Underrail Forum

Underrail => Suggestions => Topic started by: Fenix on September 13, 2019, 02:18:02 pm

Title: Assorted genius ideas
Post by: Fenix on September 13, 2019, 02:18:02 pm
So, let's start from practical thing - I want a key that allow me to ignore interactables so I can press it and just move to a point and not open/close/pick something.


And continue with ideas for uniques - someone said that he used energy pistol crafted with High Efficiency Energy Converter, or he wanted to, but it had not much practical sense as instead it's simpler and more efficilent to carry not two energy pistol, but one pistol and just more batteries.
And since energy pistol crafting is already esteblished - maybe we can get some unique pistol with module system on in it?
I can imagine it as sort of revolver's drum - of triangle shape - which you can rotate manually and switch between Circular Wave Amplifier, High Efficiency Energy Converter and Polarizer. Of course it shouldn't be of highest quality otherwise other pistols will nit be needed.
Or you can balance it differently.


Second idea for unique is Hammer-with-Energy-Edge. Someone said it would be cool to have it. I can imagine it as hammer with 4 energy edge emitters (or 3 - it's unique after all) but energy consumption for one strike is so high that you can only strike once with high additional enery damage, after that hammer's energy core is depleted, like 200 energy capacity is used for one strike.
So you need to spent 20 AP to recharge it or rare plasma cell.


And finish with a minor reactivity ideas - after showdown with Black Crawler gang (and cleaning up mutants) you can tell Pretorian Enforser that there is nothing to worry about anymore.
Two nameless Zone Rats could have in-game names - not as names above their heads, but in form of internal lore - for example, if first of them died, second that survived could comment something like "Sadly Mike is dead" and if second died first could say "Jon died".
So they have no names because they arn't important for your character, but they do have names in game world. I think it would be cool.

Cats shouldn't participate in fight with NPC in places like SGS and Core City, except if they are Lunatic's cats.
it will be more IMMERSIVE!11

That's all for now, get ready for more.
Title: Re: Assorted genius ideas
Post by: ciox on September 17, 2019, 08:41:21 am
So, let's start from practical thing - I want a key that allow me to ignore interactables so I can press it and just move to a point and not open/close/pick something.

Why not right click?
Title: Re: Assorted genius ideas
Post by: Fenix on September 19, 2019, 08:04:13 am
What do you mean? It's working that way now?
I don't matter how it could be done - I just need it to be done.
Title: Re: Assorted genius ideas
Post by: ciox on September 19, 2019, 10:24:19 pm
What do you mean? It's working that way now?
I don't matter how it could be done - I just need it to be done.
Rightclick does nothing, precisely why it should do something, go to location.

Hopefully it makes it in, but I want that stupid cover bug fixed first tbh.
Title: Re: Assorted genius ideas
Post by: Fenix on September 29, 2019, 02:00:09 pm
Diversify Perception bonuses in a way not all of them will give you boost to a Guns skill.
Becase right now with all of them it almost feels like "Perception on character doesn't needed" because you have food, and tons of consumables.
At least hte Juice doesn't feel like it should gives the boost.
Title: Re: Assorted genius ideas
Post by: Fenix on September 29, 2019, 02:02:38 pm
Naga Guardian - what if you kept it intact or almost intact in fight with snakepeople, and after you finished Expefition, you can take it to your beloved home? So it can protect you against some sneaky character who could trespass to your house. Or on the countrary - could be hacked and turned against you.
Title: Re: Assorted genius ideas
Post by: Fenix on September 29, 2019, 02:36:37 pm
Maybe add some weak analogue of psi-bug gear with like 5% psi-cost reduction for none-crafting psi-character?
Title: Re: Assorted genius ideas
Post by: Fenix on November 07, 2019, 07:53:23 pm
So, I heard today someone told that TM is (a bit) bland and not flavorless.
My next genius idea - make it flavorful!

For example, if it will allow in game - not in combat, just in game, some timey-wimey stuff for fluff and flavour.
I mean, somethign unusual - take a peak in future maybe? Or at least in past.
Somehting like that, that will get us feeling that it's actually temporal stuff, you know time and all that.
It shouldn't be major bonuses or something - maybe just something that allows to find more lore, or give some info on some quests.

Maybe it shouldn't even affect quest's outcome, but instead could give plars insight, some view point fro a different perspective, to reveal something surprising, some SUDDEN TURN or maybe not so sudden. But something that change focus and perspective of completed quest for example.

Thoug it could be used for fights - I mean it could give something for selected fights, maybe for big ones like Beast, maybe for secret fights you need to look for thoroughly.

In general it should allow to do things - to get information mostly? - that you can't do any other way, because it's time stuff.

Title: Re: Assorted genius ideas
Post by: ciox on November 11, 2019, 08:42:37 am
So, I heard today someone told that TM is (a bit) bland and not flavorless.
My next genius idea - make it flavorful!

For example, if it will allow in game - not in combat, just in game, some timey-wimey stuff for fluff and flavour.
I mean, somethign unusual - take a peak in future maybe? Or at least in past.
Somehting like that, that will get us feeling that it's actually temporal stuff, you know time and all that.
It shouldn't be major bonuses or something - maybe just something that allows to find more lore, or give some info on some quests.

