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Messages - Phoenix7786

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1
General / Re: Does Gun Nut Effect Chem Pistols?
« on: June 23, 2018, 05:47:11 pm »
Thanks!

2
General / Does Gun Nut Effect Chem Pistols?
« on: June 23, 2018, 06:49:51 am »
Heya all. A Chem pistol is one of the few weapons I have had not used yet. Before I make a character capable of building them, will Gun Nut still count them for damage purposes? The wiki doesn't seem to suggest it but also doesn't exactly clarify.

3
General / Re: modding the game
« on: January 12, 2017, 06:18:56 am »
Well the good news is he has DLC incoming :)

4
Bugs / Re: Very first quest broken/bug? *solved*
« on: December 28, 2016, 05:01:53 am »
Welcome to Underrail :D Feel free to ask us questions in the future. We don't bite!

5
Suggestions / Re: Remove level cap.
« on: December 21, 2016, 05:13:29 am »
What ^ said

6
Development Log / Re: Dev Log #48: Veteran Levels
« on: November 03, 2016, 07:54:23 am »
^ Where does that shit even come from??

Anyways, loving the idea of the Veteran feats, yet still limiting the skill points available. Should help prevent cookie cutter builds from becoming predominant.

7
Development Log / Re: Dev Log #47: Announcing Underrail: Expedition
« on: October 12, 2016, 05:10:29 am »
SHUT UP AND TAKE MY MONEY!

8
General / Re: Introducing our new "developer, probably not spambot"
« on: October 08, 2016, 04:06:12 am »
Welcome to Underrail, Chummer :D We're glad to have you!!

9
Suggestions / Re: Dark side of the Force
« on: October 01, 2016, 07:05:37 pm »
Well maybe these bandit factions aren't in the mood to talk :P

10
Bugs / Re: Report spelling/grammar errors
« on: October 01, 2016, 06:41:04 am »
Another typo: When speaking to Wyatt during a certain quest acquire something Tanner asks you to bring back (want to avoid spoilers for those reading) towards the end of his story, Wyatt says "Behind the counter there were those energy cell that I acquired". Notice he says "cell" instead of "cells" since he acquired more than one.

11
General / Re: Skill caps?
« on: September 24, 2016, 06:12:07 pm »
Ahh thanks. How high do my weapon and defensive skills have to be before they're just overkill?

12
General / Skill caps?
« on: September 24, 2016, 06:30:26 am »
Heya all. I've started playing this again and I was curious what the skill cap for a skill is? If there is no cap, what's an effective cap when it's no longer necessary to invest in a skill?

13
Discussions / Re: How did you find out about this game?
« on: August 07, 2016, 10:49:50 pm »
I can't remember anymore. I *think* I saw it on Steam back when they were trying to greenlight it. I watched the promo video for it and was intrigued. I promptly backed the game at Gamer'sGate.

14
General / Re: SMG build question : dex vs perception?
« on: July 15, 2016, 06:08:53 am »
Hmm Dex can make the SMG's cheaper to fire, giving you more shots per turn. Is Burst-Fire a fixed AP-cost attack, or can Dex scale it down?

15
General / Is kevlar useless on items with no mechanical threshold?
« on: July 13, 2016, 05:03:43 am »
Heya all. If I add something like kevlar to an item with no mechanical threshold whatsoever, is it wasted? Or does it factor in all the armour from all the items I have on?

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