Underrail Forum

Underrail => General => Topic started by: HulkOSaurus on October 19, 2020, 03:59:27 pm

Title: Something you wish was different or added to the game?
Post by: HulkOSaurus on October 19, 2020, 03:59:27 pm
This is about stuff you think would be cool if it was in the game. It's not about complaining, ect. Just sharing your neat, impossible concepts. I am sure there are things people wished were in.

I'll start.

I wish there was a viable way to play as a mutant. Once you mutate the core gameplay changes as the ordinary inhabitants of Underrail no longer accept you and the player has to search for ways to adapt. For example, Wyatt can start trading with you - offering scavenged Junkyard stuff. The mutie community at the island refuge can become a new players hub and the thing in the cursed hospital can become a psionic mentor to the PC(the price is killing it, so you will have only a few choices before you do it.)

The player will lose, however, access to most of the vendours in the game; maybe they will still accept him/her at SGS as Tanner wouldn't throw away a willing puppet, but perhaps some of the other inhabitants will have something to say leading to interesting situations. Oculus seems like a place that will always welcome the PC as they have an affected of their own already.

PC could change to different types of mutants - for example if they had a dominant Str value they would gain natural abilities based on that. There could be psionic, smart, sneaky, ect., mutants.

Even though we're mostly used to mutants being mostly savage, lore-wise we've seen several cases of exceptional mutations. PC could be one of those.   
Title: Re: Something you wish was different or added to the game?
Post by: haze1103 on October 24, 2020, 05:30:57 pm
I wish Lockpicking, Hacking, and Pickpocketing weren't associated so much with Oddities. In many cases, whether or not you will pick those skills at all will depend on what xp system you're using.
I'd love to see many oddities removed or duplicated from those skills and put on other skill checks in dungeons (ex: more oddities behind PER or STR checks, or more oddities behind Mercantile or Speech, etc...)

I don't mind if some skills have more oddities than others, but the current balance is just too stacked toward the "thieving" skills.
Title: Re: Something you wish was different or added to the game?
Post by: Maliel on October 24, 2020, 06:31:58 pm
I wish blueprints like disassemble were removed from feats and had to be acquired from quests or just bought 
Title: Re: Something you wish was different or added to the game?
Post by: Slugcat on October 27, 2020, 04:36:06 am
Would be nice to choose which attribute gives innervation slots to psi characters. Game should check if your Will is higher than Intelligence and give you Forceful Innervation in this case.

That way, it will be possible to have two distinct types of psions - "wizards" (smart ones) and "sorcerers" (stubborn ones). Good for roleplaying.

Currently, I have to use two different versions of the game just to have my story about severely crippled but very determined gunslinger.  ::)
Title: Re: Something you wish was different or added to the game?
Post by: Sykar on November 17, 2020, 07:19:01 am
Oh I have quite a few quibbles about the game
- A way to get additional skill points and attribute points. It bothers me a little bit that every character has the same exact amount of each.
- Limiting all specializations to a maximum 5 points. I find this 10 point specialization crap obnoxious.
- DOMINATING, or Autistics as I call it, should be redone with emphasis on not immersion breaking and improved AI. Meds instead of just lowering amount healed which only applies to the player, let it heal over 2,3 or 4 rounds instead or add a debuff which reduces amount healed for a few rounds.

- Stronger unique weapons and armor, which can be comparable to crafted gear even if maybe just in certain niches
- Innervation needs more slot because a mere 9 maximum is a joke. 12 would be the bare minimum but even something like 16 would be fine, that would be 2 out of 4 full schools at best and would make players more willing to use niche PSI abilities. Currently most players will go with 6-10 int at most and then just use the same 5-7 abilities ad nauseum. I would not mind some specialization investment for that kind of more generalized cave wizard.