Maybe it shouldn't even affect quest's outcome, but instead could give plars insight, some view point fro a different perspective, to reveal something surprising, some SUDDEN TURN or maybe not so sudden. But something that change focus and perspective of completed quest for example.

Thoug it could be used for fights - I mean it could give something for selected fights, maybe for big ones like Beast, maybe for secret fights you need to look for thoroughly.

In general it should allow to do things - to get information mostly? - that you can't do any other way, because it's time stuff.
It's settled then, we're getting the tears from Bioshock Infinite next update.
Title: Re: Assorted genius ideas
Post by: Fenix on November 11, 2019, 07:04:57 pm
Balance suggestion, I made it earlier, in case it got lost.
So, chracter has fixed amount of AP - 50 that is relatively hard to get above that quantity.
We have Adrenalone - which have consequances, after 3 turns it cause Fatigue effect.
We have Blitz that convert MP to AP so character can't move the turn he used Blitz.
And then we have Psycho-temporal Acceleration that basically doubles the effect of Psycho-temporal Contraction with no drawbacks at all.
Why?
It's seems a bit too OP for me.

Also in term of balance it benefit more Tranquility builds.

How about make some penalty for using Psycho-temporal Contraction with  Psycho-temporal Acceleration?

My thought was HP damage, somehtign like "you start to move so fast you damage you body/so it's detrimental for your body".
I guess from the lore point of view it's not like that - it' snot that Flash stuff where simply move very fast.
I guess in Underrail it's probbably "you move like usual but time fly faster for you/slower for other" thing.

Anyway that could be liek 10% HP loss per turn for 3 turns when you use it.
Of course, it could be something different than HP loss, and with different conditions.
Title: Re: Assorted genius ideas
Post by: Fenix on June 22, 2020, 11:54:31 pm
So...
If you work for JKK and didn't do Arena yet, you could mention about bladelings to Vivian/Ola and they will add fight with bladelings to Arena shedule. Or something.
Title: Re: Assorted genius ideas
Post by: harperfan7 on June 23, 2020, 12:35:02 am
How do they move monsters anyway?  Some of them are very heavy and its not like Ive seen working vehicles in this game, besides boats. 
Title: Re: Assorted genius ideas
Post by: Fenix on June 23, 2020, 01:19:47 am
Well, maybe by boats?
Rathounds and burrowers from Camp Hathor, psi-bugs and bloodsucking frogs too.
We lack crawlers and DS, and bladelings.
And Black Sea fauna.

Also - trains! Yeah, railway transportation.
Title: Re: Assorted genius ideas
Post by: harperfan7 on June 23, 2020, 02:25:25 am
No, of course trains and boats, but they're not catching them right next to trains and boats, they're catching them in caves. 
Title: Re: Assorted genius ideas
Post by: Bruno on June 23, 2020, 08:31:31 pm
The mechanic in Rail Crossing is fond of quads, so presumably there are some working ones around. They could pull a cart with siphoner cages.
Title: Re: Assorted genius ideas
Post by: Fenix on July 14, 2020, 12:54:47 pm
OK, some guy (Angry Duck) on Discord suggested this - more business with the spying burrower spawn bugs!
Like, you can buy them from Constantine or Twitch guy, and like, plant them here and there for fun&profit.
So, you can use them not only in response to quest - you can GET quest by planting them!
For example you can get a heavy hint of who Tanner is before endgame.
But that definitely will require new quests.
Maybe not in Underrail. Maybe in Infusion?
Title: Re: Assorted genius ideas
Post by: Fenix on July 21, 2020, 08:43:03 pm
Someone asked for this, and I also suggested this befoe Expedition was released.Anyway, to the point:
make recycling different, so you could recycle items with just one click.
Like your cursor changes its mode and you simply click and recycle item.
Could be done via clicking some special item in inventory, like scissors or something, and then go on wild recycle rave.
If engine supports this of course.
Title: Re: Assorted genius ideas
Post by: Fenix on August 14, 2020, 02:16:13 pm
So, Diassemble - ability to add weapon modules to all weapon, or at least uniques?
Imagine Sonocaster with Circular Wave Amplifier right? And with crit bonus from Practical Physicist, added upon refitting weapon.
Or Bieretta with Rapid Reloader. Or Wyatt's gun with RR.
Probably too unbalanced?

Also, make Pyromaniac work for energy weapon? While it makes perfect sense for plasma pistol, it obviously dosnt need that.
On the other hand, laser one would like it, and prerequisite could be Practical Physicist, but lazer doesn't deal heat damage.
Eh...
Title: Re: Assorted genius ideas
Post by: Megaost on August 18, 2020, 06:58:10 pm
Here's a genius idea:

Add hotkeys for item-wheel options. If I want my Huxkey to go to Hack, I press 1 (example), if I want to lockpick with it, I press 2 etc.
Title: Re: Assorted genius ideas
Post by: mattu on August 19, 2020, 01:00:36 am
Here's a genius idea:

Add hotkeys for item-wheel options. If I want my Huxkey to go to Hack, I press 1 (example), if I want to lockpick with it, I press 2 etc.

