Underrail Forum

Underrail => Suggestions => Topic started by: VaeliusNoctu on April 10, 2015, 11:54:21 am

Title: Dissambling
Post by: VaeliusNoctu on April 10, 2015, 11:54:21 am
Hello,

i think atm Dissambling is not worth the Feat for 2 reasosns:

1) you need Intelligence 7

2) with enough cash i can buy all non Quality items easy without any Problems in shops and found them in loot. The Quality Items after you reached a High level under 100-110+ are not worth to use. And i think that you get never or only rare such High Quality from dissambling. Its easier to buy or loot them.

So thats atm more a Low level Spare cash Feat and for that 7 Intelligence are to high in my opinion, maybe 4-5 was ok.
One + for beginners is too that you can dissamble and sell the parts, but even that is hard with the new Economic. Its better spare the Feat slot for a other Feat you need more.

I found it by far better that you need the skills the Item is made from for dissambling and with higher skills the quality is better and you get more parts of it. THAT would be more Interesting for the reason that dissambling "Levels" with your skills up.

Im Wrong? Or missunderstud something?


Greetz

VN
Title: Re: Dissambling
Post by: Mindless on April 10, 2015, 12:24:10 pm
It's generally dump(sad to say) feat =)
They are some others "dump feats" in this game as well(and in the similar games like Fallout 2) =P

P.S. With no quality loss it can be nice feat to take...
Title: Re: Dissambling
Post by: UnLimiTeD on April 10, 2015, 12:51:01 pm
Maybe have it reduce quality by a slightly RNG amount that gets lower the better your respective skill, ending in a minimum 1 point that'll be 50% of the outcomes once the skills reach an arbitrary high number, say 100 or 110.
Title: Re: Dissambling
Post by: LightningMonk on April 10, 2015, 01:41:56 pm
The moment it reduced quality was the moment I skipped over it. Considering how mundane the lootable items are now and the new great crafting related feats, it just isn't worth it. Better to hoard components of similar quality until you can make an item better than the one you have already.
Title: Re: Dissambling
Post by: Mindless on April 10, 2015, 01:56:18 pm
Right now I wouldn't use disassemble even if it was a regular blueprint. What's the point? The highest quality components already come as components in shops, not parts of generated items. You might find a low-quality weapon with a nice attachment once in a blue moon, but you'll probably find the components easier in shops.
Yep, for now only one good point in this feat - you can extract rare enchantments =)
Title: Re: Dissambling
Post by: Fenix on April 10, 2015, 02:05:39 pm
enchantments =)

*Cough cough* Excusez moi?

Did Dissasemble work with Skinner? ;D
It looks like I can Dissasemble leather armour, get that -10% quality skin, made a Leather armour again with that skin +20% - profit!
Sadly, you can't cycle it, quality just counts as +20%, skin itself didn't change.
Title: Re: Dissambling
Post by: Mindless on April 10, 2015, 02:38:10 pm
*Cough cough* Excusez moi?

Did Dissasemble work with Skinner? ;D
If i remember correctly, leather armors can't be dissasembled(only limited set of items can be dissasembled in truth)...
Title: Re: Dissambling
Post by: UnLimiTeD on April 10, 2015, 03:16:04 pm
Maybe allow the same feat to grant an option allowing you to fuse two components to one of average quality +10%?
That way, it'd be useful if you found a lot of samey stuff.
Title: Re: Dissambling
Post by: Greep on April 11, 2015, 02:51:08 am
Maybe allow the same feat to grant an option allowing you to fuse two components to one of average quality +10%?
That way, it'd be useful if you found a lot of samey stuff.

Heh, would be kinda ridiculous getting 200 quality tichrome. 100 + 100 -> 110.  100 + 100 -> 110. 110 + 110 -> 120 etc etc  Although that would take what, 2^10 100 quality pieces?
Title: Re: Dissambling
Post by: UnLimiTeD on April 11, 2015, 10:29:56 am
If you find that many, more power to you.
Though it would be 100, 121, 133...
Title: Re: Dissambling
Post by: Greep on April 11, 2015, 03:19:10 pm
The problem there of course is that int has no upper usefulness in crafting power.  Crafting 90 acid resist tabi boosts and 300 quality electroshock pistols(heh, everyone dies on turn one :D) would be silly.