- This crap of innervation sucking you completely dry of PSI points has to stop it adds nothing but unnecessary tedium.
- Unnerf Continuum Ripple. With the change to Force Field there is no reason to keep it in its current iteration.
- Merge Evasion and Dodge. The defense gain you get from the insane investment you need in terms of feats and skill points is mediocre compared to metal armor which requires far less investment and even works with average con score if properly optimized.

- Make one more big pass on all those niche and borderline useless feats

This is just from the top of my head.
Title: Re: Something you wish was different or added to the game?
Post by: METPOdenizen on November 18, 2020, 04:33:07 pm
Joining the Tchortists - for real - thus giving you a choice between bio-transhumanism (Tchort) vs. cyborg-transhumanism (Faceless/Six). Just as in the other major questline one can either join the Protectorate (Imperial archetype) vs. Free Drones (anarchist archetype) and the question of which choice is the better one remains morally ambiguous.

As it is, the game railroads you into doing tasks for some unfriendly alien cyborg weirdo. There's obviously a lot of things iffy about the Tchortists, but many of them also seem rather nice (e.g. the radical life extension, the cryopreservation technologies, etc).
Title: Re: Something you wish was different or added to the game?
Post by: BiocorpShill on December 13, 2020, 10:36:47 pm
I can't think of anything gameplay-wise that I'd wanna add but there are some minor lore/story elements that would be appreciated.

-Altering the protectorate ending so it takes into account you killing everyone in fort apogee and other protectorate controlled areas.
-Seeing the encounter between Wyatt and Abram in Old Junkyard.
-Confronting Ezra about his real identity and learning more about biocorp.
-Informing oculus about the location of Ezra and dude. Also riftwalking because it makes no sense for them to not notice you vanishing into thin air.
-A way to tell Archibald knight about who killed his son even if you don't join the praetorians.
-Re-entering the Institute after deep caverns to see the aftermath of the battle there and if anyone's still alive.
-A way to free the rejects from the Institute without turning everyone hostile.

Title: Re: Something you wish was different or added to the game?
Post by: Existchim on December 24, 2020, 07:01:26 pm
Styg could remove locusts from the game and I would not lose one good night's sleep over it.
Title: Re: Something you wish was different or added to the game?
Post by: cypherusuh on December 28, 2020, 02:35:53 am
-skill respec on SGS in case you misclick and forgot to save your game
-increase the usefulness of dodge/evasion so you don't have to be 20 Agi to feel its effects
-"super jump" feat which requires high STR, the effects is to increase Agi for skill checks (similar to snooping)
-preferably, both snooping and "super jump" scaled according to your base stats, something like Half dex or Half str
-ability to reverse-pickpocket poison explosive so Pickpocketing can be useful
-makes all crafting feats scaled with your crafting skills
(it gives default amount at 100 effective, but increased 1% per skill points beyond that)
-adds "mushroom beer shiny thingy" across black sea
-remove weight limit
Title: Re: Something you wish was different or added to the game?
Post by: Ploluap on December 28, 2020, 04:11:51 pm
Would have appreciated some more non hostile human encounters in expedition, i feel too lonely out there. [Edit : maybe it's been done though "Added more content for the waterways - one big new dungeon, a couple of smaller locations, many new random encounters and other stuff", can't wait to get there :) ]

And as someone above mentionned, an ending where you decide to join the tchortists and don't have to kill Tchort could be awesome.
Title: Re: Something you wish was different or added to the game?
Post by: Ploluap on December 28, 2020, 04:28:55 pm
I wish Lockpicking, Hacking, and Pickpocketing weren't associated so much with Oddities. In many cases, whether or not you will pick those skills at all will depend on what xp system you're using.
I'd love to see many oddities removed or duplicated from those skills and put on other skill checks in dungeons (ex: more oddities behind PER or STR checks, or more oddities behind Mercantile or Speech, etc...)

I don't mind if some skills have more oddities than others, but the current balance is just too stacked toward the "thieving" skills.

