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Messages - Sykar

Pages: 1 ... 9 10 [11]
151
Bugs / Re: Crash to desktop attacking Eddy and Scrappers with Eels and SGS
« on: December 12, 2017, 10:20:50 pm »
First:
Game Version: 1.0.3.15
Error: System.NullReferenceException: Object reference not set to an instance of an object.
   at lr.as(ar7 A_0, ar7 A_1, Dictionary`2 A_2)
   at cxs.b()
   at cxs.es(TimeSpan A_0, TimeSpan A_1)
   at crh.g(TimeSpan A_0, TimeSpan A_1)
   at gn.a(TimeSpan A_0, TimeSpan A_1)
   at b45.a(dq3 A_0)
   at doy.df(dq3 A_0)
   at cc.df(dq3 A_0)
   at av9.a(dq3 A_0)
   at auq.Update(GameTime gameTime)
   at dc7.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bij.a(String[] A_0)

Second:
Game Version: 1.0.3.15
Error: System.NullReferenceException: Object reference not set to an instance of an object.
   at lr.as(ar7 A_0, ar7 A_1, Dictionary`2 A_2)
   at cxs.b()
   at cxs.es(TimeSpan A_0, TimeSpan A_1)
   at crh.g(TimeSpan A_0, TimeSpan A_1)
   at gn.a(TimeSpan A_0, TimeSpan A_1)
   at b45.a(dq3 A_0)
   at doy.df(dq3 A_0)
   at cc.df(dq3 A_0)
   at av9.a(dq3 A_0)
   at auq.Update(GameTime gameTime)
   at dc7.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bij.a(String[] A_0)

152
General / Re: Post your experiences with the new Dominating difficulty!
« on: December 12, 2017, 10:05:21 pm »
I am using my Hybrid PSI/Sniper/Stealth character for another playthrough and this build did well in Hard mode though it is a bit weak until you have Premeditation and Snipe.

As someone who loves to sneak past enemies I feel this is a mixed bag especially in Depot A. There is just too much now and it is almost impossible to skip combat. While killing isolated targets is this builds forte, it is of little use here due to the insane amount of enemies alongside the increased damage and HP and limited ways to isolate targets to take them out one by one.

I am fine with the increased HP and damage. I am also fine so far with the new monsters like the new PSI beetle which is a huge challenge.
But the stupidly high amount of enemies without giving sneaky builds additional routes to evade them makes me question at least that part of the difficulty.

Alongside Depot A this also applies to the abandoned Warehouse behind the Mushroom Cave with Newton in it. It takes a lot of patience to lure the psi beetles into the starting room to close the door and then killing them one by one which is the only way to defeat them.

I said I was fine with the new monsters but I urge you, Styg, to remove PSI-cognitive Interruption from the new psi beetle. It basically one shots any PSI user unless the build goes max Con, or maybe you can survive it at very high levels.

Also giving PSI beetles TK punch instead of Cryokinesis when there are two of them is imho total overkill with everything else included. If we could at least get energy shields around that time it might be doable but as it stands, this is imho too much for basically all builds. By the time the stun wears of you are dead meat, almost guaranteed.

153
Bugs / Crash to desktop attacking Eddy and Scrappers with Eels and SGS
« on: December 12, 2017, 09:56:48 pm »
I got two crashes today when finalizing the quest to attack the Scrappers with the Eels and with the support with SGS. When choosing the dialogue to go with either Roman and the SGS to attack Eddy directly or go with Silas and attack the front, whenever I chose to attack Eddy with Roman and the SGS I got a crash almost immediately after the fade to black screen when it tries to build up the level. I can see my buddies attacking for a brief moment and I see one corpse going down, I think it is the gate guard but then immediately I crash to desktop.

154
General / Re: anti-Carnifex cheese
« on: December 10, 2017, 06:21:48 pm »
It's basically a "remove enemy from battle for 1 round" button that only costs like 10 AP.  I think there should be a melee attack check or something.

Let's compare that with psi buttons. "For 0 AP cost, all enemies are removed from combat for 3 turns oh and by the way your next attack against them is doubled lol" and you think taser needs nerfing? :P

2 Feats on long CDs are needed:

Premediation (level 6 feat, 5 turn CD)
Locus of Control (level 14 feat, 15 turns CD)
Mental Breakdown which costs quite a bit even with the 50% reduction from Premeditation, 30 to be precise.