Actually, that does sound like an interesting feat, if fleshed out a little.  Specifically to be more like fallout 3/vegas repair skill.  Something like:

Input: A and B of same type (Maximum of either is function of level, like Level * 5?  Means a 125 cap before the +quality)
Output C

A) Sort A and B's quality.
B) Take smaller quality and add 5% of it's quality to the bigger one's

Just so long as the output is somehow capped by level or area, not skill.  Doing it ala fallout 3 also means you wouldn't have to meld a bunch of lessers to wait for melding a bigger one, you can just meld any piece and have improvement.
Title: Re: Dissambling
Post by: SadBaxter on April 19, 2015, 11:07:54 am
Yeah after picking up disassemble with initial excitement I realized it's really not worthwhile. A 10% hit to quality means that it has extremely limited application, mainly for pulling random additional components (lasers, extended mags, etc.) off random dropped weapons/weapons you've outgrown. If there was no degradation in quality for disassembling ballistic weapons or tactical vests I'd be highly likely to pick it up, as it'd allow me to customize the odd random high-quality weapons I find from enemies or shops, and I could also continue to use the same vest while changing out better ballistic panels/ceramic plates. In those two instances it does make sense insofar as guns are designed to be disassembled quite easily, and ballistic vests are also designed to swap out damaged components with new ones, but this game has a design philosophy to which realism is secondary. That's not a fault or an insult either, that's just the decision that's been made from what I can see.
Title: Re: Dissambling
Post by: Fenix on April 20, 2015, 01:15:28 am
but this game has a design philosophy to which realism is secondary. That's not a fault or an insult either, that's just the decision that's been made from what I can see.

Agree. The author's vision - that's what I look for in games. )
Title: Re: Dissambling
Post by: Raven on July 15, 2019, 08:33:47 pm
This is an old topic, but the problem with this feat is still here...that it's useless. Yes you can get some rare add-ons, but it's not worth the feat point for minor convenience.

The logic with this feat is a fail too, since you are the one who assembled this gun/armor/device, so it's natural, that you can reverse it. Anyway here is a small ideas:

1)Maybe give us integrated ability to disassemble items with -10% quality, or you will lose 1 component totally? Since this feat is almost dead, why not integrate it in core mechanics?
2)Just make this feat a 100% up from 90%. Then it will be a good one for any heavy crafting builds. You can recraft on a go your items if you found a better part.
3)Another option is to left this feat as is, but add extra function: "swapping" this will be a new entry in crafting menu where you can drag and swap component with similar (scope with scope) ones. This will give us option to break item for parts, or upgrade our equipment.

I think boosting it to 100% is the most simple and best solution.
Title: Re: Dissambling
Post by: TheAverageGortsby on July 16, 2019, 02:10:23 am
This is an old topic, but the problem with this feat is still here...that it's useless. Yes you can get some rare add-ons, but it's not worth the feat point for minor convenience.
It's much better than that.

First, when you disassemble and reassemble something, it's fixed.  That means its value, if you're selling it, can jump by potentially a huge amount.
Second, when you disassemble something like, say, a 5mm Hawker with a XM, you can put that on a .44 or a 8.6 Steel Cat and drastically increase the value of that XM.  Since the best-selling items have an increasing value multiplier based on the number of attached mods, going from a cheap crappy frame with 1 mod to an expensive frame with 2 mods is a huge deal.
Third, many of the items that you're really interested in don't have a quality value and don't suffer from the 10% hit.
Fourth, there may be a way to mitigate that 10% on the way.

Disassemble is the one feat that can most significantly increase the amount of money in the game.  If you're playing on the easier difficulty levels, that doesn't matter to you, but on Hard or DOMINATING, the economy is tweaked so that there's not infinite money any more.  Since there are, at a minimum, three big money sinks in the game, it can be quite nice to be able to afford all the optional stuff.  So, in effect, Disassemble makes opportunities available that a player otherwise wouldn't have.  That's a big impact for a single feat.

The feat most certainly isn't dead; it's merely specialized.  That's just fine.
Title: Re: Dissambling
Post by: Raven on July 17, 2019, 12:25:52 am
This is an old topic, but the problem with this feat is still here...that it's useless. Yes you can get some rare add-ons, but it's not worth the feat point for minor convenience.
It's much better than that.