Hmmm i always play dominating/oddity, often without any point in hacking nor pickpocket, and have no problem to level up. Do you have a list of oddities which are locked behind those skills ? As for pickpocketting isn't it only jkk pen and praetorian insigna ?
Title: Re: Something you wish was different or added to the game?
Post by: Prestigious_Truth on January 03, 2021, 07:54:11 pm
Wish Super Steel was better for making melee weapons with. Its seriously the worst material for melee weapons, even worse than normal steel, and it costs 3000 charons just to get one piece of it, whereas I can go to Leonie and get a near 160q piece of TiChrome or Tungsten for around 100 charons. It's just disappointing.
Title: Re: Something you wish was different or added to the game?
Post by: Balta on January 24, 2021, 08:12:39 am
Things to do outside of questing/exploring that are also profitable in-game activities;
e.g. cooking (synergizes with fishing/collecting recipes) or gambling (like at the gambling house in Junkyard),
just to name a few

also: I think a toggle-able needs mode (hunger, thirst etc.) would be pretty neat for those who like a more hardcore experience
Title: Re: Something you wish was different or added to the game?
Post by: brobotics on January 24, 2021, 10:40:50 pm
Joining the Tchortists - for real - thus giving you a choice between bio-transhumanism (Tchort) vs. cyborg-transhumanism (Faceless/Six).

That'd be really cool to actually become a recombinant. It'd make the Faceless automatically hostile towards you and perhaps Six could offer some harsh words on your arrival to Hollow Earth.
Title: Re: Something you wish was different or added to the game?
Post by: Ambrosia on February 27, 2021, 12:32:13 am
I wish Lockpicking, Hacking, and Pickpocketing weren't associated so much with Oddities. In many cases, whether or not you will pick those skills at all will depend on what xp system you're using.
I'd love to see many oddities removed or duplicated from those skills and put on other skill checks in dungeons (ex: more oddities behind PER or STR checks, or more oddities behind Mercantile or Speech, etc...)

I don't mind if some skills have more oddities than others, but the current balance is just too stacked toward the "thieving" skills.

Dude that would be really cool to see, oddities in shops, randomly laying about to be seen (based on the player perception) and maybe oddity on an actual gun you pick up. A good spot for a reference to gun skins, key chains and other free-to-play loot box shit.
"What the fuck is this gun? Why is it purple and has a chain with a weird figure on it?"

And to add some more to it: oddity clearly visible but not reachable without agility, a suspicious box that requires strength to break open, and fishing oddities.
Title: Re: Something you wish was different or added to the game?
Post by: Ambrosia on February 27, 2021, 12:40:00 am
Hmmm i always play dominating/oddity, often without any point in hacking nor pickpocket, and have no problem to level up. Do you have a list of oddities which are locked behind those skills ? As for pickpocketting isn't it only jkk pen and praetorian insigna ?

It is more so that out of all oddities you find, a portion of them (probably a small portion) are behind hacking and lockpicking so unless you are confident in the game you (like me when I started) might feel obligated to pick lockpicking, hacking and pickpocketing to make sure you aren't missing out. Since then I play on normal with oddity without any lockpicking or pickpocketing and have no issues. But it still hurts to know that I could be missing oddities in the early game.

As for the list, can't you get one of your no hacking, pickpocket or lockpicking characters and check which oddities you are missing and what level you are?
Although what he said might just exist early game and not late game.
Title: Re: Something you wish was different or added to the game?
Post by: cypherusuh on February 28, 2021, 02:07:07 am
Hmmm i always play dominating/oddity, often without any point in hacking nor pickpocket, and have no problem to level up. Do you have a list of oddities which are locked behind those skills ? As for pickpocketting isn't it only jkk pen and praetorian insigna ?

It is more so that out of all oddities you find, a portion of them (probably a small portion) are behind hacking and lockpicking so unless you are confident in the game you (like me when I started) might feel obligated to pick lockpicking, hacking and pickpocketing to make sure you aren't missing out. Since then I play on normal with oddity without any lockpicking or pickpocketing and have no issues. But it still hurts to know that I could be missing oddities in the early game.

