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Topics - Helix Mantis

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General / Curious about my builds viability
« on: December 23, 2015, 01:17:20 am »
Hi. So after seeing so many people mention how characters tend to specialised towards a specific archetype, and how important this is, I started to get a little worried. Currently, I'm finding the game challenging, but fair. My mistakes are really just that, mistakes, and I've been able to beat a few encounters that I'm fairly sure I was technically too low level for. However, given the ramp up I found nearing the end of Junkyard, I am thinking I may be doing something wrong. I'm level 7, oddity XP. My stats:
STR 6
DEX 7
AGI 5
CON 5
PER 7
WIL 3
INT 8

With my skills being:
Guns 45
Dodge 27
Evade 20
Hacking 45
Lockpick 45
Mechanic 45
Electronics 30
Chemistry 28
Biology 32
Tailoring 23
Mercantile 20

Feats:
Doctor
Pack rathound
expertise
Snooping
Sure step


I know My stats are a bit loose, but I was unsure how the crafting initially worked, so wanted all my bases covered.
This is all without modifiers though, not sure if that would be relevant info or not.
Equip wise I'm using a Galvanic overcoat, A scoped 8.6 Marauder (got the parts to make a good Huszar and plasma pistol when I return to my quarters), Kohlmeier's knife (If my assumption that the passive works while equipped is correct) or a 7.6 Jaguar smg depending, Cave hopper boots, groin guard and balaclava. I could easily get the recipes and make better boots/helm, but my understanding of the armour system is limited, and by my nature I dislike negative stats, so I'm not sure.

Will I run into more problems down the line, or could I be okay with a bit of tweaking? And If anyone has insight on how defenses/base abilities work optimally, I'd be greatly appreciative.

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