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Messages - Helix Mantis

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General / Re: Curious about my builds viability
« on: December 24, 2015, 03:40:23 pm »
I'm a non stealth character, so I don't think I can steal them in front of those guys. And as far as saliva goes, I immediately found a decent supply around camp Hathor. Clearing out the burrowers gave a good amount too. Also, I've had a shield emitter for a little while, and hadn't turned it on after putting batteries in it. I assumed it wasn't absorbing specific types, turns out, I'm an idiot. Along with a new rifle, near helmet and armour, I'm not having any issues. Taking suppressive fire really gave me a big boost too.

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General / Re: Curious about my builds viability
« on: December 23, 2015, 10:45:55 pm »
@toast I guess stun was only really an issue when I was underleveled, the few times I've seen it at a sensible level it wasn't much of an issue. Never really sure what to expect, but I'm glad I don't need to use a feat there then anyway. The build looks very much like how I should have set myself up in hindsight, and should I run AR's again I'll definitely stick closer to that. Seems like my sort of way of doing things generally, though I may reserve the whole metal armour deal for a more melee range build, I do enjoy having a bit of maneuverability. Definitely given me some good idea's towards my next builds anyway!

@epeli Ha, cheers bud. I have been RPG'ing since my wee days, grew up on Fallout, syndicate and Shadowrun, So Underrail has been right up my alley. Though I'd probably attribute my current success to sheer luck most of the time, good crits, kiting mobs over burrower caltrops (even with low skill they are super helpful) and a bit of good trading management really. Thanks for the heads up on the acid resist, I breezed through the mutants with pretty much no issue, only the human mutants could really hurt me, and it turns out sure step was pretty handy with all that acid everywhere! Oh and for hoarding, you should see my personal quarters. I love holding as much as possible to experiment with combinations, though I may have to refer to the wiki for a few things here and there to save some money.

Currently just about to hit level 10, and having very little issue with any mobs. I made an acid gun, and the thing is just beautiful. Stacking burrower caltrops with acid pools is making short work of hordes, and the entanglement allows me to pick off targets with my Huszar very easily. Made a plasma pistol too, but using that has been pretty much overkill.

I would like to know how people acquire insect saliva as well. Farming psi beetles has been less than profitable in that regard, and I need large quantities to fuel my habits. Lake poppies too, as I only know of a few spawns so far, and they are only single plants.

Thanks again for all the help, got a really friendly and knowledgeable forum here, love you guys!

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General / Re: Curious about my builds viability
« on: December 23, 2015, 03:50:21 pm »
So thanks for all the replies guys, to answer you toast, I see myself going mainly for assault rifles, as I'm enjoying the damage and range they have, but would like something I can use after moving without penalty, hence the off hand SMG. And thanks for the reference on armours, I'm sure the info was there, but theres something about red text that just really throws me off.

Jamoid, you think I would be best off going into PER for my base stats? I was really unsure where to go after 6 STR for assaults, so that would be a good step. As far as accuracy goes, I've not had too much issue so far, with most shots being 60-80% at most times. I had intended on taking the suppressive fire and point shot feats, but my base damage was starting to drop off, and I thought expertise would've been better early. I think I screwed up by taking sure step early, but I wasn't sure what to expect, and It seemed like It could be something helpful. And would dropping points in throwing still be relevant now? My stats are so thin as it is, so having to blow a load on getting it to a solid level would further reduce my already limited skills.

Epeli, I think I covered most of what you said previously, but as far as acid resist goes, will that be a large concern? I have a few siphoner leathers I could make some gear with, I had planned on crafting-selling them, but If I need it I'll definitely hold them. As far as the wiki goes, I find a lot of info I wanted lead to dead pages, or mentioned something from alpha. I know it will be updated, but for now, I'll probably only use it for stat references and mechanics.

Keydim, I am on hard, but I've only died to higher level area's so far, like when I stumbled on level 10 psychic enemies at level 5-6. Snooping I wasn't sure how high the cap would be, and I really dislike missing loot, so figured a 10 for detecting area's would be helpful. Definitely agree on sure step, but like I mentioned earlier, I wasn't sure what to expect. And for pack rathound, I carry a lot of loot, and I dislike leaving items, which so far, I've had no problem with. Only one time did I go encumbered, and I just had to head back to my room to dump it. I agree with explosives in hindsight, but as I enjoy crafting, figured It may have other uses like ammo types, (i went into the game blind) but definitely made a mistake there. I may leave it, or try to buff traps, as I've found them very handy even with low skill.

So the general consensus is that I should go for heavier armour, and focus on aggressive perks to help my damage. The only real thing I have a major issue with is stun, I saw the perk for removing that, but are there other ways to nullify this, or should I just stick to the perk? Thanks for the help guys, and any more advice you have would be super handy!

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General / Curious about my builds viability
« on: December 23, 2015, 01:17:20 am »
Hi. So after seeing so many people mention how characters tend to specialised towards a specific archetype, and how important this is, I started to get a little worried. Currently, I'm finding the game challenging, but fair. My mistakes are really just that, mistakes, and I've been able to beat a few encounters that I'm fairly sure I was technically too low level for. However, given the ramp up I found nearing the end of Junkyard, I am thinking I may be doing something wrong. I'm level 7, oddity XP. My stats:
STR 6
DEX 7
AGI 5
CON 5
PER 7
WIL 3
INT 8

With my skills being:
Guns 45
Dodge 27
Evade 20
Hacking 45
Lockpick 45
Mechanic 45
Electronics 30
Chemistry 28
Biology 32
Tailoring 23
Mercantile 20

Feats:
Doctor
Pack rathound
expertise
Snooping
Sure step


I know My stats are a bit loose, but I was unsure how the crafting initially worked, so wanted all my bases covered.
This is all without modifiers though, not sure if that would be relevant info or not.
Equip wise I'm using a Galvanic overcoat, A scoped 8.6 Marauder (got the parts to make a good Huszar and plasma pistol when I return to my quarters), Kohlmeier's knife (If my assumption that the passive works while equipped is correct) or a 7.6 Jaguar smg depending, Cave hopper boots, groin guard and balaclava. I could easily get the recipes and make better boots/helm, but my understanding of the armour system is limited, and by my nature I dislike negative stats, so I'm not sure.

Will I run into more problems down the line, or could I be okay with a bit of tweaking? And If anyone has insight on how defenses/base abilities work optimally, I'd be greatly appreciative.

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