Recent Posts

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1
General / Ask for advice for new players
« Last post by samsonwilliams on Today at 02:32:16 am »
I'm looking for advice for new players.
I just signed up for the forum today.
It would be great if someone could suggest.
Thanks in advance.
2
Bugs / Re: Map zoom glitch
« Last post by Styg on May 20, 2024, 02:53:07 pm »
It seems bugged while completely zoomed out. I'll have to disable this level of zoom as I don't have the time to mess around with the renderer.
3
Bugs / Re: Scrapperac Daze interactions
« Last post by Styg on May 20, 2024, 10:42:38 am »
Fixed the self-daze triggering on ranged attack and extended its duration to 2 turns.
4
Bugs / Re: Minor combat path finding color bug
« Last post by Styg on May 20, 2024, 10:02:42 am »
But you do actually have movement points, it's just that they are not shown. Hmm... arguably maybe you shouldn't get movement points because of kneecap shot, but I think I'm going to allow it for now and just fix the UI.
5
Bugs / Re: Psi-somatic Agent icon problem
« Last post by Styg on May 20, 2024, 09:04:31 am »
Fixed for the next update.
6
Bugs / Re: Nexus cabinet overlap
« Last post by PhrygianDominant on May 20, 2024, 08:42:49 am »
Off the top of my head the JSHQ barracks have cabinets that behave like this, and I've noticed it in a bunch of other places. If you can approach them from the north so that you just barely enter the tile the cabinet is on you can do this consistently.
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Bugs / Re: Nexus cabinet overlap
« Last post by yako on May 19, 2024, 09:18:42 pm »
If I remember correctly, this is the only one place where they are lined up like that; in other areas they either have some space between them, or stand exactly one after another on separate tiles, which seems to prevent it. (For example, in JSHQ armory).
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General / Re: Ambush or Recklessness + Scrutinous?
« Last post by Vokial on May 19, 2024, 09:08:14 pm »
Appreciate the prompt replies.
Now that you mention it - since I initiate Snipe from Stealth, the base 25 MP gained from Hit and Run can allow me to return to cover at the end of my turn. I plan to take either that OR Sprint, but heavily lean towards Hit and Run as I think even if I would use a Hopper Tabi and casting an Increment, some cooldown turns are still there, while H&R could likely yield MP every turn of a fight.
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Bugs / Re: Nexus cabinet overlap
« Last post by PhrygianDominant on May 19, 2024, 08:53:09 pm »
That's a rendering glitch that shows up in instances where these cabinets are lined up like that. No simple fix at the moment, so we're gonna have to leave that for the future.
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General / Re: Ambush or Recklessness + Scrutinous?
« Last post by harperfan7 on May 19, 2024, 08:47:11 pm »
H&R can give you mp after a snipe, so that's nice, but since snipers can shoot across your entire vision range, you hardly ever need to move.  One nice little tactic is to stand at a corner, snipe, then use the mp to get around the corner. 
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