Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - a1s

Pages: [1]
1
Discussions / Re: How did you find out about this game?
« on: August 28, 2012, 10:02:17 pm »
Someone posted about this game on the Bay12 forums (www.bay12forums.com/smf/index.php?topic=115351), home of the other great alpha-stage (perpetually alpha stage. I first hear about it in high school, and have since graduated from college) game of our age- Dwarf Fortress. This might not seem important, but I figure more people will check out your game on advice from people they know ("know" on the internet, but still) then by reading some article on a review site. (So it's important to talk to people on other forums.)

2
Bugs / Re: Combat mode, stealth, and Snipe feat
« on: August 28, 2012, 09:46:07 pm »
There needs to be a system of doing long actions "in combat". Basically, what should happen is that if you have less AP then an action takes, you get less AP next turn (including, possibly, no AP if it's something that takes over 4 seconds). This would also allow you to do complex actions (like picking a lock) under fire. The only problem is that the action should, by right, be resolved after you get that AP, which could be somewhat problematic if we're talking about shooting someone, and downright bug-like if you want to hit them in melee. Perhaps you get to chose if you want to continue doing the action during of the next turn?

3
General / Yet Another Impressions Thread
« on: August 27, 2012, 10:25:12 pm »
So I played your game, and I liked it. I want to make this clear- I'm loving the game so far (I did the cave quests and am now exploring the GSM base). Because I'm going to bitch and whine for the rest of this post.

1. Fast travel. This game needs it- combined with the leisurely walking speed of the the protagonist, going through all the same empty space is a considerable bore. Some areas seem deliberately set up just to delay you. Like the entrance of level 9, which will keep you in the airlock for a few seconds whether you're going in or out (it's atmospherics, I'll admit it, but once the novelty fades, it's just time spent waiting).

2. Not a fan of the crafting. You work on something for 2 seconds, without even using any tools, and suddenly you get a better item then the whole engineering department can make? I smell a rathound. It also messes with the economy. But everyone else seems to like it, so I guess I'm just a Negative Nancy.

3. More Ezra.  I know this is the alpha and not in any way a finished game, but I found Ezra to be really disappointing. First you get him built up as this mysterious practitioner of the nefarious art of mind control, then... nothing. He just gives you a bunch of spells. He should either be ebil and make you do immoral stuff for the powers (quests) or on the contrary he should be the sensei of mind control he is now, and other people need to bother you about associating with him. That's not an exclusive "or", by the way (though it takes some of the sting out of option B if it's well deserved).

4(?) what's with the indestructo-rocks? If we're not meant to harm them, why are they there? If we are (and I'm just not clever enough) why are the methods we are explicitly shown the SGS personnel using not the ones we get to use. (there is some Fridge Brilliance, of course in that they never make any progress using their methods either)

5. Combat starting. If I attack something, that should be the beginning of my turn (with the appropriate amount of AP getting used towards the action). In the same vein, if I end my turn instead of ending combat, that means I want combat to go on- don't just end it willy nilly. And then prevent me from starting combat at the very time I need it most. (Gah! So many dead PCs because of this. They have families, you know.)

6. Did you fix the Gorsky armory quest in 0.1.4? Because I'm pretty sure I didn't fire any shots during my second play-through (I got killed right away and didn't have a save) and the quest still resolved after turning on, adjusting and turning off the console.

7. Also (at least) one of the air vents in GMS only works from outside (the non-air duct part of the level), and can be neither seen through, nor climbed through if open from the inside. It's on level 1 (the one where Gorsky and the hacker are).

8. The bandits (spoiler?) will confront you whether you have the package or not (but picked up the relevant quest). This opens up a great opportunity to troll them by demonstrating you really don't have any packages, which is missing from the game. I feel there needs to be some bluff/intimidate check involved to allow peaceful resolution too (most parts of the game can be beaten with a non-combat build anyway, so it's sad that it's missing here). 

4
General / Re: First impressions, suggestions.
« on: August 27, 2012, 09:17:17 pm »
[Игра просто супер! 1 час игры и я на крючке :) оторваться немог и застрял на квесте с переправай через воду что там делать непойму  >:( потомучто незнаю осбо английский язык :( но играть я неперистал в нее после и 2ух часов пока вот незастрял на этом и еще пару квестов.БОЛЬШАЯ ПРОСЬБА ПРОШУ КАК МОЖНО РАНЬШЕ РУССИФИЦИРОВАТЬ ИГРУ ИГРОКОВ ВОЗРАСТЕТ В 100 ТЫСЯЧ МНЕ ТАК КАЖЕТЬСЯ :) ПОТОМУЧТО ИГРА ПРОСТО УЛЕТ МНЕ 28 ЛЕТ а я засел играть и забыл про время.И еще насчет крафта непонятно ничего некрафтитсья, хотя в интерфейсе есть эта функция или может я недопонимаю как?  А в целом еще раз разработчикам спасибо за такую идею! :)
Translation, actual:

This game is great! I got hooked after the first hour :)  Wild horses couldn't tear me away from this game, however I got stuck at the river crossing, and can't figure out what to do there >:( That's because I don't really know any English :( I haven't stopped playing though, but after 2 more hours I'm stuck on this and a couple more quests. <allcaps> I'd really like to ask you to translate this game into Russian as soon as possible, because you will get 100 thousand times more players, I think :) because this game rocks hard, I'm 28 [translator's note: Wtf, really? He has a middle-schoolers sense of grammar] and this game made me forget about time completely </allcaps> One more thing, I can't understand crafting- noting gets crafted even though the interface has this functionality. Maybe I'm missing how to do it? All in all I'd like to thank the developers again for this great idea! :)

Для того чтобы крафтить, нужны чертежи (blueprint), они выглядят как флэшка. И нужен достаточный уровень навыков (я думаю ты и сам догодался).
Я не знаю что ты имеешь ввиду под переправой, но в первом квесте нужно взять у мехника хреньку, и ей починить генератор, и включить подстанции (склады) в пещерах. Во втором поймать 3 серых животных (тоже в пещерах) которые не кусаются (Hopper). в третьем нужно пройти по верхнему уровню (там где рельсы) и пасть в соседнюю базу, где надо найти ключ-карту от сейфа.
И, да, используй гугл-транслейт. (http://translate.google.com/)

5
Suggestions / Quick travel
« on: August 27, 2012, 08:53:28 pm »
Having to travel over the same empty spaces gets boring fast, and it will only get worse as the game world grows. You could have a number of exits on the maps that would be like "red exits" in fallout- they put you on the "main" map of the Metro, and you can pick a location to go to (again, like city maps in Fallout). This would also allow GSM to be a little further away from SGS then the 100 meters it is now, without having to make a myriad of new (or, god forbid, same) tunnel levels.

6
Suggestions / Re: About silent murder...
« on: August 27, 2012, 08:43:28 pm »
They do and they don't. It's not that hard to figure out what killed him, if he was alive before you went there and dead when you came back. And he was killed with a weapon you are known to have. It might not be right away, and maybe you should get a really hard bluff check to get out of it, but it makes some sense they would know.

Pages: [1]