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Messages - Atchodas

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16
Problem is that there is no "noise" system so there is no value from firing crossbow over lets say AR Burst's , on other hand enemie's with Crossbows are the worst ones , way stronger than those who wield AR's , Xbow Enemies hit very decent with every shot even trough Steel Armor , and can CC/Poison you to oblivion , meanwhile AR guys does like 0 damage vs Steel Plates , also it seems crossbow has better range than AR ( talking from enemy perspective , they tend to get closer to me than the guys firing xbow )

17
Suggestions / Re: JHP Rounds & W2C Rounds crafting
« on: June 14, 2015, 02:44:00 pm »
It feels strange that you can craft Acid Bullets , Shock Bullets etc etc but not Armor Piercing ones , i think 2 Generic blueprints for cases + some materials for turning those cases either into JHP or W2C rounds would not be too hard to implement . One can only hope to see this on release version . For now i cant help myself but to hoard those special bullets for a special occasion that might just never come :/

18
Suggestions / Re: Lack of Directions
« on: June 14, 2015, 02:38:59 pm »
And maybe arrows on the elevator pick list to drive home the point the caves are, in fact, down?

Damn really :D ,

Orientating in Underrail is kinda hard atm , well i could say i dont care anymore because its hard only first time , but new players will post same topics again and again imo .

19
General / Re: How to go through sealed doors in GMS?
« on: June 10, 2015, 09:33:16 pm »
IS there actually a quest to get burrower poison? Quinton got me a card from Gorsky guy but i did not recieve any quest or entry to notes

P.S. i havent ate PSI pill tho doing it old fashioned way so i didnt get shoot rathound with a bolt quest too , but i got the GMS card without problems after talking with him and visiting Gorsky again, but no quest

20
Suggestions / Re: Lack of Directions
« on: June 10, 2015, 09:10:46 pm »
One of the reasons i would prefer directions ( painted on walls or just simple road signs ) because that would be easier to implement at current stage of development IMO ( Also that would make sense , that citizens of underrail mark directions with some spray cans etc ) , as the game is almost finished. i Agree that remembering every turn in underrail can be quite complicated , so are directions given from quest givers especially because there are 2 exits from SGS one in the bottom and one in the top and then something like "go east" gives you 3 different places to go ( 2 different ways to the east from lower underrail all of it rock blocked ) i can only imagine it gets worse when you reach core city .

Also now i realize most of my confusion came from TNT charges being gated by the game until you get drill parts , they unblock the railroad and you get tnt charges at the same time and for some reason it feels like you should be going to the bottom to lower underrails not to the top , it just felt that way , also as soon as you exit lower underrail there is a Rock blockade to the east which can be very confusing and feels the right way to go , is the "gating" for TNT charges really a must ? I mean underrail is hard game not like you could venture too far without levels anyway , maybe there could be a possibility for TNT charges blueprint to appear in Junkyard traders inventory randomly like special bullet blueprints , and then they would appear after drill parts in Lucas inventory permanently , also if you went to camp Hathor before the drills you could just tell the guy at SGS that they are having trouble with insects and that is probably why they are not answering all you get for that is 100 exp anyway.

21
Suggestions / Re: Lack of Directions
« on: June 10, 2015, 06:58:54 pm »
Issue was not about TNT charges , issue i had was guy says east of SGS , you go down to lower underrail there are 2 different ways east from sgs both blocked by rocks that needs TNT charges and both are completely wrong way to go , meanwhile the guy wants you to go back to starting area. At the beginning when you are told to find Old Jonas for first quest they say you he is at first outpost , i mean it would be an obvious thing for Harold to say go trough the first outpost to the east he needs those batteries not me so he could try harder with directions :D saying trough the first outpost to the east is a logical thing at least i think that way  , also my issue was that instantly after accepting the quest i could tell him str8 away that i was in the factory and found nothing , kinda strange because i just accepted quest from him and not even left the room , also i dont agree with Map as a thing in Underrail some people gives good points why undergrounds shouldnt have precise maps(Unless acquiring the map is some neat quest / or you have to make it from few pieces or something like that ), there could be some stuff like graffiti on the walls directing the way or something just not the map , but the quest givers could be more precise with directions hell you are new guy in SGS know nothing etc , maybe some dialogue option like : Could you tell me how to get to the plant again ? and then he says go up and trough first outpost , the thing that got me really was that i was sure that after opening that tunnel with drill my journey will lead me to lower underrails for some reason oh boy i was wrong .
Also thumbs up for Factory/Camp Hathor quests they are much different from what i had in first act , variety is great , the bot controls were not even that bad , and the puzzle was not some punishment , it was kinda obvious but not annoying in any way .

22
Suggestions / JHP Rounds & W2C Rounds crafting
« on: June 09, 2015, 11:09:04 pm »
did i miss something or you cant craft these special bullets ? if so are there any plans to add blueprints for these ? checked the wiki nothing on crafting those rounds , enjoying the game a lot atm especially the crafting system , something i was looking for long time !

23
Suggestions / Re: Lack of Directions
« on: June 09, 2015, 07:01:07 pm »
I use compass all the time , still directions are kinda vague , Map is one thing harder to implement than quest giver simply saying you need to go up and trough the first outpost and then EAST , instead of saying East of SGS lol

It is kinda hard to imagine tho without any map or overview of the world what is where , also i laughed my ass off at some map people painted on steam dont think you can use that to navigate anything . Also it is immersion breaking when you wander for hours and come back to guy to ask directions and only thing to say is i been at the plant and found nothing , when you actually havent found plant yet , also its so close to starting zone :D i probably cleared whole lower underrail going "east" lol

24
Suggestions / Lack of Directions
« on: June 09, 2015, 06:53:33 pm »
Hey , i wanted to say that i am not a fan of hand holding in rpg games ( such as quest markers you see from other side of the map etc ) but in underrail every time you get a quest to go to some specific location , directions are pure trolling :D . For example find Plant X to get Batteries Y , go EAST from SGS , East where? East from the top ? east from the bottom ? there is not a single exit to the east , i mean if quest was find out the secret hideout of group x i would understand that the only direction is east of somewhere , but the guy wants me to go to specific plant to get specific batteries surely he can tell me exit sgs trough that exact door and go north turn east then north again then east again , also i can instantly tell him that i been at foundry but found nothing but i cant tell him wtf guy if you want me to run errands for you give me directions where to go , it is kinda immersion breaking to wander those tunnels pointlessly , underrail has its fair share of backtracking there is no need to implement more .

25
Bugs / Re: Failed to load save game , Zone Transition Error
« on: June 09, 2015, 03:37:07 pm »
I thought it is something like that , because of the nature of bug, appearing only after several hours of gameplay . Will try to turn the game on and off every few hours and if that doesnt help will use the patch thank you for it .

P.S. captcha is gone god bless !

26
Bugs / Failed to load save game , Zone Transition Error
« on: June 08, 2015, 10:59:07 pm »
Happens every time if you reload game manually few times while playing , after you load game next time you transition "zone transition error " pops up and then if you load from main menu it gives "Failed to load save game" for a while , i know its EA but its close to the end and this is not a minor issue

P.s. Verification letters in this forum is fuckin joke ! impossible to read them correctly if its A or R and need some plugins to listen to them lol

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