Underrail Forum
Underrail => Builds => Topic started by: bandax on March 18, 2022, 11:12:29 pm
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my idea of a build here is to engage stack bleed on enemies then run back to stealth and repeat it must be already a common build but i just cant implement the temporal psi tree ,in summary i invested in throwing and biology for more dps from poisons and to create space when iam fighting tougher or quick enemies, stealth and melee for obvious reasons temporal manipulation cus i heard its a good support tree and finally some utilities on lockpicks and traps to gain the upper hand or incase i got chased traps will do the work to slow enemies down i ignored hacking tho and i wonder if i should consider it too all in all what i need is a little "tweak" by experts since i have a feeling i screwed up somewhere.
https://underrail.info/build/?HgMPCgUDBQUAwqAAwqDCoFbCoABGMkYAAABkAAAAAGQAAGQrJBkdQhNcBiYLPBDChUdRw5PCpnvDjuKdvgrip5YF378
i appreciate every little hint and thx in advance for your time
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Evasion is weird, lockpicking i s too high, persuasion is dogshit useless, not enough crafting are easy to see major flaws. Am busy rn.
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Aight so nulled persuasion lowered lockpicking the evasion being weird part i didint get and finally crafting i really dunno how it would work in my advantage like cant i find everything i need in the world ..armors/weapons anw i still have points left to spare in crafting please recheck the updated build and ty:)
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Have not played in a long time and currently cant play bc the game looks Strange
https://underrail.info/build/?HgMPCgUDBQUAwqAAwqAowqDCoAA3MkZKSgAzRAAAAEYAAFgrJBkdQhNcBiYLPBDChUdRw5PCpnvDjuKdvgrip5YF378
Here is your thingmajig
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YES that must be it i could even replace the unspent dodge points on parry feat it seems pretty op on knives or is 70 dodge enough..? i heard there is plenty of melee users in the dlc otherwise thx again u really helped alot
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Stats include hypercerebrix all in and other stuff I cant remember atm.