Flashbangs are on much shorter CDs than Locus of Control and are also cheaper to manufacture/buy on top of being fairly abundant usually. Tazers cost almost nothing it suffices to use leftover materials. Even at very high levels you might deal like 25-30 damage with them.

Also the bonus damage applies to mental attacks only of which there are two: Bilocation and Neural Overload. I guess if you want to you can fear him for twice the amount of time but they run very fast and very far away from you...

I think the stuns are pretty balanced in principle.

Taser: low AP cost, cannot miss, Fortitude Check
Dirty Kick: medium AP cost, can miss, no Fortitude Check
Electrokinesis: high AP cost, cannot miss, no Fortitude Check (or it's very hard to resist it)

However despite this intial appearance of balance, Dirty Kick kinda sucks though compared to a Taser for having lots of less obvious weaknesses:
- uses up a whole feat slot instead of a few skill points
- much bigger cooldown, no less than double, and very high quality infused boots can merely reverse this instead of going further
- mechanical damage is much more likely than electrical to be fully absorbed by human enemies' armor, preventing the stun
- does not work on mechs at all

After all that the fact that it can still miss and has a higher AP cost than a Taser kinda gets on your nerves.
I only used Dirty Kick for my String Lord crossbowman because I absolutely needed all the utility slots free for different types of elemental bolts, I definitely didn't enjoy the numerous drawbacks it had over Tasers.

Electrokinesis can be resisted by organic targets, mechanical/electrically powered enemies cannot save against it because they receive a different debuff short circuited. It costs a good chunk of AP and PSI though and the stun lasts 1 round only. It is also not advisable to be used when you fight alongside allies.

155
General / Did Oddity drop rates change on Dominating difficulty?
« on: December 10, 2017, 06:15:41 pm »
I have wiped out most rathounds (without Alphas in the pack) at this point but no luck getting any ears. I probably killed around 30-40 of the pests. I am now in GMS compound and in previous versions I would be level 6 thanks to the 3 Oddity experience points from those ears.

Did anyone else noticed this or am I just extremely unlucky this play through?

156
I can confirm this bug. Tried with save/reload and new characters but to no avail. I play on Dominating difficulty.

157
Bugs / Re: [1.0.3.13] Newton does not survive being saved
« on: December 10, 2017, 02:07:54 pm »
I encounter the same bug and tried a variety of options in hopes that I can still save him. Not only did I kill all the Azuridae inside but also outside. I shot the barrel. I did some reload and loading stuff. Tried to fiddle around with the dialogue. Etc.
Nothing works he will die regardless how well you do. This happens while playing on the new difficulty.

158
Discussions / Re: What do you play right now?
« on: June 02, 2017, 06:57:34 pm »
In no particular order atm:

UnderRail
DDO
DFO
Titan Quest IT
StarCrawlers
Grim Dawn
Warframe
Vampire Bloodlines (Carmarilla Edition)

159
Bugs / [Core City] Jack Quicksilver
« on: January 19, 2016, 05:46:58 pm »
So I was just doing some arena and wanted to go back to do some missions, went to Jack Quicksilver to buy maybe a few items and here comes the weird bug:
I can tell him that I did all his quests and then ask "...now what" which will lead him to give me the quest to search for Azif in the Hanging Rat bar. Problem is I already did that quest so my best guess would be that after completing the quest it does not seem to delete that dialogue branch from Jack's response list.

Further testing reveals that I can repeat this endlessly without the quest appearing in my quest log.

160
General / Re: Stats and Skills calculator
« on: August 06, 2015, 01:57:00 pm »
Really useful tool, thanks for your efforts.

161
General / Re: Custom Portraits
« on: August 06, 2015, 01:55:29 pm »
Sweet I gonna add those asap.

162
Suggestions / Reduce wealth by a lot
« on: August 06, 2015, 01:50:55 pm »
Imho Underrail has the same problem as many other RPGs have, which is that it is far too easy to get rich.
My suggestion would be that base value to sell should be reduced by at least 50% or even more. Likewise money gained from quests should be reduced by a similar amount. To compensate for people who want to play with the Mercantile skill should get better returns at higher levels.

Kind regards

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