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Messages - Kostura

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Builds / Re: Traps/chemistry build?
« on: June 01, 2021, 02:50:39 pm »
I'll check out Destroyor's guide. Thanks for the help.

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Builds / Re: Traps/chemistry build?
« on: June 01, 2021, 10:46:54 am »
How about the social skills, persuasion/intimidation/mercantile? Are any of those critical to a playthrough? Are they worth diverting skill points away from offense/defense/subterfuge/technology?

I'm also unsure of how to allocate points as I'm leveling up. Should I focus on dexterity at first? How far should I pump it up? Same questions about skills, which skills will I want in the early game and which skills will I want to put off until the late game? Is there a soft cap for certain skills, at which point you begin to see diminishing returns?

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Builds / Re: Traps/chemistry build?
« on: May 31, 2021, 10:39:55 pm »
How about stealth, is that worth taking? I've been re-thinking that one. I'm more concerned with killing enemies quickly than remaining undetected.

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Builds / Traps/chemistry build?
« on: May 31, 2021, 09:44:34 pm »
Hello, I bought this game a while ago but never got into it. I'm trying to use the character builder to come up with something but frankly I have no clue what I'm doing. I'll be playing on normal difficulty.

I'm shooting for something along these lines: traps, grenades, chemistry, stealth, large AP pool. A character who can move very quickly, do a lot of things in a single turn, and craft his own traps and explosives. Basically the idea is to plant enough traps and throw enough grenades to blow up the entire map in a single turn without enemies being able to catch me.

I'll need an alternative source of damage since it isn't feasible to rely entirely on traps and throwables, but I'm not sure what that should be. Guns? Crossbow? Melee?
Like I said I have no clue what I'm doing, so any advice would be appreciated.

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