topics - swampzero

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General / [Spoilers] DLC Timer savegame editing, need help.
« on: September 22, 2019, 07:47:05 pm »
Has anyone here managed successfully to edit his expedition savegame to increase the medical/tech/weapon supplies, number of jetskis and soldiers?

I tried it and found some flags:
faction_xpbl_expedition_jetSkiStrength
MedicineSupply
TechSupply
WeaponSupply
SecSoldiersAvailable

that do control those numbers, and they indeed made Briggs report "very-high" counts on all of them for a briefing, but a few minutes after he switched back to the very-lows and, after inspecting the new savegame, the values on the flags had also reset. However, the soldier count remained at the edited value (35) and didn't revert.

I also made a steam thread here:
https://steamcommunity.com/app/250520/discussions/0/1629663905423135138/

Did any of you manage to do this successfully?

2
General / Deep Caverns Are Poop: issues [minor spoilers]
« on: January 06, 2016, 06:27:07 am »
Am I missing something here.  Or is it supposed to be this annoying? I mean I'm dealing with it, but WHY .


First of all, why are you introducing so many new plant/humor material but never give me a single vial to extract em?  You gave me 300 god damn batteries and MILES and miles of shelves filled with electronics, but i can't get a damn vial to save my life.  Haven't been able to make a single hypo since getting down here, if I didn't have the regen vest I'd probably be in an unwinnable-state by now.

Second, there's a building with  I Swear To God 20 doors all requiring 90 hacking. Why.  What's the point of having all 20 require hacking. If you wanna have a hack-check just put 1 keycard behind a 90-hack door.  I know you're not doing it for the batteries because you gave me 200 of them so either you're doing it to piss me off or by mistake?  And they all guard a bunch of chatlogs that I was entirely too pissed to read at this point.

The unlimited enemies and the difficulty are fine honestly. I'd enjoy it, even, if I could stop worrying about how to process all these plants and maybe make a hypo.

3
Bugs / Save size and number of files exploded at late-game
« on: January 06, 2016, 01:55:57 am »
I'm at DC and I started noticing increased zone-transition times. I thought it was the areas or a memory leak, but turns out its the autosaving.

My save folders used to be 10-30mb. Now they are 160mb each, containing ~1100 files. These are created from autosaves every time you zone transition on top of when you save manually, and it has made transitions take up more than 30 seconds for me.

It's not terrible, but its not optimal either. I know games have more stuff to keep track of during the lategame, but it's starting to impact the game here so maybe you can look into tricks to make them smaller

4
Bugs / Is Neuroscopic Proximal Filter bonus supposed to scale like this?
« on: January 04, 2016, 10:11:38 am »
Quality - %Crit
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