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General / Re: List of questions for devs
« on: April 11, 2017, 04:41:07 pm »
Yeah, that is something I have seen too, I thought it was intended but likely a small glitch.
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Thanks in advance.
- Does heavy punch work on pneumatic strike from combat gloves?
- What's the actual chance of setting a target on fire from Pyromaniac? Is it a fixed %, based on effective Metathermics skill or something else?
- Would like to confirm if additional stealth damage for snipe is based on effective or base stealth skill point. Ditto for ambush.
- Would like to confirm if it's base or effective total armor penalty being added as critical damage bonus for Heavyweight. Is this bonus display correctly on the combat stat screen?
- Will you implement an indicator on the cursor for ambush?
- Will you update the combat stat screen to indicate critical chance and bonus for grenades and throwing knives?
Or you can just bear trap every inch near the entrance before you activate the elevator.
QuoteIn cases when the original damage was very slight, the recurrence may actually empower it.Could someone explain this to me? I think I may be misreading it, for I don't quite get it.
On a related note, can "target" be one-self in most of those abilities?
Is there a progression guide somewhere or can someone advise me how to proceed?
I've just acquired the armadillo parts.
Problem is there's now 3 different locations offered to me to proceed(Not to mention various other areas I could go now I have charges).
I rather not, do guess work here ,and arrive at zones appropriate to my skill progressed.
Basically looking for zone levels.
Which ones are easier which are harder,which to do first and which later on.
I might be wrong here.
Since its first time i'm playing this game,could be there's no easier zones...just progress as you like?
Anyway any light on any matter here would be appreciated.
Thanks in advance.
I'd pick Expose Weakness but i'm biased towards resistance reductions.
But is it necessary to kill the final boss, I wonder?