As for the list, can't you get one of your no hacking, pickpocket or lockpicking characters and check which oddities you are missing and what level you are?
Although what he said might just exist early game and not late game.

yeah, the problem is pre-Depot A, where a level or two means a lot on some build progression. Oddities simply limits XP you could get before that point. after unlocking the entire map, its no longer a problem and only limited on how lazy you are on exploring the entire place before continuing finishing your quests.
Title: Re: Something you wish was different or added to the game?
Post by: KnightShade on March 11, 2021, 07:29:07 am
This. All of this:
- Limiting all specializations to a maximum 5 points. I find this 10 point specialization crap obnoxious.

- Merge Evasion and Dodge. The defense gain you get from the insane investment you need in terms of feats and skill points is mediocre compared to metal armor which requires far less investment and even works with average con score if properly optimized.

- Make one more big pass on all those niche and borderline useless feats
-increase the usefulness of dodge/evasion so you don't have to be 20 Agi to feel its effects
I wish blueprints like disassemble were removed from feats and had to be acquired from quests or just bought 
Title: Re: Something you wish was different or added to the game?
Post by: Sykar on March 12, 2021, 09:27:07 am
I forgot to mention, though this is just flair/world building, children are missing. It is kind of weird to never ever see a child in the game and wondering "how are they multiplying?". Even Fallout 1+2 had children around.
Title: Re: Something you wish was different or added to the game?
Post by: cypherusuh on March 13, 2021, 05:08:27 am
I forgot to mention, though this is just flair/world building, children are missing. It is kind of weird to never ever see a child in the game and wondering "how are they multiplying?". Even Fallout 1+2 had children around.
because they dont want to deal with SJW / boomer who tried to cancel them when they got free spare time. Removing "children" entity isn't big of a deal. Its surprising that PETA haven't tried canceling them since cats and dog are one of the worst and most annoying enemy type in the game. especially when you accidentally overcharged them.
Title: Re: Something you wish was different or added to the game?
Post by: KnightShade on March 13, 2021, 06:05:55 am
I forgot to mention, though this is just flair/world building, children are missing. It is kind of weird to never ever see a child in the game and wondering "how are they multiplying?". Even Fallout 1+2 had children around.
Unfortunately, various politicians around the world have gotten on their high horse about video games and made a big fuss over nothing.
There are laws around the world that make trouble for games that allow the killing of tiny digital sprites of groups of numbers called "children" almost as bad to be killable as the real thing.
So you have two choices:
1) make them immune to being harmed/killed
2) make them not exist.

Styg clearly chose 2.
It's absurd, but so are most people...
Title: Re: Something you wish was different or added to the game?
Post by: Bruno on March 13, 2021, 08:55:55 am
This is about stuff you think would be cool if it was in the game.

Ok

I wish there was a random encounter or quest where you can meet a group of scavengers who knows about Time Manipulation and/or the rifts. They would call themselves Time Bandits, who might have stolen a map showing rifts in time/space, and are looking to make money from this.
The Time Bandits would be persued by some entity either looking for the map or the original owner who wants it back.

(https://i.imgur.com/ga2KPYD.png)
Title: Re: Something you wish was different or added to the game?
Post by: Wr4i7h on March 13, 2021, 05:46:11 pm
I wish the game had a few pre-made characters for new players to use. When you first start playing, you have no clue about how the systems work and what the game will require of you. These pre-made characters would have both initial stats and subsequent level-up choices defined in advance, and you could either accept or override them. This would placate one of the criticisms I frequently read about Underrail, and I honestly believe it would make it easier for newbies to get started. I normally avoid pre-made chars, but they exist for a reason, and Underrail, being tougher than the usual RPG, could really benefit from it. Could Infusion have this?

