Author Topic: Old Mad Chemist build  (Read 1631 times)

HempWolf

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Old Mad Chemist build
« on: August 14, 2023, 11:18:28 pm »
Hello, a long time ago i made a mad chemist build. I never tried it unfortunately, but i want to start playing again and i wanted to test my mad chemist build.

So i wanted to ask if this build is viable. I don't want to do psi and i remember that the idea was chem pistol, with grenades and a shotgun as backup.

underrail.info/build/?HgMOBgQIAwjCoFAAAB4AwohOLRxGZG7ClwBuAAAAAFwAWgEmOR4WwprCkTNWEUtaKcKFME7CteKprArisrsF378

PaposikG6

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Re: Old Mad Chemist build
« Reply #1 on: August 16, 2023, 09:03:50 pm »
This build uses energy pistol feats, not shotgun. Regardless, the build is mostly fine and should work as it is but there are some things that could be improved.

I'd suggest dropping Quick Tinkering and lowering INT to 7 and putting the point in PER instead so you can get scrutinous feat.

127 effective throwing gives max accuracy, you can lower mercantile to around 90-100 effective and effective chemsitry to something like 120
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