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Messages - Yonaiker

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61
General / Re: List of questions for devs
« on: April 11, 2017, 04:41:07 pm »
Yeah, that is something I have seen too, I thought it was intended but likely a small glitch.

62
General / Re: List of questions for devs
« on: April 11, 2017, 01:11:16 am »
The values appear on the skill description, they always refresh when the value is changed by any means (leveling up, food, gear, etc.)

63
General / Re: List of questions for devs
« on: April 10, 2017, 06:14:35 pm »
  • Does heavy punch work on pneumatic strike from combat gloves?
  • What's the actual chance of setting a target on fire from Pyromaniac? Is it a fixed %, based on effective Metathermics skill or something else?
  • Would like to confirm if additional stealth damage for snipe is based on effective or base stealth skill point. Ditto for ambush.
  • Would like to confirm if it's base or effective total armor penalty being added as critical damage bonus for Heavyweight. Is this bonus display correctly on the combat stat screen?
  • Will you implement an indicator on the cursor for ambush?
  • Will you update the combat stat screen to indicate critical chance and bonus for grenades and throwing knives?
Thanks in advance.


1. Yes
2. Pyrokinesis and Thermodynamic Desestabilization 50% and Pyrokinetic Stream 20%. The values are fixed, only damage is increased.
3. Snipe should take in account effective skill points, the same for Ambush.
4. I'm planning a sledgehammer tin can playthrought for Expedition, can't confirm this one but Heavyweight should take your general armor penalty (armor suit, boots, metal helmet) to the critical damage bonus.

@MirddinEmris

Heavyweight and Critical Power *should* synergize, if not then it is definitely a bug.

64
General / Re: Requesting Crossbow Build
« on: March 15, 2017, 11:00:55 pm »
http://underrail.info.tm/build/?AwGloJgVhAWEYE44gIygOwi+NBmGUVA-QtYGdMoiUANl1UpMZbHdXJD3jzrjxxkUTlH51BdGHX4Ykg9FlQQAHEA

This a almost similar crossbow build which I fairly easy finished the game. I modified it a bit to fit your expectations.

For this I was totally focused on critical damage and chance, at level 25 reaching if I remember correctly 57% chance (without Focus Stim) and 475% critical damage, using serrated bolts as main ammo, it has 70 on Electronics so I can craft MKIII shock bolts to deal with robots or any foe with very high mechanical resistance, I took Metathermics mostly for the fun caused by shattering with Cryostasis and detonations by Thermodynamic Destabilization of most enemies at full health. As for gear I had the following:

Head: Seeker Goggles w/ Night Vision
Armor Suit: Infused Rathound Leather Vest (12% critical chance)
Weapon: Monsoon model with: Super String and Anatomically-Aware Scope
Footgear: Infused Siphoner Tabi Boots (Inmobilization inmunity)

65
Discussions / Re: What do you play right now?
« on: March 01, 2017, 12:38:27 am »
Only Underrail to death, although I wish to play World of Warcraft if it weren't by the currency control in my country.

66
Development Log / Re: Dev Log #51: New Weapon Types
« on: February 22, 2017, 11:52:31 pm »
Just for curiosity, does the shotgun shells will have only one unique ammo variant (acid, shock, incendiary rounds) or they will have more than one?

67
Development Log / Re: Dev Log #51: New Weapon Types
« on: February 21, 2017, 10:42:09 pm »
Time to role-play a Spear-machete Maiden clad in Super Steel Armor, Sorry Balor's hammer, you got replaced. Can't wait for the Unique variations.

68
General / Re: Is this intended? (Spoilers)
« on: February 14, 2017, 02:20:48 pm »
Or you can just bear trap every inch near the entrance before you activate the elevator.

Well that doesn't sounds bad, but never thought I would trigger the faceless to the elevator room and didn't have any bear trap at my disposal, even less to buy outside with the whole institute hostile. Have a stygian coin for the tip.

