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Messages - Sithicus

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1
General / Re: Time Limit
« on: September 30, 2019, 05:27:55 pm »
I'm wondering - if you'll genocide Natives after their initial attack and thus avoid any more raids - will Aegis stay indefinitely?

2
General / Re: Hinted features/lore (spoilers)
« on: September 27, 2019, 04:33:34 am »
I did but I don't remember him mentioning anything about the Broken-Off Spike. Unless you are thinking about the Shard/Eternal Torch.

3
General / Re: Chemical Pistols
« on: September 25, 2019, 10:50:15 pm »
Thanks, managed to sell all the pistols, also found out that Chemical pistol parts are classified as medical components.

4
General / Chemical Pistols
« on: September 25, 2019, 07:11:42 pm »
I cannot find any merchant that would purchase Chemical Pistols or parts for them. Any advice would be appreciated.

5
General / Re: I killed the ferryman... [EXPEDITION DLC]
« on: September 20, 2019, 08:29:12 pm »
You can also tow the item in question using a certain jetski.

6
Bugs / Re: Latest patch
« on: September 13, 2019, 10:10:01 pm »
Thanks for the info!

7
Bugs / Latest patch
« on: September 13, 2019, 07:12:44 pm »
Got a question regarding the latest patch - info in Development Log Section says 1.1.0.14 but on Steam we have 1.1.0.12 version - when can we expect update to current version?

8
General / Re: Spent ammo casings, how to get?
« on: September 12, 2019, 09:38:08 pm »
I remember finding casing in barrels and with other junk all over. There were few merchants that were selling but not in great amounts.

9
General / Re: Two-headed Mutant
« on: September 08, 2019, 09:42:34 pm »
Got a photo as well  :)



So now I've got all Oddities, all unique weapons and all the feats I was planning to get on my way to level 30.
Gotta make it to Core City, steal a Jetski and join the pirates to get very last 2 feats from Razor.
Then Export the character and wait a few years for new DLC or Underrail 2.
Let us hope Styg will allow character import from the first game...

10
Suggestions / New Feat: Gunsmith
« on: September 07, 2019, 10:46:19 pm »
This feat allows for the addition of an extra component to a firearm.

11
General / Re: max level
« on: September 07, 2019, 10:32:43 pm »
Hopefully we'll get another DLC in few years and another level cap increase.

12
General / Re: Two-headed Mutant
« on: September 07, 2019, 10:28:14 pm »
Good to know.

Started New Game on Hard 5 times, went looking for Two Heads - takes me about 4 minutes to get to the location without engaging any enemies - still no luck. Will give it another try tomorrow.

Edit: Finally! Took me another 4 times, starting a New Game on Dominating, before I got him. My Oddities collection is completed at last.

13
General / Re: Two-headed Mutant
« on: September 07, 2019, 09:17:56 pm »
First i went to to wiki page and find the area it it spawn from the foto.I dont remember exatly but it second area to the east if you come from scrappers location.Than i just save before enter this area,and about 15-20m trying i got it with savescamming.

Tried this method today. Started a new game on Hard, imported a character, went straight to Junkyard via ferry, wormhole tunnel, sneaked through to the area with 3 muties around fire barrel, went through the gate, quick-saved right before entering the next area. Sneaked through to check if he spawned, no luck, re-load. 20+ minutes, still no luck.

Can Devs please increase the spawn chance?

14
General / Two-headed Mutant
« on: August 31, 2019, 11:03:36 pm »
What are the chances of finding Two-headed Mutant in the Old Junkyard? I went through the place 3 times on Dominating difficulty and so far no bueno

15
General / Natural Marble location
« on: August 29, 2019, 07:04:57 am »
Does anybody know where to find this oddity? It's the very last one and I cannot find any information about it.

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