Underrail Forum
Underrail => Suggestions => Topic started by: harperfan7 on March 02, 2022, 01:23:49 am
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The player has a set vision range. Let the player see farther than that if they have a weapon with a range farther than that, matching the range. So up to 20 with a sniper rifle, but only while the sniper rifle is the active weapon. It would make sense if it only worked in the direction the player is facing, and maybe even only while "focused". Right now in underrail, sniper rifles are the weakest gun type, so it's a balance concern, but it would also just be a really neat feature imo.
Also, it would be good if there was an option to have the player change their facing direction without having to move. Kinda bugged me in my runs where I have good detection; you want to be facing any incoming stealth enemies.
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I have a different suggestion with same implications.
Give us a gadget and/or psi ability That gives us sight around it for few turns. Better gadgets or better psi prowess increases the sight radius.
Also afaik orientation for player makes no difference in underrail and is purely visual.
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Facing affects detection
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I'd personally add to this a PER range bonus.
Rough example:
1-2 PER = half vanilla range.
3-5 PER = vanilla range.
6-8 PER = +1-3 tiles.
9-11 PER = another +1-3 tiles.
etc.
This way any build that puts points into PER can utilize the vision bonus.
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I really like the PER affecting vision idea.