Edit: common advice to new players is to go online and choose someone else's build anyway (which normally grinds my gears, as I think of character creation and progression as an integral part of playing any RPG, but for Underrail, it really makes sense), so this would just be streamlining that process.
Title: Re: Something you wish was different or added to the game?
Post by: harperfan7 on March 13, 2021, 11:37:35 pm
Overwatch/readied attacks, for you and for enemies.
Nerfed bursting; it should be good but not as good as it can currently get.  ARs should have a close-range penalty (maybe an option for a short-barrel) and narrower burst cones.  I think this is the last real weapon-type rebalance that we need.
Baseball bat(s) and/or better crowbars.
I personally preferred the game not having a map, though im okay with the black sea having one.
More reason to play characters with both ranged and melee weapons, also the ability to quick-draw a knife or pistol, or to have gloves not take up slots.  Really I just don't like the two weapon slot system as it is.
Shields you equip in a weapon slot; shields should have some defense versus ranged attacks (the tacvest/riot armor dynamic isnt so great in practice, so let's shake it up). 
Lower item qualities after the early game.
More randomized quests/dungeons/maps/item, trap, and enemy placements.
More water maps/dungeons (like a shipyard, a native village on stilts, caves/tunnels, sewers, etc where you would make good use of jet skis).
A minigun.
Unique siphoner/ancient rat overcoat sprites, also everybody hates the sleeveless stealthy leather.  Antithermic tacvest isn't a banger either.
The game simply isn't challenging past lvl 25ish, even on dom; maybe capping levels at 25 but allowing a few more feats and skill points would be better (with the regular cap of 135 on skills).
Improved (ability score) feat can only raise an ability up to 16 max.
Higher skill check caps in lategame.
Disassemble should include its spec automatically.
Grenadier should only be as strong as it is *after* specs. 
Contraction ought to be a feat that requires 7 will (or something); its just too strong.
I want to explore Omega station.
More environmental dangers, like dungeons full of toxic or cryo gas, entire floors of fire, etc (we're getting more of this over time), also more really dark areas. 
Trap rebalancing/nerfing; too many ideas for this to list here.
DC needs to be harder and/or randomized; last boss fight needs to be much harder, at least on harder difficulties.
DC random encounters, more black sea random encounters.
Gun nut grants another enhancement slot instead (bowyer too?).
The ability to improve or add to unique weapons someway (at least some of them anyway).
Randomized arena combatants (a pool of 3-5 for each tier).
Extra emphasis here:  deeper dungeons with more nested areas
Plenty of ability checks/secrets/multiple routes (we've been getting more of this too).
Arena mode:  play against other players in various arenas with various rules.
Co-op mode:  run through the game or small side campaigns with a friend or two.

-A way to free the rejects from the Institute without turning everyone hostile.

You can do this.  Also I like your list.
Title: Re: Something you wish was different or added to the game?
Post by: Meladonimi on March 14, 2021, 10:36:43 am
- NWN like way method with blocked door - just destroy it :D
- For some places in game have sence set stationare machine gun. (expedition camp/thort elevator)
- Some sort weapon what need 1 turn to open up. (same and builds to low mobility weapons)
- Some sort of expedition to randomized dungeon (was real awesome if it is was in style of deep caverns)
- Omega base & story
- Additional psi changes  1) Some old spells need rebalance, like disruptive field just make it smal area where all bullets/arrows droping to ground. 2) More feat for pure psi (additonal slots & regen reserves) 3) Old feats rebalnce like meditation.
- On higher differences - no map. Or done it optional. Game was real more atmospheric at old pathes becouse this moment.
- Maybe need other storyline with "outher visions" there?

Title: Re: Something you wish was different or added to the game?
Post by: cypherusuh on March 17, 2021, 02:07:09 am
I wish the game had a few pre-made characters for new players to use. When you first start playing, you have no clue about how the systems work and what the game will require of you. These pre-made characters would have both initial stats and subsequent level-up choices defined in advance, and you could either accept or override them.

This would be REALLY nice if Styg could hire Epeli and crate sync-able character builder, and gives "shadow number and feat list" directly in-game, would even better if this can be done outside of Character Creation, in case you change your mind on the build mid-way.