Author Topic: [1.0.0.5] Ironhead warehouse  (Read 992 times)

Leosky

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[1.0.0.5] Ironhead warehouse
« on: December 28, 2015, 06:25:35 pm »
In the S-E part of the warehouse (where balor is), 2 ironheads were like stuck in a 'detected enemy -> go to alarm' logic after i had shutdown the powerbox, after each travel to the switch the ncps were coming back to restart the process.

Leosky

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Re: [1.0.0.5] Ironhead warehouse
« Reply #1 on: December 28, 2015, 06:37:36 pm »
And in the other area also in fact. And the alarm logic seems a bit agressive as npc seems to rush alarm even if there is already two guy running to it :o

yako

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Re: [1.0.0.5] Ironhead warehouse
« Reply #2 on: April 26, 2024, 01:26:19 am »
Still looks bugged