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Messages - Nines

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General / Re: Underrail 3d map
« on: March 20, 2016, 02:45:56 pm »
Doesn't work for me. I will wait until you make it standalone.

Quote
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.

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General / Re: Custom Portraits
« on: February 25, 2016, 04:01:18 pm »
Added 25 more portraits. Link.


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General / Re: Custom Portraits
« on: February 16, 2016, 05:16:53 pm »
Made 25 custom portraits (12 for female, 13 for male). Link.
If someone knows good artists, concepts of which could fit Underrail setting, it will be highly appreciated (send a PM).

Examples:

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General / Re: Custom Portraits
« on: February 15, 2016, 01:40:25 pm »
I've checked the portrait you have uploaded and it works as it should (no floating hair). Are you sure this is the one you have in your portraits folder?
I don't know why it works for you as it should, but for me the problem was because I exported files from GIMP with two options checked: "Save background color" and "Save color values for transparent pixels". Once I unchecked them, it started working as intended.

Your cropped portrait still contains those floating hairs, only with their alpha channel set to zero (in other words, they're fully transparent).

I'm not sure why the game would display those. But optimizing PNGs gets rid of invisible artifacts like that and reduces the filesize, sometimes considerably. Fixed version
Thanks!

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General / Re: Custom Portraits
« on: February 13, 2016, 07:13:19 pm »
I want to make a portrait pack, however, I encountered a weird... issue?

For example, this is the original image.
This is how I cropped it (obviously won't bother myself with hairs).
And this is how I see it in the game. How is that even possible? :o

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