69
General / Re: Is this intended? (Spoilers)
« on: February 13, 2017, 06:41:22 pm »
After a LOT of attempts I managed to descend without cheating, there only one way to survive and is very unreliable and RNGish:

Activate the elevator, when the cutscene of faceless appearing ends inmediatly hide on the pile of boxes, the elevator has a counter of 6 until arrives, it should be on minimum 4 before the faceless spots you, after that manually initiate combat and pop every defensive element at your disposal (morphine, shields, cloaking device), you must withstand 2 turns and the elevator appears (This cause a encounter reset; if you have low initiative it can be bothersome) finally rush to it.

Depending on your build, my character survived thanks to only one mindreader appearing in one attempt and of course NOT BLOCKING the only path once they spot you behind the boxes.

Good luck and patience for those hunting the fabled Mind Cracker.

70
General / Re: Is this intended? (Spoilers)
« on: February 13, 2017, 03:42:55 pm »
Stealth + Sledgehammer = Not my cup of mushroom brew. Hardly doubt Styg will change the way on dealing with the faceless without Tchortist support at the elevator room if adquiring Mind Cracker, a good unique wasted. But hey, anyone can dream.

71
General / Is this intended? (Spoilers)
« on: February 12, 2017, 11:44:25 pm »
Went to get the Mind Cracker unique sledgehammer for a future playthrough so that makes me hostile to the whole institute and triggers the invasion, fair enough, I manage to kill Eidein and gets his keycard to activate the elevator but how the heck am I supposed to survive 10 - 12 waiting turns against an unending horde of faceless?

http://bayimg.com/faIIdaAGm

I assume in an alternate route when Eidein is on the elevator room (but not activating it) I go to retrieve the unique and get the same result, the entire tchortists hostile.

Edit: Playing on 1.0.0.10, haven't updated the game so I could be wrong about this issue.

72
Development Log / Re: Dev Log #49: Temporal Manipulation
« on: January 26, 2017, 10:25:16 pm »
Quote
In cases when the original damage was very slight, the recurrence may actually empower it.
Could someone explain this to me? I think I may be misreading it, for I don't quite get it.
On a related note, can "target" be one-self in most of those abilities?

Let's say you make a pistol shot and cause "10" points of damage and the ability may consider it slight or low damage, then the recurrence would cause a damage tick of "25", that's how I understand the psi skill.

73
Development Log / Re: Dev Log #47: Announcing Underrail: Expedition
« on: January 25, 2017, 10:30:53 pm »
To_an, can you bring the old font back at least as an stand-alone mod?

74
General / Re: Progression Guide
« on: January 15, 2017, 05:05:09 pm »
Is there a progression guide somewhere or can someone advise me how to proceed?
I've just acquired the armadillo parts.
Problem is there's now 3 different locations offered to me to proceed(Not to mention various other areas I could go now I have charges).

I rather not, do guess work here ,and arrive at zones appropriate to my skill progressed.

Basically looking for zone levels.
Which ones are easier which are harder,which to do first and which later on.

I might be wrong here.
Since its first time i'm playing this game,could be there's no easier zones...just progress as you like?

Anyway any light on any matter here would be appreciated.

Thanks in advance.


This is my progression order with every playthrought I have taken, I'm covering it in black because it could contain a bit of spoilers.

Battery plant > Camp hathor burrower problem > junkyard black eel showdown if possible > Rail Crossing > Foundry (Balor quest usually at level 18) > Core City (better doing the first 4 oligarch quests) > Free Drones or Protectorate > Camp hathor Rathound King > Core city (remaining oligarch quests) > Institute of Tchort

If you are struggling at certain zone or level send me a pm.

75
General / Re: Help with my last trait
« on: January 12, 2017, 09:21:49 pm »
I'd pick Expose Weakness but i'm biased towards resistance reductions.

But is it necessary to kill the final boss, I wonder? ;)

I'd say it will make the fight much less stressing due its nature.

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