You can basically do this now. You can drag your Huxkey to two different slots on your hotkey bar, and set one to lockpick and the other to hack.
Title: Re: Assorted genius ideas
Post by: Megaost on August 19, 2020, 04:54:31 pm
Here's a genius idea:

Add hotkeys for item-wheel options. If I want my Huxkey to go to Hack, I press 1 (example), if I want to lockpick with it, I press 2 etc.

You can basically do this now. You can drag your Huxkey to two different slots on your hotkey bar, and set one to lockpick and the other to hack.

Thanks!
Title: Re: Assorted genius ideas
Post by: ecogen on August 19, 2020, 11:34:02 pm
Here's another genius idea that no RPG has done ever before:

Separate save files by character.
Title: Re: Assorted genius ideas
Post by: Fenix on April 04, 2021, 09:27:05 pm
QoL feature - add turn separator in the log, to better see where the new turn started.
Title: Re: Assorted genius ideas
Post by: TheSidewalkSLAM on April 07, 2021, 06:35:32 pm
Naga Guardian - what if you kept it intact or almost intact in fight with snakepeople, and after you finished Expefition, you can take it to your beloved home? So it can protect you against some sneaky character who could trespass to your house. Or on the countrary - could be hacked and turned against you.
To that point, the defense turrets you invest in from CC Housing ought to actually have some impact on a certain home invader rather than them magically appearing in your basement. (the player ought to be the only one allowed to magically appear in the basement!) The naga specifically I feel would make a better Living Room decoration piece like the beast's head rather than a defense option.
Title: Re: Assorted genius ideas
Post by: Fenix on April 10, 2021, 11:57:14 am
Idea - slightly randomized trap placement.
Like, 1 tile radious would be enough to spice up things a bit.
I do think devs thought about it, and for some reason rejected it, so put it here just in case.
Title: Re: Assorted genius ideas
Post by: Fenix on April 11, 2021, 12:52:34 am
Blueprint for unloading bullets/shells in order to get cases - take 100 bullets/shells, and make them into 100 cases.
Or maybe it should be a %, based on @ mechanical skill.
Title: Re: Assorted genius ideas
Post by: Fenix on April 13, 2021, 05:15:55 am
Incremental movement - I hope I used right words.
Say, you press some button and now able to mone to a position where mouse pointer is, instead of jumping to a center of a nerby tile.
Sometimes you need to move just a bit, and keep the rest, say 5 MP to move back.
Title: Re: Assorted genius ideas
Post by: Fenix on April 13, 2021, 01:24:17 pm
Add the icon for Ambush feat similiar to what enemies have when they illuminated enough, only icon on PC show if he is standing in the dark enough place - sometimes it's not clear is it not enough illumination for targets, or too much light for PC.
Title: Re: Assorted genius ideas
Post by: harperfan7 on April 13, 2021, 02:20:26 pm
Add the icon for Ambush feat similiar to what enemies have when they illuminated enough, only icon on PC show if he is standing in the dark enough place - sometimes it's not clear is it not enough illumination for targets, or too much light for PC.

If your portrait background is totally dark, you can ambush.
Title: Re: Assorted genius ideas
Post by: Fenix on April 15, 2021, 10:19:29 am
not exactly true - even if it light up a little, you still can attack. But just a little bit more - you can't. And the border is unclear.
Title: Re: Assorted genius ideas
Post by: Fenix on July 10, 2021, 05:46:23 pm
Add specialisation to Spear Throw that increase precision, maybe even at expence of damage.
I know commando belt adress that, but just in case someone would want use differevt belt.

Als, someone suggested to merge Gun nut with Skinner - maybe if make it veteran feat, opportunity cost would be higher that way.
Also yeah, such feats look ugly-shly mmo-ish.
Title: Re: Assorted genius ideas
Post by: Fenix on July 10, 2021, 05:51:13 pm
Given the talk with Ezra when he explained that too powerful plasma weapon will mealt shooter himself, I would agree on unique plasma rifle that woutl deal half of the damage to the shooter - 100% to target, 50% to a player character, maybe part of that damage is irresistible.
Title: Re: Assorted genius ideas
Post by: Fenix on July 10, 2021, 08:03:21 pm
Snooping buff - you are very perceptive and smart and see things in dialogues.
For example +3 Int +3 Per in dialogues.

But in general, if it would give hints in dialogues or otherwise for quests it would be useful.
Also, it would go contrary to what game designer want to achieve, inducing lazy gaming so maybe it's pretty bad.
Title: Re: Assorted genius ideas
Post by: Fenix on July 14, 2021, 08:42:28 pm
Make Cloaking Device stealth effect not affcted by Armor Penalty.
If it would be too strong - simple reduce stealth gain from it.
Thus CD could be useful for when you need some heavy armor like vests, but still need some stealth to get into rigth position.
Still, CD could add ~100 stealth at best? not that much, given that many dangrous enemies have higher than 100 instant detection trashhold.
Or make it be affected only by some % of AP.

Probably diffucult to balance?