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General / Re: Final Boss struggle (big spoilers)
« on: November 14, 2016, 09:36:32 pm »
In my test I had 0 throwing so my character consistently over shot the grenade past the distance limit. This made it so the tchortlings never bothered me.
My bad
Tinkered a bit more and found that throwing a gas nade on the right hand side of the intersection prevented the AI from checking that avenue when investigating the noise.
I find images help
Recap
1st Image
Make it to the door
2nd image
Move to the top right corner of the safe room
Mouth of Tchort will probably pay a visit. Stay put in your corner, kill him and then skip turns until you can exit combat.
3rd image
Enter combat, move 1 tile down and 2 tiles left. This is so the top right tentacle won't move.
4th image
You'll need 102 movement points to make this run but 100 will suffice. Popping an adrenaline shot should be enough so that your character is far enough inside the tile that the tentacles won't move.
5th image
This is how it should look having succeeded.
6th image
Throw a gas nade out here. Wait for it to expand enough to "block" the path and commence the nading on the bottom right tank.
When starting on the left tank I wouldn't use the gas nade to block the path as drawing over the tchortlings from the right side was consistently safe in my test.
My bad
Tinkered a bit more and found that throwing a gas nade on the right hand side of the intersection prevented the AI from checking that avenue when investigating the noise.
I find images help
Recap
1st Image
Make it to the door
2nd image
Move to the top right corner of the safe room
Mouth of Tchort will probably pay a visit. Stay put in your corner, kill him and then skip turns until you can exit combat.
3rd image
Enter combat, move 1 tile down and 2 tiles left. This is so the top right tentacle won't move.
4th image
You'll need 102 movement points to make this run but 100 will suffice. Popping an adrenaline shot should be enough so that your character is far enough inside the tile that the tentacles won't move.
5th image
This is how it should look having succeeded.
6th image
Throw a gas nade out here. Wait for it to expand enough to "block" the path and commence the nading on the bottom right tank.
When starting on the left tank I wouldn't use the gas nade to block the path as drawing over the tchortlings from the right side was consistently safe in my test.