First, when you disassemble and reassemble something, it's fixed.  That means its value, if you're selling it, can jump by potentially a huge amount.
Second, when you disassemble something like, say, a 5mm Hawker with a XM, you can put that on a .44 or a 8.6 Steel Cat and drastically increase the value of that XM.  Since the best-selling items have an increasing value multiplier based on the number of attached mods, going from a cheap crappy frame with 1 mod to an expensive frame with 2 mods is a huge deal.
Third, many of the items that you're really interested in don't have a quality value and don't suffer from the 10% hit.
Fourth, there may be a way to mitigate that 10% on the way.

Disassemble is the one feat that can most significantly increase the amount of money in the game.  If you're playing on the easier difficulty levels, that doesn't matter to you, but on Hard or DOMINATING, the economy is tweaked so that there's not infinite money any more.  Since there are, at a minimum, three big money sinks in the game, it can be quite nice to be able to afford all the optional stuff.  So, in effect, Disassemble makes opportunities available that a player otherwise wouldn't have.  That's a big impact for a single feat.

The feat most certainly isn't dead; it's merely specialized.  That's just fine.
Well I see your points, but I can't agree to many of them.
1)The repair kits are quite easy to craft, since there are a lot cheap melee weapons to scrap/ leather armors to make and scrap. Plus even if it's fixed, the losing of 10% quality makes a big dent in final price for item.
2)Add-ons are the only things, that this feat is good for, but rare ones you want use for yourself and to take this feat for the useless ones for recraft and sale is a bit of a waste.
3)Well this is true, but if you are somewhat lucky you can buy and hoard many of them to craft future items. So in this case again this feat is lacking.
4)Not sure, what are you talking about? Is it skinner/clother feats bonuses?

I prefer to play on standard mode in any game, since this is the original setting for the game, or how the game supposed to be played. Inflated difficulty is just a broken design/waste of time usually. There are exceptions, but usually it's like this. And so skills/feats/perks/etc should be balanced around standard mode.

I still don't see the reason, why this feat can't give 100% items back. Since this game has one of the most stupidest designs for add-ons I ever saw. Why scope/ammo mag/bipod can't be taken off/put on on a built gun? They are NOT the main part of the gun, so you don't need to disassemble it to change/move/remove/etc them. So if this style is coded in game at least give us ability to do such simple things, that present as base in other games....

If you say, that it can be abused to repair for free - make it, that you can disassemble ONLY fully repaired ones.

Title: Re: Dissambling
Post by: Minarai on July 18, 2019, 10:57:00 am
In protection of the feat (despite never taking it myself):

1. Money extraction from merchants who only buy crafting components you usually don't have.
2. If you have Mad Chemist feat, you can re-craft Gauntlet's chemical weapons to get higher chance of its special effects.(the same for pistols, psi-bands etc if you have their crafting feats)
3. You can turn metal armor, knifes and hammers into bear traps and throwing knifes (quality loss is of no matter).
4. Disassembling cheap electrical knifes or hammers and crafting stun guns that usually cost more. Or their cost aside, you can use stun guns with no melee skills, I believe.
5. Any situation where you're stripped of your inventory and equipment and are forced to fight for your life using only basic equipment, crafted with no crafting feats, can be improved by using your noggin and Disassemble feat.

In other words turn DisAssEmble into a blueprint I can buy and I will do it without thinking, the sooner the better, but, as a feat, I have better things to choose from.

About Normal difficulty="frag grenade+flashbang+(wait for cooldown for your frag grenade and then throw=> frag grenade" wins you all your fights, that's plain boring. Dominating difficulty is where the formula above doesn't work AI is supposedly better (never checked this one) and you're forced to be more tactical which is always more interesting. And overcoming the "impossible"(over-exaggeration) odds is always exciting.
Title: Re: Dissambling
Post by: ciox on July 18, 2019, 11:16:44 am
Now that the DLC character builder is public we can talk about Disassemble's specialization.
For five spec points you can actually make Disassemble give 100% quality components. That doesn't exactly seem like a good deal given that's 33% of your specialization points right there, meaning you will be able to get 100% quality components when you are at level 20.

I think the whole thing needs looking at, the core problem that started everything is that durability is not tracked on certain items, meaning breaking items that DO have durability into components that don't and then putting them back together will always reset durability.
This makes the designers look for some way to Disassemble to not give you a free lunch, and the solution has been for it to reduce component quality, which basically goes against the whole point of the feat, instead of using the feat to adapt your main weapon and armor to new situations, you're using it for obscure merchant tricks.
Title: Re: Dissambling
Post by: Raven on July 18, 2019, 12:26:33 pm
Now that the DLC character builder is public we can talk about Disassemble's specialization.
For five spec points you can actually make Disassemble give 100% quality components. That doesn't exactly seem like a good deal given that's 33% of your specialization points right there, meaning you will be able to get 100% quality components when you are at level 20.

