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Messages - ugo

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1
General / Re: So, is the game officially *done*?
« on: August 22, 2016, 01:24:36 pm »
wow you guys know how to turn me on!

2
General / Re: Jack Quicksilver - When does he give his last quest?
« on: March 02, 2016, 01:45:38 am »
it looks like if you pick any lock in the foundry prison  ,the prison will lockdown for good, is there any way to skip the 3 quests no matter you done it right or wrong ,and just make the final quest of quicksilver appear? will this be more easier? like just make the game start the certain quest and spawn Azif ?

3
General / Re: Jack Quicksilver - When does he give his last quest?
« on: March 01, 2016, 04:06:50 am »
You tell him line like this "I'm done with all of your tasks, what now?" and he will immediately give you next quest. He will also comment on your optimal performance.

Otherwise you are unworthy of learning his secrets ... unless you can complete "Hack the game" quest.

oh my, any help on "hack the game" quest? I screw it up too!

4
Bugs / Re: Transition Fail 1.0.1.4
« on: February 27, 2016, 08:05:23 am »
got the file all right thanks Again

5
Bugs / Re: Transition Fail 1.0.1.4
« on: February 26, 2016, 09:24:09 am »
Thank you styg, you are the best!  I can keep on playing now ~
In case you still want the old save, I just upload it here .
https://mega.nz/#!2Ip0xT7L!dCG7q03TabAKQl0xgYmrxNN2B_4G_ZanF0uHQD2Nh1s

ps I'm from China where dropbox is banned, I will ask my friend p2p me the file :)

6
Bugs / Re: Transition Fail 1.0.1.4
« on: February 25, 2016, 02:28:12 pm »
I have something similar problem
I solve it by entering and leaving these areas two times  using my old save , but, after that, i found new corrupt areas and since the save file is new ones already,  i cannot fix that anymore... can you help me styg ,I can either restart or never entering those areas in the future ,both option are not satisfing
http://underrail.com/forums/index.php?topic=2057.0

my save
https://mega.nz/#!ScQHEbDB!xDQyLO0t3DWY5ktFn0w-X09ICQpBdeVdXtN4DMzatUM

7
General / 【1.0.1.4】Zone Transition fail ?
« on: February 18, 2016, 03:29:54 pm »
just update to the 1014 , copy my save files to another pc(1014 too), and got transition fail when I tring to leave SGS from upper elevator,or through junkyard tunnels.

my yesterday 1.00.10 old saves have no problem at all, but the new save of 1014 fails everytime.

sorry for my english, hope you could get it..

so I runned a test:  load my old save(which won't fail on transition), and save right after game loaded, then , load the new save-- fail on transition.
travel by metro to core city try to access these area from another side of tunnle, fail again.

load my old save, walk pass the failing point  , save, load this very save , success.  load the autosave upon entering (autosave is a new 1014 file of course) , fail again, after that failing, load the new save which passed the fail point , game crash.

Please help , I cannot go on playing if the game keep failing like this.

Quote
Game Version: 1.0.1.4
Error: System.Exception: Failed to load locale 'jyt1 - Caves'. ---> System.IO.InvalidDataException: The magic number in GZip header is not correct. Make sure you are passing in a GZip stream.
   at System.IO.Compression.GZipDecoder.ReadHeader(InputBuffer input)
   at System.IO.Compression.Inflater.Decode()
   at System.IO.Compression.Inflater.Inflate(Byte[] bytes, Int32 offset, Int32 length)
   at System.IO.Compression.DeflateStream.Read(Byte[] array, Int32 offset, Int32 count)
   at System.IO.Compression.GZipStream.Read(Byte[] array, Int32 offset, Int32 count)
   at ai.DeserializeFromBinaryCompressed[T](Stream stream, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
   at bgh.GetItemCompressed[T](String name, Boolean throwOnMissing)
   at a0q.yz(fl A_0, Boolean A_1)
   --- End of inner exception stack trace ---
   at chh.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
   at chh.a(Exception A_0, LogSeverity A_1, String A_2, Object[] A_3)
   at a0q.yz(fl A_0, Boolean A_1)
   at bf5.ac9(Boolean A_0, Boolean A_1)
   at a3c.xx(ak8 A_0)
   at aad.e(ak8 A_0)
   at bcv.a(ak8 A_0)
   at bcv.b(ak8 A_0)
   at bcv.cz(ak8 A_0)
   at aad.g(ak8 A_0)

8
'Cause my Will power is low for pure psi build, don't want miss anything :)
and Psionic Mentors are kind of rare...

9
General / Re: Al Fabet
« on: February 17, 2016, 03:54:58 am »
No enough capacity?too bad ,and welcome to the first world problems of RPGs!

And I don't think this is a "bad attitude from the Dev" ,  why would that be ?
Because they didn't take your advice?  No, i bet it is not.   unplayable? maybe you should start a crowdfunding to cure OCD.
Because they didn't take your advice seriously?  how do you know?  what if they never take your advice and say nothing but "no thanks" ? would that be “polite” enough for you?   
it is a joke,for you and every player who thought the sameway ,I will be laughing and forget --  if not honored.
only thing make you feel sad,or ill treated is that you taking it too seriously and never appreciate the joke. that's kind of sad IMO.
 
For the idea itself.  I don't think some easy going trading machine will make this hardcore RPG better. you want your stuff stack to 255 ? just go anywhere else ,you will get it.

I personally like an OP charactor who can dominanting the game world , rob every coins, kill every one i don't like, and have a happy ending with my 8 beautiful wives ... but ,that will only happens when I am the head dev-- even i know that would be a bad news for the game itself, and no, I like that doesn't mean I play softcore stuffs for some easy satisfaction, I like it the hardcore way, even that made me paiful.
so I have to get through tough decisions, arrenge my back pack every 10 mins, fearing all the consequences for killing merely a chicken.  yeah I'm talking about Elder scroll and screw that game, they can not make out a good game machine since Battle Spire.
Some can made a game that satisfy most people and recieving few complains, and the games they made look all the same ,fallout elder scroll whatever-- people like it the same, and tolerance the same flaws , we can sell that shit forever -- the end of story. 
we had enough of that wimps,fear of changing would cause negtive feedbacks, remove founder's ‘so called‘ offensive jokes or so. fear of lose business is killing ideas, somethimes good ones.  we need devs who  know what they are doing ,even that may not exactly what players wanted.

players sometimes can be a bunch of ungrateful bastards hard to be contented, i would say, and take orders from players your games will end up mediocrity. don't mind them ,just keep your ideas ,and this one is brilliant, even I am paifull right now,but it is ok, now I can look down upon all those infinite capacity mod users of Elder scrolls.

--BTW dying is so annoyed lets make the charactor immortal.

10
General / Re: I see what you did there Styg
« on: January 07, 2016, 01:56:19 pm »
what are those mean

11
General / Re: [Spoilers] Buzzer and the Faceless
« on: January 03, 2016, 01:07:27 pm »
there is a bug  , that after you saved buzzer and tell tanner about that device in the first conversation ,tanner will forget to give you 500 cash reward.

12
General / is Roman has to die in the gang showdown mission?
« on: December 26, 2015, 03:31:17 pm »
gang showdown mission:
First run i joined the dock master ,when the battle ends, i found two sgs soldiers and roman's corpses. so i load the game and join sgs side, but roman dies at the beginning of the battle (perish together with a dog maybe). that's kind of sad, i wanted to help him, but seems no use for that. anybody ever see a different result ? or it has to be this way?

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