Underrail Forum
Underrail => General => Topic started by: Ginazi on December 22, 2015, 07:45:26 am
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Hello, I think I've made a mistake levelling up - I've picked Recklessness at level 2 and now I've selected Expertise at level 4.
It seemed to be a good idea at the time, but after the fact I've realised that these two feats might not work together very well:
expertise works only on normal hits, while Recklesness reduces the number of normal hits, replacing 7% of them with critical hits, right?
So I won't be able to use Expertise as well as I could had I not picked Recklessness.
I still have a hard save from about 30 minutes before picking Recklessnes. What do you guys think? Should I replay this segment and choose another feat? Or can these two feats actually complement each other?
I'm aiming for an assult rifle/heavy metal armor build.
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I think they work good together.
Experise empower usual hit, while crits already had x2 damage.
i just don't like Expertise because there is better feats, at least for melee.
But for smg e.g. it is good choice, for assault rifles too I think, but I have no experience with them.
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The flat bonus damage goes really well on weak guns with a high firerate.
It's worth it even with ~10-20% crit due to your regular hits occasionally getting through a targets armour.
Still, it depends entirely on what weapons you plan on using, and what your focus is otherwise.
If you go for, say, Plasma Pistols, Expertise isn't worth it anyways.
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Thanks for the replies.
I'm planning on using assault rifles, but right now I'm using handguns/SMGs, because I haven't found any more powerful weapons (or blueprints for them, the same applies to armor BTW, I really wish I could get even the most basic and weakest heavy armor) thus far (I've just finished quests for Big Bret).
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Ugh, seems I have made another stupid mistake, this time related to skills.
I've picked up armor sloping and levelled up mechanics hoping that I will be able to craft some nice metal armor.
What I forgot was to level up tailoring as well and now I can't seem to find even a basic vest with no tailoring requirements so that I can craft a suit of metal armor. I've levelled up persuasion instead, which seems to have been another mistake, since I've got low will (only 3). Will persuasion be useful at all with such a low will? I'm seriously considering restarting the game.
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You can always eat Junkyard Surprise, get +2 Will and be fine.
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Armor sloping isn't even that useful and I always skip it on tanks. You're better off just going 95% encumbrance as an assault.
I can only see it being useful on a sledgehammer build to eke out a few more MP on heavy armour.
As for tailoring, keep in min, you can dump as many skill points into a skill as you want per level, it just can't exceed level*5. Need 40 tailoring? Level up once and dump it all in there.
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Thanks for the advice. I think I will stock up on Unpleasant Surprise and maybe try to level up tailoring now instead of chemistry.