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Messages - Ransom

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General / Brown Robe Viability?
« on: April 01, 2021, 08:14:06 pm »
I'd like to try another run of Underrail and use a psi build this time. For maximum cave wizard aesthetic, I wanted to use the brown robe... except it offers no protection and debuffs perception. Is it even possible to play wearing the brown robe? For reference, I'd be playing on normal and following a forum build pretty closely.

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General / Impressed With Expedition Writing (Early Spoilers)
« on: December 17, 2019, 12:01:00 am »
Underrail has generally been a genuinely enjoyable experience for me and I'm impressed at the huge volume of content on offer considering the size of the team. One of the really cool things to see has been the (in my opinion) improvements in character writing in Expedition compared to the base game (the banter between Marcus and Tony in the camp humanizes the experience in ways the base game is generally lacking, for example). As an aside, I also quite like the style of the prose and its conciseness: it is very respectful of the player's time as well (no gynormous piles of needless Obsidian or BioWare style pointless backstory)

What has hands down impressed me the most, however, is the Ferryman. While it seems kind of on the nose that he's an author avatar (Charon being the Ferryman of Styx and the term Stygian deriving from the name of the river) I have a great fondness for allegorical characters like this when they're done well. His vivid tone really stands out from the other characters I've met in the base game and the expansion so far and I loved the story about him fighting that barbarian warrior. I also was quite impressed with philosophical stuff, which blended some really diverse influences (as far as I could tell Orthodoxy, Buddhist, and Heideggerian ideas among others, probably). It's also really good that the PC (with high enough intelligence) can make some cogent replies to the Ferryman instead of just saying "go on" and stuff like it over and over.

Like with Age of Decadence, my favorite part of games made with one writer or a small team of writers is how you get to see their interests and influences come through in the final product. From the base game, it's obvious Styg knows more than me about science, so it's cool to see some stuff I actually know a little about in there too. Looking forward to seeing more work from this studio!

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General / Re: Jack Quicksilver Issue (Triggering "Meet Azif")
« on: December 04, 2019, 12:16:31 am »
Well I got the unpacker tool and compared the failed save file to the save one. A tag for "watcher quest no longer working" exists on this run, so it definitely wasn't a bug. I'm gonna try and edit the save file. Failing that, I guess I'll just deal with missing out on one of the coolest quests for this run. Still weird that I got it during my blind first play through but fouled it up the second time around. Oh well. It's just a game. Thank you again for your help!

EDIT: I definitely do not understand editing save files :p

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General / Re: Jack Quicksilver Issue (Triggering "Meet Azif")
« on: December 03, 2019, 12:51:34 pm »
Thank you for your response. I do have a save before doing the three quests. Now that I think about it, when I bought Hercules from the Hercules guy, I might have clicked a dialogue option that triggered "less than ideal," since it was followed by a persuade option to talk him down (that I succeeded on, but still). I'll upload the file after work today.

If I had to go back that far, I'd lose half my progress, however. If it turns out to be the Hercules problem, unless there's some way I can edit my file to add "Find Azif" to my quest log, I'll just have to give up on Oculus for this run. Still, I'll upload the file this evening (UTC-500 time zone). Thanks again for your response!

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General / Re: Jack Quicksilver Issue (Triggering "Meet Azif")
« on: December 03, 2019, 02:51:53 am »
Thank you for your response. I read that thread carefully and the second attempt I made (not touching cameras, not killing Mordre after confronting him -- indeed not confronting him at all) also failed. I've tried reading every thread I could find on this subject but to no avail. I am linking 2 saves. One (anger.rar) is with killing Mordre and touching the cameras in the Todor quest. The other (whut.rar) is with leaving the cameras untouched (having used the diplomatic option to do everything) and not interacting with Mordre. It's worth noting that for this run I used the screens to broadcast the Hercules info, whereas in my original playthrough I gave it to the hardcore city bar guy. Thank you again for your response.

1. No Cameras / No Mordre https://www.filehosting.org/file/details/835733/whut.rar

2. Cameras / Mordre https://www.filehosting.org/file/details/835736/anger.rar

I have no idea what more I could do different from the first file.

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General / Jack Quicksilver Issue (Triggering "Meet Azif")
« on: December 03, 2019, 12:37:19 am »
So I am playing through again now that I bought Expedition and I can't get the "meet Azif" quest.

The only thing I did differently from my first play through (where I triggered "meet Azif" no problem) is that I checked the cameras in the security room after persuading Delma to let me in. The cameras "didn't catch me doing anything illegal." Why can't I meet Azif? I can't find any other Forum posts that seem to answer this question. Is there a trigger point in the main story I need to get to first? Does Expedition change this?

EDIT: I've tried re-running the quest without touching the camera and no dice; it stills goes "I'll meet with you later.?"

In terms of main quest progression, I had not yet gotten to Cornell on the first save. On the second save, it was before I had even done Gorsky's quests in CC but after Tanner gave "find cornell."

EDIT 2: Sorry if this post should have gone in the "bugs" subforum. I can't figure out if it's a problem with my game or with my playthrough (or if I just need to wait to get the next quest).

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Builds / Re: Build Help Please "Ranger" (Guns-Infiltration-Speech)
« on: September 17, 2019, 11:43:52 pm »
Thank you both, HulkOSaurus, and Jubei for your replies. I'll give the matter some thought before I start over the game this weekend. I'm really looking forward to playing now that I have a little better idea of what I ought to do. I'm excited to know that assault rifle can be viable for either tanking or stealth. Thank you again!

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Builds / Re: Build Help Please "Ranger" (Guns-Infiltration-Speech)
« on: September 17, 2019, 12:42:28 am »
I saw several posts suggesting that heavy armor/AR is the most straightforward build for a beginner (psi being apparently easy but a little less straightforward). Is heavy armor restricted only to metal? For an AR/heavy armor is it best to dump dexterity and agility?

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Builds / Re: Build Help Please "Ranger" (Guns-Infiltration-Speech)
« on: September 16, 2019, 10:50:00 pm »
Thank you for your response! I'm having some difficulty with the build and am considering swapping from sniper to assault rifle.

How does
6/5/6/3/10/3/7

sound?

I figure start at a lower level for STR then up it to 7 at level 4.

Side note: is tactical vest/riot armor ok for dodge builds or are they leather only? If I go for the AR/tank style build, then is metal armor a must?

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Builds / Build Help Please "Ranger" (Guns-Infiltration-Speech)
« on: September 13, 2019, 11:45:19 pm »
Hello

I've been researching builds and trying to get a sense of what I want from this game. I wanted to ask for advice before I got too far into the game. The idea I had for a character is someone who is good with guns (I really like assault rifles or sniper rifles and shotguns- though it seems like assault rifles are easier than sniper rifles), taking care of their kit (mechanics), using stealth and lock-picking to position advantageously for fights (stealth, lockpicking) and using speech to defuse situations and prepare effectively (speech, mercantile).

The stat distribution I have is 5/7/7/3/8/3/7

A question on strength: what is the minimum strength where a character can still use long guns effectively?

The skills I've put to 15 are: guns, dodge, evasion, stealth, lockpicking, mechanics, speech, mercantile

I'd like to pick up traps as well.

The trait's I've chosen are aimed shot and nimble

I would be most grateful for any advice on how better to optimize this build. Thank you!

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