I think the whole thing needs looking at, the core problem that started everything is that durability is not tracked on certain items, meaning breaking items that DO have durability into components that don't and then putting them back together will always reset durability.
This makes the designers look for some way to Disassemble to not give you a free lunch, and the solution has been for it to reduce component quality, which basically goes against the whole point of the feat, instead of using the feat to adapt your main weapon and armor to new situations, you're using it for obscure merchant tricks.

Can you post a link for a new builder? Can't find it(( But still, spending 5 points to make a lackluster feat to somewhat finished state is pathetic(((

The durability problem can be fixed really simple - just make disassemble work only with full durability items (and it's logical too, since if you want to get 100% part, then the item should be in 100% condition) I don't think it's gonna be so hard.
Title: Re: Dissambling
Post by: Tamior on July 18, 2019, 12:30:07 pm
Can you post a link for a new builder? Can't find it(( But still, spending 5 points to make a lackluster feat to somewhat finished state is pathetic(((

The durability problem can be fixed really simple - just make disassemble work only with full durability items (and it's logical too, since if you want to get 100% part, then the item should be in 100% condition) I don't think it's gonna be so hard.

Here you go:
http://underrail.info.tm/build/
Title: Re: Dissambling
Post by: Tamior on July 18, 2019, 12:31:15 pm
To be honest, I feel like simply making specialization add 5% per point, thus only taking 2 to max out, might solve quite a few issue here.
Title: Re: Dissambling
Post by: ciox on July 18, 2019, 01:31:02 pm
The durability problem can be fixed really simple - just make disassemble work only with full durability items (and it's logical too, since if you want to get 100% part, then the item should be in 100% condition) I don't think it's gonna be so hard.

That would be fine by me. Certainly beats wasting precious specialization points.

To be honest, I feel like simply making specialization add 5% per point, thus only taking 2 to max out, might solve quite a few issue here.
So you would be able to use the feat properly at level 16 instead of level 20..
Honestly the idea of using specialization to fix this feat isn't that great, specialization points are scarce and arrive late, the feat really should just work by itself.
Title: Re: Dissambling
Post by: Raven on July 18, 2019, 05:11:00 pm
Can you post a link for a new builder? Can't find it(( But still, spending 5 points to make a lackluster feat to somewhat finished state is pathetic(((

The durability problem can be fixed really simple - just make disassemble work only with full durability items (and it's logical too, since if you want to get 100% part, then the item should be in 100% condition) I don't think it's gonna be so hard.

Here you go:
http://underrail.info.tm/build/

Thanks, but it sends me to the present builder...no DLC parts.
Title: Re: Dissambling
Post by: ciox on July 18, 2019, 09:34:46 pm
Can you post a link for a new builder? Can't find it(( But still, spending 5 points to make a lackluster feat to somewhat finished state is pathetic(((

The durability problem can be fixed really simple - just make disassemble work only with full durability items (and it's logical too, since if you want to get 100% part, then the item should be in 100% condition) I don't think it's gonna be so hard.

Here you go:
http://underrail.info.tm/build/

Thanks, but it sends me to the present builder...no DLC parts.
You need to check the DLC checkbox.
Title: Re: Dissambling
Post by: Raven on July 18, 2019, 10:11:37 pm
Can you post a link for a new builder? Can't find it(( But still, spending 5 points to make a lackluster feat to somewhat finished state is pathetic(((

The durability problem can be fixed really simple - just make disassemble work only with full durability items (and it's logical too, since if you want to get 100% part, then the item should be in 100% condition) I don't think it's gonna be so hard.


Here you go:
http://underrail.info.tm/build/

Thanks, but it sends me to the present builder...no DLC parts.
You need to check the DLC checkbox.

Well, that's the thing. There is no DLC check box....I clicked everything I could...I saw a screenshot with a new builder with blue "DLC check box" in options part. But this link don't have it.....Am I tripping? Or too much mindshrooms....
Title: Re: Dissambling
Post by: Tygrende on July 18, 2019, 10:13:32 pm
Try pressing Ctrl + F5.
Title: Re: Dissambling
Post by: Raven on July 18, 2019, 10:24:01 pm
Try pressing Ctrl + F5.
Thank mate)) It worked))